punk7890™: I don't think there was anything special on Vol 2. I have it myself but then again you've probably played more Nintendo stuff that has Kondo music than me.
Dec 7, 2014 0:46:06 GMT -5
exciter: I tend to lurk there, seen both of you there before, coincidentally. I only know what I'm doing from a technical standpoint to a certain extent, would probably embarrass myself if I tried contributing something new.
Dec 7, 2014 1:54:23 GMT -5
exciter: Checking out these soundfonts. Their setup matches the MIDI files from OoT 3D, so whoever made these soundfonts preserved the original organization format, which is unique. Most soundfonts I've worked with would have dedicated patch numbers
Dec 7, 2014 1:55:14 GMT -5
exciter: that all sequenced music would reference. For example, song A and song B would both use a horn instrument set to patch number 55, so patch 55 appears in both sequence files.
Dec 7, 2014 1:55:47 GMT -5
exciter: But with OoT 3D's banks, it stores its instruments by song in increasing patch number increments. So, patch number one on one sequence would be a harp, while patch one in another sequence could be a female choir instrument, or something else entirely.
Dec 7, 2014 1:56:41 GMT -5
exciter: I will say, that's a pretty funky organization method, organizing a game's sound library on a song-by-song basis.
Dec 7, 2014 1:57:39 GMT -5
dj4uk6cjm: Yeah I don't really like song by song soundfonts I guess because I'm so used to single file soundfonts lol but these I'll make an exception, the midis still sound kinda bad though since the arrangement is wrong. :/
Dec 7, 2014 2:12:46 GMT -5
dj4uk6cjm: Soneek did say he is going to make a MM3D soundfont when it comes out, I just hope the midis will be preserved accordingly. Man I would kill to get the midis from the original majora's mask right now...
Dec 7, 2014 2:15:21 GMT -5
exciter: Going through the MIDIs with it. I could be wrong, but I'm personally convinced these errors were a preventable mistake whoever extracted them may have somehow made. It's one thing to have phantom C0 notes, but it's another thing entirely to have
Dec 7, 2014 3:21:35 GMT -5
exciter: maximum velocity notes playing randomly interspersed throughout the piece. Some are worse than others, with the Gerudo Valley sequence being next to unusable. It seems note times were being ignored at some point as well, with that one.
Dec 7, 2014 3:22:49 GMT -5
exciter: I would love the sound effects from Majora's Mask 3D, as well. Still need to hear the Skull Kid's scream in isolation, been after it for years
Dec 7, 2014 3:23:43 GMT -5
dj4uk6cjm: Well soneek did say his cseq2midi (cseq are the 3ds sequences in OoT 3D) wasn't perfect and that's why some notes are out of place and the pitch and velocities are wrong but a lot have people have said something to him about it so I think he'll fix it soon
Dec 7, 2014 9:08:58 GMT -5
dj4uk6cjm: Lol you know what's funny is I was going to ask bro arookas if he could do it, rip the midis from both N64 OoT and MM but I think he's busy with perfecting his sunshine editor otherwise I know he could do it.
Dec 7, 2014 9:14:00 GMT -5
dj4uk6cjm: Judging from how both n64 zelda games use the same format for their sequences it's no doubt in my mind MM3D will use cseq like OoT3D as well, it's strange and fascinating how similar the 2 sequences zseq and cseq are that I don't understand how one could
Dec 7, 2014 9:18:15 GMT -5
dj4uk6cjm: be ripped and the other format not, people should venture in an explore them both and see what they hold exactly, just my input.
Dec 7, 2014 9:25:23 GMT -5
exciter: Which of those two are conertable to MIDI? Relatedly, do you have any updates on that .USF to MIDI converter you mentioned awhile ago?
Dec 7, 2014 19:14:35 GMT -5
dj4uk6cjm: They're both midi, or have midi characteristics, notes and all. The zseq and cseq tell what instruments in the soundbanks should be played with them but only cseqs have officially been converted to midi. The other format is still unknown unfortunately.
Dec 7, 2014 20:02:17 GMT -5
dj4uk6cjm: There is no official usf to midi converter either but how I've been able to rip them is through the old N64 version of vgmtrans found here, it doesn't work on all N64 games let alone zelda.
Dec 7, 2014 20:07:09 GMT -5
dj4uk6cjm: Listening to this soundtrack again today and it would sound well with your SC-55 soundfont punk, can you remake it? That would be awesome and this would be a request from me.
Dec 19, 2014 19:00:56 GMT -5
punk7890™: Can't say I'm interested. It shouldn't be all that hard to do. Just get a general idea of what key its in first then work from their.
Dec 19, 2014 20:35:05 GMT -5