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Post by Sorox Sin Cera on Jul 8, 2010 9:36:58 GMT -5
So I was playing Zelda's birthday and I noticed that in the kokiri forest, there were no houses, and the ground was leveled off near where you'd normally get the sword. How would something like this be done?
So here's the short version: How would you be able to get rid of a hill or a house/ add a hill or a house?
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Post by Jason777 on Jul 8, 2010 10:15:12 GMT -5
U would flatten using Utility of Time's vertex editor and collision fixer to basically flatten the houses into the ground and u would place an actor in front of the entrance to the kokiri sword and change that actor into a rock......I think
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Post by Sorox Sin Cera on Jul 9, 2010 11:02:37 GMT -5
Okay. Thanks!
Now this is off the topic but, I'm a bit confused about actor changing. I tried changing a gossip stone into a ReDead, but when I opened the game up, there was nothing there at all. I was able to change gossip stones into Lizafos, but what I noticed was that his group, and the group I was given in a list, are different. So does anyone have the Actor #, Variable, and group for a ReDead?
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Post by Jason777 on Jul 9, 2010 12:31:46 GMT -5
Redead info:
Number: 0090 Model: 0098 Variable: 0102
-thats the actor crap for the first redead i could find in the actor_db document inside the UoT folder
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Post by Sorox Sin Cera on Jul 9, 2010 12:47:10 GMT -5
XD figured out I was just putting the data in wrong. I was putting in the actor # as the group Number. Sorry for making you do that for nothing.
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