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Post by george111 on Feb 4, 2009 13:35:25 GMT -5
right, im one step closer!!! im sorry for being so much trouble, and youve probably already told me what to do, but, now its like this: ROM Name: ZELOOTMA.z64 Scene Name:Kokiri_shop_scene.zscene What scene to replace?: 0x045 Outdoor Map?: <Y/N> N Insert beggining of scene at?: 0x3603000 Map 0 <should be 02B8B000-02BBBC90.zmap>:.......(dont know what to put next) so, do i put the majoras mask zmap there or what? im sorry for your taking up your time, but im a noob
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Deleted
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Post by Deleted on Feb 4, 2009 13:56:32 GMT -5
You have to put the map file that corresponds with the scene file you selected earlier. So in your example it would be: Kokiri_shop_room_0.zmap All Majora's Mask scenes and maps' filenames are their offsets, and they will differ depending on the version you have. To find the right ones, use one of the lists that are for the version you have, they can be found here: www.64.vg/wiki/index.php?title=Zelda_64_Scene_ListingsEDIT: Now I look closer at your example, you seem to be trying to replace the Kokiri Shop with the Kokiri Shop. When it says "Scene name", you must type in the scene you want to port into the game, not the one you are replacing. Also, you must convert the scene number to hexadecimal, all the ones in the link I gave you are in decimal so you would end up replacing the wrong map.
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Post by george111 on Feb 4, 2009 14:51:31 GMT -5
really really sorry for all the trouble, but now: ROM Name: ZELOOTMA.z64 Scene Name:024E8000 - 024F0780.zscene What scene to replace?: 0x045 Outdoor Map?: <Y/N> N Insert beggining of scene at?: 0x3603000 then when i press enter after that , the porter goes off,
im sorry for all your trouble, but im really greatful for all your help EDIT now, i got ROM Name: ZELOOTMA.z64 Scene Name:024E8000 - 024F0780.zscene What scene to replace?: 0x045 Outdoor Map?: <Y/N> N Insert beggining of scene at?: 0x3603000 Map 0 <should be 824F003F - 02503320.zmap>: 024F1000 - 02503320.zmap Map 1 <should be 02504000 - 0251CAB0.zmap>: 02504000 - 0251CAB0.zmap Done, dont write anything between 3603000 and 3636580 So, if i go into the shop, should it be the clocktower sewers? because when i go in, my ROM goes black, and the fps just counts down to 0 then nothing happens
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Deleted
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Post by Deleted on Feb 4, 2009 15:20:52 GMT -5
The list of Majora's Mask scenes I gave you earlier has the maps with it. Like this:
aaaaaaaa - bbbbbbbb : (Scene name)(english) -xxxxxxxx - yyyyyyyy Child map #
All the child maps listed under the scene are the maps corresponding to that scene, which is what you will need to input in the program.
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Post by george111 on Feb 4, 2009 15:36:41 GMT -5
well, i did that, and it said done, dont write anything between xxxxxxx and yyyyyyy, if you look in my post above, i edited it, is that correct?
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Deleted
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Post by Deleted on Feb 4, 2009 15:41:57 GMT -5
That's right, but if the area crashed it's most likely down to a problem with the program, it doesn't always work. Try porting a different area, and see if it works any better.
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Post by george111 on Feb 4, 2009 15:43:30 GMT -5
ok, thanks soooooooooo much i hope this next one works, i'll try the mayors office EDIT im not having much luck ive tryed the replacing the stables with the milk bar, and it doesnt work are there any specifications, like plugins, which emulator i should be running it on I have the debug rom, and U V1.0 Majoras mask, soooo. im not sure lol thanks anway, youve been really helpful
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Deleted
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Post by Deleted on Feb 4, 2009 16:01:37 GMT -5
When I'm not being lazy and don't have homework I'll write some kind of tutorial on how to port maps manually, it's not very hard and I find that it works better, because if the room fails to load it's easier to find out what went wrong.
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Post by george111 on Feb 4, 2009 16:05:52 GMT -5
ah. ok. that would be very good, thanks ;D
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Flotonic
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Post by Flotonic on Feb 4, 2009 21:08:11 GMT -5
I truly don't get this. Could you give instructions of how to port one level from Majora's Mask to Ocarina of Time, and about the offsets and how you did it? Then, after testing it out and messing around with it, I may figure it out.
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Post by Ultragameguy on Feb 4, 2009 23:46:35 GMT -5
Here is some intructions on how to use this.
ROM name: (Either drag and drop the ROM or enter the filename if the ROM is in the folder the porter is e.g. C:\Program Files\Map Porting Stuff\MM to OOT Porter\Time for some porting!.Z64)
Scene name: (Same with the ROM name, but with a zscene file instead e.g. C:\Program Files\Map Porting Stuff\MM Demo Files\021C8000 - 021D2E60.zscene)
What scene to replace?: 0x (The offset of the scene e.g. 0x6A (OldTest))
Outdoor map (Y/N): (Pretty obvious.)
Insert beginning of scene at?: 0x (Same with the scene offset, but this is where the map is being stored e.g. 0x35EB0C0)
And for the rest, drag and drop the zmap files on the porter ( e.g. Map 1 (Should be 02797000 - 027A04E0.zmap): 02797000 - 027A04E0.zmap
and so on. Hope you understand now.
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Flotonic
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Post by Flotonic on Feb 5, 2009 11:00:37 GMT -5
Thank you! I'll try to make something out of your info.
EDIT: Wait a minute, though... where does OoT come into picture? Do the files have to be in the same folder? And when it has Map 0 (the the should be stuff), I enter the should be stuff, right? Dragging and dropping doesn't work, but I can live with that.
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Post by spinout on Feb 5, 2009 20:47:29 GMT -5
Protip: Try porting over debug rooms, as many maps have cut scenes attached to them which messes up when OoT tries to load cut scenes that are not there. Just for the record, my program works just as well as manually doing it, thus if you find a level that my program does not port, porting it (the usual way) by hand will also not work. Also, I am planning on making another release of this program soon, so hold tight...
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Flotonic
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Post by Flotonic on Feb 6, 2009 10:19:22 GMT -5
How do you port by hand?
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Deleted
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Post by Deleted on Feb 6, 2009 15:24:02 GMT -5
Protip: Try porting over debug rooms, as many maps have cut scenes attached to them which messes up when OoT tries to load cut scenes that are not there. Just for the record, my program works just as well as manually doing it, thus if you find a level that my program does not port, porting it (the usual way) by hand will also not work. Also, I am planning on making another release of this program soon, so hold tight... Maybe I was doing it wrong or something, but with your program I could not port the Milk Bar or the Post Office, but I ported them both perfectly fine by hand. I haven't ported any places with different rooms with your porter before (e.g. Stock Pot Inn), and I was wondering whether your porter makes the doors trigger the different rooms, because only the first room loads when I ported the Stock Pot Inn, and going into a different room does not have any effect, and I made sure I changed all the map pointers but it just doesn't work. Is it something to do with the doors on MM being different or have I missed something out?
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