|
Post by Dead on Jan 17, 2011 13:49:56 GMT -5
Yeah how do I do it? (basically I need to be able to load all adult links items with child link.... so yeah how to? Thanks in advance!
|
|
|
Post by Salvage66 on Jan 17, 2011 15:04:59 GMT -5
Hey gots a quistion for whoever answers his quistion why doesnt younglink have support for the hookshot anyway is it a suppport deal or something because whenever younglink uses it he just freezes?
|
|
|
Post by Dead on Jan 17, 2011 15:12:07 GMT -5
Yes he freezes.. or more exactly keeps doing whatever.. eg keeps walking, floating(if in water) or other stuff.. but Yeah I would like too know :/
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 17, 2011 17:22:24 GMT -5
Yeah how do I do it? (basically I need to be able to load all adult links items with child link.... so yeah how to? Thanks in advance! First you need to check if the items' models are using unique pointers, in other words if the game loads the pointer from an address that no other item uses. If they are then you simply change these to point to the new item's model. If they are not unique (ex. Kokiri Sword/Master Sword) then you need to come up with a way to load the correct pointer via an assembly hack or something.
|
|
|
Post by Salvage66 on Jan 17, 2011 19:17:50 GMT -5
Yeah how do I do it? (basically I need to be able to load all adult links items with child link.... so yeah how to? Thanks in advance! First you need to check if the items' models are using unique pointers, in other words if the game loads the pointer from an address that no other item uses. If they are then you simply change these to point to the new item's model. If they are not unique (ex. Kokiri Sword/Master Sword) then you need to come up with a way to load the correct pointer via an assembly hack or something. Can someone list these pointers like say starting with the hookshot say making it equipeble.
|
|
|
Post by bobbotheclown on Jan 18, 2011 1:24:14 GMT -5
and once somebody makes it can they make a patch for it
|
|
|
Post by Dead on Jan 18, 2011 3:13:19 GMT -5
ahh ok, I'll look into that....
|
|