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Post by bobbotheclown on Dec 2, 2011 22:17:05 GMT -5
Im trying to use sharp ocarina, but my map came out tiny.
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Post by Cinnamon on Dec 3, 2011 2:14:58 GMT -5
you did better than me, mine didn't work at all
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Post by bobbotheclown on Dec 3, 2011 7:05:50 GMT -5
well sharp ocarina works, i just need to figure out how to scale it.
i scaled it to the default guy that shows up whenever you open sketchup
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Post by Deleted on Dec 3, 2011 22:09:33 GMT -5
It depends on the exporter. If you're working in metric units then 1 metre should be equivalent to 1 unit in the game. I had a list somewhere of how big certain objects were but I don't remember them right now.
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Post by bobbotheclown on Dec 4, 2011 7:54:12 GMT -5
is one unit the size of a crate? you know the ones that link rolls into to break
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Post by Deleted on Dec 4, 2011 9:32:44 GMT -5
No. I think a push block is 60x60x60 units if that helps.
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Post by Arcaith on Dec 4, 2011 22:28:17 GMT -5
A small push block is 60. A large one is 100 and a huge one is 120. Doorway is 60 wide, 100 high and usually 20 deep on each adjoining room or 60 deep if it's a load doorway. SketchUp guy is a poor reference, just use absolute co-ordinates. Here's a visual reference.
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Post by bobbotheclown on Dec 5, 2011 1:30:20 GMT -5
wow i think need to make my map like, huge.
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Post by Cinnamon on Dec 5, 2011 4:42:26 GMT -5
so metric units is a far better template than feet & inches?
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Post by Arcaith on Dec 5, 2011 6:12:26 GMT -5
In most modelling programs you can set what one unit is equal to. It doesn't matter, as long as it exports in units to the right size.
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Post by Secant on Dec 5, 2011 16:35:09 GMT -5
Metric units are more accurate in terms of exactly how many units you want each polygon's dimensions to be. However, I've noticed that when using imperial units (feet & inches), using the Google guy/girl as a reference is actually perfectly accurate and Google's default obj exporter works totally fine with normal exports. Under this system, Adult Link is just a few inches shorter than the human reference, while Young Link is about waist-high.
To answer your original question, select however much of the model you want to scale, press S, click on one of the highlight corners and type in a scale factor. Simple enough.
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Post by bobbotheclown on Dec 7, 2011 5:56:40 GMT -5
should the boxes for the actors be this big compared to something about the size of a cave? because im still scared its too small.
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Post by Arcaith on Dec 7, 2011 7:54:35 GMT -5
Yeah, that's WAY to small. To give you an idea; the dimensions of the base of the cube are roughly the same size as Link's little circular shadow, give or take a little either way.
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Post by bobbotheclown on Dec 7, 2011 12:33:30 GMT -5
oooh.... so i must have to make this like... 30 times bigger?
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Post by Secant on Dec 10, 2011 20:16:37 GMT -5
Give or take. I'd start with a base of 20 times the original size, then work from there.
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