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Post by Sesu Reinoruzu on Jan 1, 2011 23:55:57 GMT -5
Ok cool, so after about an hours work (had to dump the textures and find the correct ones) I have done most of Kokiri Forest. Here is TCP's as a comparison. And here are some I did. Not much difference really, but I randomly felt like doing some re-texturing. Also, yes these were done with the 1964 video plugin, Naxy will be pleased.
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Post by skulllink on Jan 1, 2011 23:59:12 GMT -5
Hey which enemies should I make invisible?
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Post by Cinnamon on Jan 2, 2011 2:21:05 GMT -5
I don't like invisible enemies. You can only see them with Michael Jackson's 3D glasses the Lens of Truth. But, seriously, no invisible stuff.
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Post by skulllink on Jan 2, 2011 2:36:26 GMT -5
I don't like invisible enemies. You can only see them with Michael Jackson's 3D glasses the Lens of Truth. But, seriously, no invisible stuff. Alright I'll keep that too my other MOD then.
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Post by Cinnamon on Jan 4, 2011 9:25:13 GMT -5
Do to lack of time, I can't do as much work as I want at all. But all places outside will have snow. I should tell you there will be a fire temple.
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Post by Cinnamon on Jan 4, 2011 17:10:30 GMT -5
The market will be in my this mod. Textures, actors, but no vertrex. Vertrex editing any of those crappy, sorta 3D, stuck camera places tends to corrupt them. I think I'm gonna heed everyone's advice and switch to ZLE2 & ZAP2 or Zappy, and just dropping UoT. As for UoT, the Market's offset should have an obvious name, otherwise, find it.
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Post by skulllink on Jan 4, 2011 18:13:07 GMT -5
Someone is getting it together yes?
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Post by Cinnamon on Jan 5, 2011 9:25:06 GMT -5
I'm doing work on Kakariko Village! Can someone respond to my post in the help section?
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Post by skulllink on Jan 5, 2011 11:06:24 GMT -5
My post was about the mod....How foolish of you too not notice that I said "getting it together" look at the first post on this page. -_- This was on the topic as well since I have an announcement. The Navi will be bluish-black thanks too me. Edit: I also made the Green Ruppee worth 80 ruppees XD just for testing. LOL ;D
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Post by Cinnamon on Jan 5, 2011 17:21:38 GMT -5
skulllink, it is spam. xbsx, your reply to his post is spam. skulllink, your reply to xbsx's comment is spam! ⎝⏠⏝⏠⎠
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Post by ™¤°º★ŦwZ★º°¤™ on Jan 5, 2011 17:25:06 GMT -5
Spam face has spammed. So haz me. Going good TCP?
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Post by Cinnamon on Jan 5, 2011 17:59:02 GMT -5
Kinda, I'm working on Kakariko Village textures, but some of them that I made need to to be "fixed." For example, right now, my snowy grass texture looks good, but I need to fix the edges of the texture, because you can see a line where the texture repeats.
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Post by Arcaith on Jan 5, 2011 20:00:53 GMT -5
If you want to edit the market as it is, you can modify the tiles that make up the prerendered background, and then edit the collision and flat mapped surfaces that give the illusion of depth, but it's a pain in the ass.
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Post by Cinnamon on Jan 5, 2011 22:37:56 GMT -5
The snow actor is in Kokiri Forest if I'm correct. Can someone tell me how to change it from fairy sprites to snow? Or, am I incorrect? ;D
Edit: I've found that ZAP2 can't select "all" the actors on a map, does Zappy have this problem? If not, could someone send me a link to it? I think the one in the topic is broken.
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Post by Cinnamon on Jan 6, 2011 0:18:58 GMT -5
Sorry for double post, but this is pretty unrelated from my last post, but really, I just wasn't paying attention. TCP is sorry!
I'm so terrible at texturing! ;D Here's some screenies of Kakariko Village, which is where Link "might" be starting his quest!
Terrible gate texture, I tried failed to make it look like it got snowed on:
I think the snow texture is pretty good, but it needs "fixed" because you can see where the texture repeats pretty clearly. Also, a crappy texture for some of the walls, I could make it look good, but it's a bmp, so I can only do the parts where it's usually green:
WTF? is that TCP's sad, sad attempt at making snow on the tower thingy?:
This was mainly posted as proof that I'm trying to make progress, and that this mod is not dead.
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