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Post by george111 on Feb 2, 2009 10:37:45 GMT -5
hi everybody, i was just wondering, when you edit maps using UOT, for example, do i open spot00 then edit the vertexs? because i have tried that, and it works, but theres only one problem, i just walk straight through, so it looks different but its actually the same so what do i do? any help would be much appreciated!
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Post by Ultragameguy on Feb 2, 2009 16:03:33 GMT -5
edit the it should ask you to open up the zscene as well. change the zscene's vertex to what the zmap's vertexes are.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 2, 2009 16:58:36 GMT -5
I'd recommend editing only the collision data, them matching graohics to collision (there's a button to do it automatically). Editing the graphics and trying to match the collision to it will not work a lot of the time as there are way more graphics vertices than collision verteces.
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8bitmoomin
Junior Member
Hhhhhhhello...[Mo0:3]
Posts: 24
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Post by 8bitmoomin on Feb 11, 2009 14:02:52 GMT -5
when im extracting rom (uot) it stops
saying about something value mini and max! Help please
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