Flotonic
Junior Member
Avacado.[Mo0:0]
Posts: 32
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Post by Flotonic on Jan 25, 2011 18:50:15 GMT -5
Instead of making something that just edited a rom and made things slightly more confusing for the user, I decided to make a program that asks a series of questions about the custom song you would like to make and generates a code based off your answers... two codes, actually. One is for the Debug ROM and the other is for the 1.0 Version U OoT ROM. Anyway, if you would like it... forums.maco64.com/showthread.php?tid=79Don't go about redistributing the executable. If you plan to give it to someone, just give them the link on that page link. Got that? Enjoy!
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Post by Dead on Jan 26, 2011 1:42:46 GMT -5
Sounds interesting.... I have to try this **Clicking teh link to try** Is it generating..... Gameshark? Or teh offsets to edit?
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Post by beleaded on Jan 26, 2011 7:48:12 GMT -5
Sounds interesting.... I have to try this **Clicking teh link to try** Is it generating..... Gameshark? Or teh offsets to edit? Gameshark, sadly.
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Post by Dead on Jan 26, 2011 13:19:12 GMT -5
too bad Well I could try that too
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Flotonic
Junior Member
Avacado.[Mo0:0]
Posts: 32
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Post by Flotonic on Jan 26, 2011 17:08:40 GMT -5
"Sadly" and "too bad," say the people in the world that couldn't operate a program that asks for a rom (one of the reasons that I didn't even include that). The motive behind this is that it's "n00b" friendly and that the generated modifications can be tested on an actual console- just saying. It's good to know that it pleased a few people, though.
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Post by Sesu Reinoruzu on Jan 26, 2011 21:48:47 GMT -5
"Sadly" and "too bad," say the people in the world that couldn't operate a program that asks for a rom (one of the reasons that I didn't even include that). The motive behind this is that it's "n00b" friendly and that the generated modifications can be tested on an actual console- just saying. It's good to know that it pleased a few people, though. I semi agree, everything is appreciated, even if this only generates a code I still like it, doing everything in the ROM itself would be more effective, but I myself would only put that effort in if I was making a mod. Codes are easy, dirty, cheap and fun, just like working in fast food, only without the fries, I expect you will work on that?
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Post by Dead on Jan 27, 2011 3:47:46 GMT -5
I never said it was bad, Codes can be fun, but I would prefer to actually make a rom edit ^^ (I know how to do it manually too so :/ It just takes a longer time)
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Post by haddockd on Jan 27, 2011 10:48:51 GMT -5
Seriously Flotonic, you need to make better tools..
Kidding man, nice work.
I have really felt like programming lately but still have no desire to put it to work for Zelda sadly.
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Post by spinout on Feb 13, 2011 3:27:28 GMT -5
Here is my take on this kind of application. As with Flotonic's version, it also works without arguments, but it accepts both short and long options, assuming your system has getopt_long. When no ROM is provided it makes a GS code, when a ROM is provided it patches it directly. Invoking the program with the "--help" argument should help you greatly.
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Post by Dead on Feb 13, 2011 5:20:07 GMT -5
Awesome! Thanks spinout!! **Clicks "exalt"**
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Post by petrie911 on Mar 11, 2011 13:13:08 GMT -5
Well, I decided to do my own take on this. To use it, place your debug ROM in the same folder and name it ZELOOTMA.z64. Here's a quick overview of what it does. --Edits the MIDI file to match your song. This means you can also specify how the song continues after the activation sequence. --Notes can be any pitch, and not just one of the 5 basic notes. When entering notes, you specify the pitch and duration, and can also specify rests. --The activation sequence is generated automatically by mapping each pitch to the closest button. G is mapped up to C>. --You can specify the actor the song summons. Future improvements --zseq editing is not perfect, and I can only guarantee it to work with the Song of Storms. I need to work out how to change the tempo for any song. --The program currently does not change the name of the song. --The program only works with the debug ROM. At some point I'd like to make it work with any decompressed ROM. --Changing the actor variable that the song summons with. I'm not certain this is possible to do in a simple manner, but it'd be neat. --The automatically generated activation sequence isn't always the best, so I'd like to allow the user to input one if he wishes. For example, CBAAB automatically gives the activation sequence <<>><. However, it'd probably be more natural to use the equally valid sequence ^<>><. So, that's all. Hopefully people find this useful. Attachments:
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Post by punk7890™ on Mar 11, 2011 21:30:36 GMT -5
Nice work petrie! I'll add this to the master list.
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Post by Dead on Mar 16, 2011 6:35:05 GMT -5
o.0 awesome Petrie!
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