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Post by solidex on Mar 27, 2010 10:28:28 GMT -5
Hi guys new here, seeing as some Oot maps have been imported into MM, would it be possible to insert or mod the lost woods in Oot to connect with those in the start of Majora's mask , some work would be needed but in the end it would be like a seamless transition from Oot to Majora's mask ;D
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Post by Secant on Mar 27, 2010 11:05:50 GMT -5
No. There's not enough room in the Debug ROM or decompressed MM 1.0 to do a project like this; you'd need to port the entire game (roughly 32 MB either way), and that's WAY too much information; not to mention, linking the two maps and getting one engine to recognize old or new content (not just maps, but actors, animations, and more) would be a pain to do, as well. It's flat-out impossible to do by just porting stuff to another game.
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Post by solidex on Mar 27, 2010 12:40:18 GMT -5
Ah i see, scaling it down then, wonder if it would be possible to get oot's kokiri forest into the MM debug and add it to the termina map, smaller area (hopefully), but then theres the question of actors and animations that would come with them.
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Post by BlankedOut on Mar 30, 2010 17:55:23 GMT -5
Youd pretty much have to rewrite the whole game to support more maps and areas and NPCs and such. Its not impossible, but its way too much effort then its worth.
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Post by bobbotheclown on Mar 30, 2010 18:50:33 GMT -5
that is when you just find a game engine, then make your own game.
also, a lot of the actors from oot are suprisingly in mm, but redone here and there, redeads are stupid dancing things that still molest people, etc
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Post by Secant on Apr 2, 2010 11:51:26 GMT -5
that is when you just find a game engine, then make your own game. also, a lot of the actors from oot are suprisingly in mm, but redone here and there, redeads are stupid dancing things that still molest people, etc LOL, have fun with that. XD Most of the models in Majora's Mask are actually recycled stuff from either the final product of Ocarina of Time or from the prerelease content. The only differences are some animations and enemy behavior; other than that, any "similarities" are actually more like equivalencies.
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