Changelog since last build: r8: Reverted temporary fix for missing textures in preview, appears to have caused conversion errors... r7: [No log message] r6: Added exit selection to Polygon Type editor, changed logic for render mode setting generation (group alpha takes priority over texture alpha channels), other minor changes r5: Temporary fix to textures not showing in the preview, added to-do list (Notes.txt), upped version number in advance for next build r4: Calculation of collision normals fixed (thanks, DeathBasket!); render mode setting for textures with alpha channel fixed
Post by The Deku Scrub on Sept 11, 2011 19:06:09 GMT -5
WOW cooliscool posted in this thread, this is big! I <3 UOT btw /offtopic
Uhh I dunno what I did wrong but I can't view the model I imported correctly, when I move the angle around it shows some walls and sections and when I move it again it only shows other specific walls and sections.
First, The Deku Scrub: Are you sure your model's faces are oriented correctly (front/back)? For example, when using SketchUp, the faces that are by default colored white are the front ones (basically those you see in-game), while the blue-ish faces are the back ones.
r9: Fixed preview of texture tiling and tiling mode selection, added texture size sanity check, changed .obj group naming to use the complete remaining line, improved error handling, cleanup of debug messages (ignored in release builds), upped version number in advance r10: Improved preview rendering performance, started to improve waterbox property support (thanks again, DeathBasket) r11: Fixed mouse wheel usage not increasing/decreasing the position/rotation of actors, etc. anymore, also tweaked usability of related controls (value increments) r12: Minor bugfix to preview rendering, group highlight wasn't being scaled anymore after r10 r13: Minor update to ReadMe.txt r14: Fixed RGBA5551 color conversion (darkened textures) by using formula from SDK (thanks, spinout), changed vertex color conversion to use current material's Kd values, added "is hookshot-able" setting to collision polygon type editor, other minor changes. Other planned features/changes haven't been implemented yet. r15: Minor ReadMe.txt update
Post by The Deku Scrub on Sept 13, 2011 23:23:27 GMT -5
Well I am not quite sure if that is the case, I definitely did something wrong with it, It only imported part of the model. EDIT: I tried making a new model but when it was loaded up into SO it only showed certain walls but it was half of the walls that were displayed (it was a cube)
Post by Salvage66 on Sept 15, 2011 12:47:05 GMT -5
OK xdaniel i try'ed using the map i showed you again with the new release now all the white areas are black sorta. Like what i showed you about sayaka before we added the combiner disable might be the same case. Perhaps we could implement the same feature and see what happens?