The legend of Zelda: Ocarina of Hell mod Dec 12, 2010 0:33:57 GMT -5
Post by zeldazelda on Dec 12, 2010 0:33:57 GMT -5
Oh I was going to change another maps exit offset.
QFT, I hate people that do this with a passion. Also, ew, Rice's plugin. >.<
Anyway, some people were mentioning things about custom maps not working. A few facts: First, you can load maps that have very high polygon counts. It's more a matter of how much geometry is displayed at once on the screen versus how much is necessarily loaded. For example, I've seen a colossal map of over 5,000 triangles load without any lag, because half of the map or more was concealed at all times. Conversely, my chateau map lags like all hell because there's a LOT of detail shown at once at nearly every location (and I stupidly textured the backs of most of the faces for some ghastly unknown reason). Also, release 9 and onward of spinout's importer, for whatever reason, has very iffy compatibility with PJ64. Running imports on Nemu will ALWAYS work, but in many cases the game tends to freeze when loading custom maps on PJ64 1.6 or 1.7. I'm not sure why this error exists, but to the best of my knowledge spinout has not yet effected a change, so you'll either have to tell people to use Nemu or use an earlier version of his importer.
Well one thing is that I can't get the transition actors to work correctly