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Post by zeldazelda on Dec 31, 2010 17:12:31 GMT -5
I only work with the earlier versions. At least only editing some vertex :B I don't understand the newer versions. um this is the older version but the only diffrence that the old version is that you can see all the text rather that it being weird besides that and a faster interface and a better looking utility it basically works the same way (any other UOT is garbage) (for editing actors anyway)
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Post by zeldazelda on Dec 31, 2010 18:34:27 GMT -5
UoT should be more idiot friendly user friendly. I often don't understand a thing. Like changing actors -.- that will never happen. There is no reason to. Its to hard so you just have to look at an actor list.
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Post by skulllink on Dec 31, 2010 19:09:36 GMT -5
Guys, Better idea! HxD!
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Post by Cinnamon on Dec 31, 2010 20:08:02 GMT -5
Guys, don't hate on UoT. Obviously it wasn't very easy or joyful for cooliscool to make. Even though cooliscool is a prideful atheist, he doesn't need his program hated on. I use 0.90, always use that one. UoT makes modding more enjoyable since you are working in the actual level. It is the only thing that make vertrex editing slightly possible, since you can see what you doing. ZLE2 & ZAP2 are sloppy, and UoT pwns them any day. UoT may cause problems that can break the ROM, in which case you must get off your ass and fix them. ;D HxD is better, and can do anything to the ROM except textures, but it's complicated, and looking through 30 lists to find out where stuff is the offsets is quite boring. And I can honestly say that when I break a ROM, it's usually because I didn't do something perfectly[/u][/color] in HxD. Come on guys, post something constructive like suggestions to make the mod better. I'm tired of arguements on this topic, take it to the spam bored, before IvanX takes this topic to the spam board. -_-
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Post by skulllink on Dec 31, 2010 20:16:48 GMT -5
Guys, don't hate on UoT. Obviously it wasn't very easy or joyful for cooliscool to make. Even though cooliscool is a prideful atheist, he doesn't need his program hated on. I use 0.90, always use that one. UoT makes modding more enjoyable since you are working in the actual level. It is the only thing that make vertrex editing slightly possible, since you can see what you doing. ZLE2 & ZAP2 are sloppy, and UoT pwns them any day. UoT may cause problems that can break the ROM, in which case you must get off your ass and fix them. ;D HxD is better, and can do anything to the ROM except textures, but it's complicated, and looking through 30 lists to find out where stuff is the offsets is quite boring. And I can honestly say that when I break a ROM, it's usually because I didn't do something perfectly[/u][/color] in HxD. Come on guys, post something constructive like suggestions to make the mod better. I'm tired of arguements on this topic, take it to the spam bored, before IvanX takes this topic to the spam board. -_-[/quote] Hai hai. Master UoT.
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Post by zeldazelda on Dec 31, 2010 22:05:57 GMT -5
yea lets just get back on topic and stay on topic. (I wasn't trashing UOT plus I was starting to dislike the UOT hate here.)
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Post by skulllink on Dec 31, 2010 23:12:57 GMT -5
OK. Idea, Let's all.....hmm....I KNOW! LET'S ALL THINK FOR ME!
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Post by Sesu Reinoruzu on Jan 1, 2011 0:17:46 GMT -5
OK. Idea, Let's all.....hmm....I KNOW! LET'S ALL THINK FOR ME! Refer to this quote below. Come on guys, post something constructive like suggestions to make the mod better. I'm tired of arguements on this topic, take it to the spam bored, before IvanX takes this topic to the spam board. -_- Please refrain from spamming, I only just got back from a holiday and I really don't want to be moving topics around after a week topics to catch up on.
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Post by Cinnamon on Jan 1, 2011 0:27:27 GMT -5
I just want the topic in this content to be discribed by the title: OoT: Hyrule's Dark Christmas (mod)
Next post better be about the mod. (No Screenies right now.)
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Post by Secant on Jan 1, 2011 2:13:39 GMT -5
UoT makes modding more enjoyable since you are working in the actual level. It is the only thing that make vertrex editing slightly possible, since you can see what you doing. ZLE2 & ZAP2 are sloppy, and UoT pwns them any day. I disagree strongly. The problem with UoT is that cooliscool focused solely on adding features rather than fixing what needed to be fixed. The result was a steadily degrading series of updates to the program causing it to become less and less stable as the updates continued, until we get to beta 4, which is near unusable since it's so buggy, and it more often than not completely corrupts the files you're editing when saving. ZLE2 and ZAP2 don't do this. I've never heard of someone complaining about a massive map or actor location corruption after saving. Also, I don't understand what you mean by saying ZLE2 and ZAP2 are sloppy. True, it's a bit hamhanded in terms of ease of use, but as far as functionality goes, they far surpass UoT. In addition, it makes no sense whatsoever to say you can see what you're doing in UoT as an argument for it being better. Unless you're using Nemu's default plugin, I would like to think you can clearly see what you're doing with JSA's programs, considering you have to play the game to be able to edit anything. To tie this in with a constructive comment about your mod, I think you should consider seriously re-evaluating the usefulness of JSA's programs. You say a lot of things that just aren't true and are rather presumptuous. There's a lot to be said for being able to see your edits in-game as you work; this makes level editing much better because you can see the scaling in terms of Link's height and movement without having to save constantly and test it. It may be more difficult to use effectively, but believe me, it's worth using simply for the fact that it's a quick and easy way to edit aspects of maps without needing to do manual work. You get more done faster, with no loss of quality. That's a programmer's ultimate goal, and it would be expedient for you to follow that philosophy if you want to see this mod through.
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Post by Cinnamon on Jan 1, 2011 5:45:41 GMT -5
Naxylldritt, sorry to say this since you typed all that out, but we're done arguing about what program's better here. I agree with your statements, they are all very true. But, we're done discussing it here.
Perhaps if wasn't clear when I said contructive comments. So far, 80% of this topic is an arguement on what I should use to make this mod. constructive comments = suggestions for storyline, textures, things people should say, suggestions such as that. Things about the [glow=red,2,300]MOD[/glow]
Now, does the community of glitchkill understand? Or am I asking too much for you guys to shut up about these programs on this topic.
Now, for the 2nd time, the next comment better be a constructive comment. (if you don't understand what I mean by "constructive comment," please read above. If you fail to do so, I will post updates on the mod, and you shall not post here at all.
Is it really so hard not to spam?..
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Post by Jason777 on Jan 1, 2011 12:26:05 GMT -5
Gerudo Fortress and the Haunted Wasteland are great places to make texture edits for snow
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Post by Cinnamon on Jan 1, 2011 20:53:45 GMT -5
I was actually planning for the haunted wasteland to lead to the last temple, and it could be too foggy to see & blizzard. And there will be all knds of ice type enemies. It would be perfect because Link sinks in the sand, but insteaf of sand, it's snow. But, then the walking sound would pose a problem there.
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Post by Sesu Reinoruzu on Jan 1, 2011 21:22:47 GMT -5
Sorry TCP, but I'm going to "borrow" your idea for a bit and make my own snow textures for some areas just to see what it's like, would you mind if I posted some screenshots of my own? This mod seems great so far, keep the effort up and it will be brilliant.
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Post by Cinnamon on Jan 1, 2011 21:37:32 GMT -5
Sure I don't mind! ;D
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