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Post by Dead on Apr 20, 2011 6:45:04 GMT -5
Ok so I asked about some ASM help, I got it, but is seems unclear to me how I should perform this in the best way.....
So I need some help with that. Just some pointers and hints, I seem to do something wrong.
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Post by tricksta555HD™ on Apr 21, 2011 2:46:55 GMT -5
ASM?
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Post by Dead on Apr 21, 2011 3:58:19 GMT -5
stop spamming, you already posted that in one of my other ASM topics.
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Post by tricksta555HD™ on Apr 21, 2011 6:01:19 GMT -5
im not spamming im asking a question. *thinks for a min*
oh yeah i asked the same question.
so boz
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Post by Dead on Apr 21, 2011 13:33:32 GMT -5
yes, but it was a one word question, that you asked twice.
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Post by Secant on Apr 21, 2011 16:42:08 GMT -5
The point of a help thread is to have a question answered and gain knowledge as a community. Part of that involves staying on topic and contributing answers geared towards improving current knowledge. Questions should also be asked in the process to maximize the benefits, but they should stem directly from the origin of the problem--for example, because x happened to solve this problem, how will this now affect y? Andreawws, I would suggest checking those documents on ASM I posted a little while ago, and do some searches on breakspointing/backtracing to learn what they are and how to do them. If you think you need extra help, I would suggest posing this question on z64 forums, since there are many more people there who are very familiar with these concepts.
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Post by Jason777 on Apr 21, 2011 22:13:38 GMT -5
Are you trying to find how the actor knows when to change animation? If so, wouldn't that be part of the AI? Seeing as how AI has to do with a bunch of reactions to the user's input and location, I would imagine it would have many BEQ,BGE,BLE,BZE, and other conditional opcodes in assembly or "if" statements in higher-level programming languages
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Post by Dead on Apr 22, 2011 4:45:55 GMT -5
yes, that is what I'm lookin 4. But I asked spinout where in the AI it is, I got that fuzzy answer back Also I do not want to use his time too much since..... well he is rather busy. So anyone know where I should breakpoint? @naxx I know how to breakpoint, but I do not know where to do it (If I remember correctly in Nemu you just need to right click an address in the memory debugger)
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Post by tricksta555HD™ on Apr 22, 2011 9:37:07 GMT -5
lol this confusing. i dont think assembly is my thing!
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Post by Dead on Apr 22, 2011 11:18:48 GMT -5
no shit. Now I will try to get some sense into this
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Post by tricksta555HD™ on Apr 22, 2011 12:38:35 GMT -5
ok good luck!
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Post by Dead on Apr 23, 2011 6:45:45 GMT -5
thank you! I will need it
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Deleted
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Post by Deleted on Apr 23, 2011 7:53:07 GMT -5
I assume there's a pointer to animations for the actor somewhere, I think that's what you're supposed to be putting a breakpoint on.
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Post by Dead on Apr 23, 2011 8:15:06 GMT -5
yes. but I cannot seem to find anything on how to identify the pointer.
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Post by Deleted on Apr 23, 2011 8:49:30 GMT -5
Try checking the object file to find the animation headers and searching for their offsets.
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