It's introducing elements of each, I'm even sampling your version in different ways so far for little pads and ambient rhythm. Using familiar parts in different ways than you'd imagine them being used in. Certainly, feel free to upload the MIDI.
All done. Tried to work in various elements from all our versions of the original piece you wrote in a way that gels quite well, I think. Has a nice evolving rhythm, a wide dynamic range, emphasizes silence and ambient, atonal melodies while building in momentum and atmosphere, introducing some new and familiar elements along the way (all of which originate from the sound library we built, manipulated in a variety of ways). Sounds nice, all in all, has a very emotional build to it, definitely a piece that will take more than a few listens to really appreciate its layered intricacies and structure.
That's a good question, I couldn't say one thing in particular does it, more often than not it comes down to the process. I like having a good demo or set of sounds to work with, be it a good vocal performance, lyrics, a drum performance, a basic melody, or just a few interesting samples. With quality sounds, you let the mood of the material dictate the flow of the production. It's like assembling a big jigsaw puzzle, taking small pieces and fitting them together into larger connecting components, to gain a clearer understanding of what the final image should look like.
Atmosphere is a big thing for me, I like to have a nice visual sense of what I'm hearing. For me, religion and introspection often become recurring themes in how I feel about a song, if I don't feel that the piece is somehow evident of a greater purpose coming through and evolving with the arrangement and its production, I lose interest. In the case of your song, I envision a window from the outside looking in, hence the affectionate working title 'Balconette' (doubling as a reference to the ladies' undergarment; there are some sexual aspects to the composition, in my opinion). Couldn't exactly say why it makes me think of a window of all things from such an oddly specific angle, of course, but it definitely helps in developing a theme and a direction for the song to take. Visuals can be good.
As you heard with an earlier demo I arranged from your initial demo, a song will go through a number of different versions before being printed, the atmosphere really has to match the tone of the music for it to be developed further. Hearing the opening bell melody in your first demo, (I'll share copies of all the manipulated samples used in this piece for everyone to reference soon) I feel there is an atmosphere of tension and rigidity and introspection to the song in terms of its melody and cadence that the standard 4/4 16 bar chorus-verse progression arrangement introduces, but doesn't quite afford the composition the real estate it needs to develop, which is what I think this more solemn version brings. Kind of strips the piece down to its basic driving elements, reducing the tempo as needed and soloing the bell part, giving it time to evolve and brood on just the performance element of that bell acting as a piece of rhythmic percussion as much as it does a melodic, slightly atonal element, before introducing other elements from your song such as the counter melodies, basses, and strings, to bring the piece to a worthwhile conclusion.
A key thought is that the song remains just as you wrote it, it's the arrangement that brings new life to a familiar composition. Arrangement and production are often the most forgotten and unappreciated aspects of what makes a good piece of music great. Being creative and enjoying the process in all its weirdness is a big part of how to develop a memorable style, I say.
I see. Excellent themes/conceptualizations to keep in mind while making a song. Introspection is definitely a idea I always use in my songs. I find it hard to visualize something and make a song out of it now for some reason. This used to be a key element for me. Now it's generally introspection. I think the strong points in my songs are generally chord progressions. I love a good atmosphere in a song.
Water Shrine was an idea I had for a third shrine level for Zelda Breath of the Wild before the games official release, composed this back in october 2016 mostly using a barrage of sample loops from my DAW. Still needs work and is a WIP but I like it.
Calming Forest is another idea I had for a forest song in Kirby's Walkband but I think it would fit better in another video game, some people on my youtube channel have already said it reminded them of something outta Donkey Kong which I thought was cool made it last month along with Spacey Tranquility lol I honestly don't know how I came up with that one, just a random theme spewing from my head I guess and could be used as a menu theme of sorts for a game maybe but yeah I hope any of these songs inspire you guys working on your music/video game music projects.