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Post by zeldazelda on Dec 14, 2010 23:08:49 GMT -5
ATTENTION!!!I am having a problem with my hyrule feild mod. When I save the zmap to the rom and I open it up with nemu, when it loads it says: Invalid access viloation 0x416AFF Can't recover execution. or in project 64: failed to allocate memory Anyone who helps me, I will give them my custom song?
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Post by Dead on Dec 15, 2010 5:15:03 GMT -5
You failed.... I dunno what the problem is..... so I need some info: 1. is it a custom map? 2. if not... what have you changed? 3. seriously tell me 4. I will help you...
So if you can answer my questions I can help you (Hopefully)
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Post by zeldazelda on Dec 15, 2010 8:48:56 GMT -5
You failed.... I dunno what the problem is..... so I need some info: 1. is it a custom map? 2. if not... what have you changed? 3. seriously tell me 4. I will help you...
So if you can answer my questions I can help you (Hopefully) 1. no it is not. 2. Well I added groups in a hex editor that I did before allot of times but now after I do that and I save it to the rom using UOT I has this error??? 3. 4. Good
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dogboi67
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Post by dogboi67 on Dec 15, 2010 11:47:27 GMT -5
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Post by Secant on Dec 15, 2010 15:37:55 GMT -5
This has absolutely nothing to do with the topic at hand; stop whoring out your work on topics it doesn't belong in and making unhelpful comments in general, it's getting extremely annoying. zeldazelda, I strongly recommend against using UoT for that purpose for reasons exactly like that. In the rare occasion the ROM will load after making an edit, it's almost guaranteed to muck up something else somehow. I really recommend taking a look at the map and scene formats so you can figure out how to add objects manually using a hex editor.
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Post by zeldazelda on Dec 15, 2010 17:10:12 GMT -5
This has absolutely nothing to do with the topic at hand; stop whoring out your work on topics it doesn't belong in and making unhelpful comments in general, it's getting extremely annoying. zeldazelda, I strongly recommend against using UoT for that purpose for reasons exactly like that. In the rare occasion the ROM will load after making an edit, it's almost guaranteed to muck up something else somehow. I really recommend taking a look at the map and scene formats so you can figure out how to add objects manually using a hex editor. I did add objects manually using a hex editor? thats when it screws the thing up. Any other edits made are fine ?
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dogboi67
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Post by dogboi67 on Dec 15, 2010 17:39:37 GMT -5
yeah let young link use light arrows to defeat ganon and do custom objects with obj converter
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Post by zeldazelda on Dec 15, 2010 17:44:04 GMT -5
yeah let young link use light arrows to defeat ganon and do custom objects with obj converter That dosn't awnser my question... please its for the sake of this mod.
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Post by Jason777 on Dec 15, 2010 18:00:16 GMT -5
insert the ROM manually via hex editor.
Also it could be a problem with you adding TOO many actor and groups into the map and it goes past the buffer space. You would have to copy the modified map and place it somewhere else in the ROM and then change its location in the file table. But then again... does having too many groups and actors added on to the map necessarily mean that the map won't load?
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Post by zeldazelda on Dec 15, 2010 18:10:28 GMT -5
insert the ROM manually via hex editor. Also it could be a problem with you adding TOO many actor and groups into the map and it goes past the buffer space. You would have to copy the modified map and place it somewhere else in the ROM and then change its location in the file table. But then again... does having too many groups and actors added on to the map necessarily mean that the map won't load? No cause I put more groups before and it loaded fine and I tried putting less this time to! Wait on the invalid execution error 416AFF I looked at hat part of the rom and nothing is different but that # Filename Filesize Filetype Location 6 Audiotable 4526992 .zdata 00094870 - 004E5C00 That offset is in that file... does this mean anything? did I do somthing to the audio? (considering it loads this map when you load the game.) may make sense.
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dogboi67
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Post by dogboi67 on Dec 15, 2010 18:16:37 GMT -5
is there going to be custom temples
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Post by zeldazelda on Dec 15, 2010 18:17:34 GMT -5
is there going to be custom temples Yes there is going to be.
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dogboi67
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Post by dogboi67 on Dec 15, 2010 18:26:56 GMT -5
has anyone figured out exits
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Post by zeldazelda on Dec 15, 2010 18:36:31 GMT -5
OMG!!!
I FIXED THE PROBLEM!!!
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Post by Salvage66 on Dec 15, 2010 19:23:35 GMT -5
Do you ever speak calmy and will this have custom items?
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