2) Ironically enough, I'm also using Avira AntiVir (automatically annoying me with its notifier updating itself) and don't get any positive detections, neither with the build I had posted before, nor on the one in this post.
At least partial(?) bugfix in the collision generation to prevent crashes, a more "intelligent" texture converter that uses more space saving texture types when possible (before that it almost exclusively created RGBA 16-bit textures, a waste of space).
Hey xdaniel its been awhile since ive reported a bug to one of your programs but i got one it seems.Heres a picture of it and notes are that my map is quite large but imports fine in obj2area and can be seen in uot0.90 Also you can still find my specs if you dig up around the gcn in sayakagl (which i cant even go too) And also this program looks good but i just cant see my map...(all white)
Last Edit: Aug 31, 2011 17:31:50 GMT -5 by Salvage66
So, it's just missing textures in the preview, right? Geometry is there and everything imports correctly? Hrm... could one of you who encounters that missing textures bug send such a misbehaving map my way? Only thing I can imagine is that either my material parser misses textures somehow, or that the rendering code fails to apply them or something... Can't say for sure as that's never happened to me.
And JSA, you're probably gonna encounter something that this can't make a working map from... you're currently pretty much bound to get broken and thus crashing collision data at some point, especially with complicated maps, I guess.