japez
New Member
Posts: 1
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Post by japez on Apr 19, 2013 16:37:57 GMT -5
Hey, sorry if this is out of place, but I'm having a problem with SharpOcarina. I get the model exported from SketchUp (not Pro, using a plugin I downloaded) and then import the .obj file as the collision in SharpOcarina, as well as the room. Unfortunately, nothing appears... and I have the options checked to make collisions and all visible. Any idea what I'm doing wrong? Thanks. EDIT: Okay, so it turns out that the obj. exporting plugin I was using just didn't export the model properly, hence why it wasn't there in SharpOcarina. So, for anyone that doesn't want to get SketchUp Pro for *free*, can use SketchUp with the plugin from this website: sketchucation.com/forums/viewtopic.php?f=323&t=33448&start=0(You need to register there first though in order to download the plugin).
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Post by bobbotheclown on Apr 23, 2013 1:44:23 GMT -5
3 problems likely going on
rooms too small
you used solid colors at some point(unlikely)
xdaniels a meanie pants
in all likelyhood the rooms to small
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Post by anthus on Jun 26, 2014 15:43:10 GMT -5
EDIT: Sorry, I did not realize this thread was super old. I will post in the help sub-forum.Hello, xdaniel, this is my first post on this board, and I want to start by saying thanks for making such an awesome tool. I saw this a few years ago, but my computer was too crappy to run any of this modding stuff (PJ64 lagged badly). Now, I am trying to get started, and I'm liking how easy this program seems to work, but my models do not show up in SO. I triangulated, and exported a test room.obj file (Using plug-ins for SketchUp 8 Free), and imported the .obj as the collision mesh, and as the room model as per tutorials, and it just won't show up. There is no error message, or anything of that sort saying I did something wrong. In one test, I was able to add a water box which appeared to take the square area of the room, but still no room. I am now no longer to get the water box to show up. I textured the white sides of the polygons, and told SU to export "textured faces only, and "Front faces only". I have not yet tried injecting this into the ROM, cause I want to make sure the model displays right before trying to play it in-game. I am also sure it is the right scale, cause the scale used in SO seems to be the same as the one used in SU, as per videos I've seen. This is likely a setting, or plug-in issue on my end, but has anyone else had this happen, and what kinda of things fixed it? I can post screenshots of the model, and plug-ins if needed, I can also upload the .obj if someone wants to test it, or look at it. Thanks.
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