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Post by Ultragameguy on Feb 6, 2009 21:40:43 GMT -5
I know one thing you can add to it! If you want to null out the actors or not, cause it'd be pretty hard to add in later.
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Post by spinout on Feb 7, 2009 2:44:59 GMT -5
Maybe I was doing it wrong or something, but with your program I could not port the Milk Bar or the Post Office, but I ported them both perfectly fine by hand. I haven't ported any places with different rooms with your porter before (e.g. Stock Pot Inn), and I was wondering whether your porter makes the doors trigger the different rooms, because only the first room loads when I ported the Stock Pot Inn, and going into a different room does not have any effect, and I made sure I changed all the map pointers but it just doesn't work. Is it something to do with the doors on MM being different or have I missed something out? Well, the only thing causing room transition from properly working is MM door actor number -> equivalent OOT door actor number. Anybody mind compiling me a list? ultragameguy: It will just be so that they are all replaced with a flame actor.
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Post by Fox Infekt on Feb 16, 2009 0:15:21 GMT -5
Ok here is what happens to me when i try to replace the castle courtyard with laundrey pool lol That is where i get bunked lol. i dont know how to figure that out or where to find that information. And no matter what i put in there it just shuts itself down LOL
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Post by spinout on Feb 16, 2009 3:31:18 GMT -5
Try 035D0000 or higher.
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Post by Fox Infekt on Feb 16, 2009 3:45:23 GMT -5
Ok i will give it a shot
***EDIT***
Negative does same thing. just shuts itself down no matter what i type in there. I dont know why. it looks like it flashes something a milisecond before closing lol. Am i not supposed to press enter? O.o
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Post by spinout on Feb 16, 2009 12:06:19 GMT -5
Negative?!?!? If you enter exactly what I said and both the files are valid (exist and are a scene/ROM) then it will work.
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Post by Fox Infekt on Feb 16, 2009 16:33:19 GMT -5
Negative?!?!? If you enter exactly what I said and both the files are valid (exist and are a scene/ROM) then it will work. I think i got it lol. The scene to replace seems to not be right
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Post by lightinglink on Feb 19, 2009 10:37:05 GMT -5
is there an tutrial how to use spinout his porter?
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Post by spinout on Feb 19, 2009 18:46:09 GMT -5
it isnt that hard you just enter in valid values of what it asks for.
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Post by lightinglink on Feb 20, 2009 1:32:20 GMT -5
like D:\zelda\blabla\bla\debugrom
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Deleted
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Post by Deleted on Feb 20, 2009 7:17:11 GMT -5
Put all the files you're using in the same folder as the program, then you only have to type the filenames.
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Post by lightinglink on Feb 20, 2009 7:33:38 GMT -5
okay i will try thx one thing i found this what of this i need to use? $020B6000 - $020C33D0 Z2_MILK_BAR (Milk Bar) -> 020C4000 - 020CEF80 Child map 1
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Deleted
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Post by Deleted on Feb 20, 2009 14:25:47 GMT -5
You would first find these files where you extracted the MM resources: 020B6000 - 020C33D0.zscene 020C4000 - 020CEF80.zmap Then copy those to the folder the porter program is in, and put a Debug ROM in there too. Then just put in the names of the files when it asks for them.
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Post by wwwarea on Feb 23, 2009 16:07:23 GMT -5
Hey, spinout's? I need help. I know how to use the tool and all but it wont let me post multle maps, Mostly just one. Sometimes it spread the ported map to another room that I wanted to replace with another port map. Any help?
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Deleted
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Post by Deleted on Feb 23, 2009 17:09:44 GMT -5
Post more information, what exactly did you type into the program? More information makes it easier for us to help you.
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