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Post by wwwarea on Aug 9, 2009 18:43:45 GMT -5
Hi, I ported a custom map into Zelda OOT but when I edit it with UoT, and look at the collision tab and exits but I don't have any.
I want to ask, is there anyway to add exits in hex? Cind of like adding actors?
Well, I did been able to add some once and save but the graphics mite of not showed up but maby its the map. Its the one with the beta kind thing. xD
Can anyone help me?
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Post by haddockd on Aug 9, 2009 20:55:06 GMT -5
I do know its a little different with exits. They arent in each map/scene I dont believe. They are in a central location, the exit table. I do not have the offsets, but i would like this info as well. I am also in the need to add exits.
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Post by wwwarea on Aug 9, 2009 21:16:43 GMT -5
I think the offsets for this custom map is 03671160_0367B280 for zmap and 03670000_03671160 for zscene. Usually when saving from UoT after ZLE2 I put the left offset for zmap and zscene.
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