peahat
New Member
[Mo0:13]
Posts: 12
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Post by peahat on May 4, 2009 20:23:04 GMT -5
Hi guys! I have a lot of questions on hacking Zelda oot.
First off, is it possible to change a cutscene, or better yet make an entirly new one?
Also, how do you make items useable in rooms like impas house or the market? Or make adult link's stuff useable to child link. Not porting but being able to equip other tunics or adding Older link's things to the c buttons.
Is it also possible to change things for sell, like change the kokiri shield for sale in the kokiri shop into another set of deku nuts? Lastly, Is it possible to rotate the doors? In Uot I can't. From the looks of things, the doors facing different directions are the same type of door and have the same #s of rotation.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 5, 2009 15:26:05 GMT -5
Hi guys! I have a lot of questions on hacking Zelda oot.
First off, is it possible to change a cutscene, or better yet make an entirly new one?
Also, how do you make items useable in rooms like impas house or the market? Or make adult link's stuff useable to child link. Not porting but being able to equip other tunics or adding Older link's things to the c buttons.
Is it also possible to change things for sell, like change the kokiri shield for sale in the kokiri shop into another set of deku nuts? Lastly, Is it possible to rotate the doors? In Uot I can't. From the looks of things, the doors facing different directions are the same type of door and have the same #s of rotation.
1. Yes, but very difficult, I'm not sure anyone has ever made a completely custom one. 2. I'm not sure how t do it but it's certainly possible. 3. I've never tried, you could replace the object but I don't think that would change the item you recieve. 4. It is possible to rotate doors, but you must do it in a hex editor.
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peahat
New Member
[Mo0:13]
Posts: 12
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Post by peahat on May 5, 2009 16:38:00 GMT -5
Thanks, Deathbasket! Do you know offsets for any of them?
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Deleted
Deleted Member
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Post by Deleted on May 8, 2009 14:22:12 GMT -5
If you mean the doors, they can be found in the scene file, take a note of the actor number if you're looking at it in UoT and search for it in the Zscene. I'm not sure which part of the header points to them, and I'm not sure what part of the data is the rotation values.
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peahat
New Member
[Mo0:13]
Posts: 12
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Post by peahat on May 8, 2009 17:35:06 GMT -5
Alrighty. Thanks, Deathbasket!
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