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Post by linktank11 on Nov 16, 2010 12:50:36 GMT -5
Hey guys i need help where do i get the pngs and the wavefront obj,Wavefront obj mtl at im pretty new at this and i dont know what im doing.
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Post by Dead on Nov 16, 2010 13:15:22 GMT -5
Ok... Hold on..... Here's how you do it 1. get google sketchup 7 2. I'll PM you with the plugins needed... (Don't remember where i got them^^) 3. make the map 4. texture it, if you wan't original png's use ZLE2, else make them in photoshop or Gimp 2.6 or whatever 5. Dump it (Using the plugin 6. Import it 7. 8. success! else try again
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Post by Secant on Nov 21, 2010 22:01:17 GMT -5
4. texture it, if you wan't original png's use ZLE2, else make them in photoshop or Gimp 2.6 or whatever Or thieve the textures I use like a boss. BitmapPNGDon't try to use the 64x64 PNGs, they won't import. That was just me having wishful thinking when spinout rewrote his importer and I never got rid of them. Most of them are stolen from Zeth's texture packs, the rest are ripped from Ocarina of Time, Super Mario 64 and Chameleon Twist.
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Post by linktank11 on Nov 23, 2010 18:30:53 GMT -5
hey Naxy where do i get the wavefront Objects?
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Post by Arcaith on Nov 24, 2010 1:07:05 GMT -5
You get the wavefront object files from Sketchup when you export them. Step 5 of aaammmsterdddam's little mini tutorial.
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