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Post by skulllink on Jan 6, 2011 13:09:59 GMT -5
Hey people, I need to know, is it possible to edit,say, Kokiri Forest, at different times of day? I need this for the Dark Christmas mod.
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Post by haddockd on Jan 6, 2011 14:23:50 GMT -5
It is. When you open it up in UoT, that's what the offsets are doing essentially (well that and some before/after an event). If I am off, someone correctly, but I don't think I am.
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Post by skulllink on Jan 6, 2011 14:38:59 GMT -5
It is. When you open it up in UoT, that's what the offsets are doing essentially (well that and some before/after an event). If I am off, someone correctly, but I don't think I am. OK But I also want to know if you can tell me how to edit what appears as an adult, Please tell me if you can.
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Deleted
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Post by Deleted on Jan 6, 2011 15:04:20 GMT -5
It's the same thing. They are just different data loaded from the same map file.
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Post by skulllink on Jan 6, 2011 15:17:00 GMT -5
It's the same thing. They are just different data loaded from the same map file. Well how do I load the different data?
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Post by Secant on Jan 6, 2011 15:50:57 GMT -5
When loading a map, UoT will ask you what room and scene offsets to load for that specific map (if there are multiple ones you can load). Just pick something other than the normal offsets from the dropdown menu provided and do some tinkering around to get the correct version of the map loaded. It may take some tinkering and intuition, especially if the actor setup is identical for day and night or adult and child versions, as that's the only indication you have of which version of the map you're loading.
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Post by skulllink on Jan 6, 2011 16:19:32 GMT -5
OK. I got that down pat, but, I need to know what offset too look for to change actors in a .zscene in Hex Editors(preferably HxD).
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Post by haddockd on Jan 7, 2011 10:31:31 GMT -5
That is normally trial and error tbh. But usually they are in the order of kid day > kid night > adult day > adult night (this is assuming time passes and barring any events happening)
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Post by skulllink on Jan 7, 2011 17:27:12 GMT -5
OK. I edited Ganon's Castle and it turns Link around and he leaves the castle when you enter. Can I fix this?
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Post by Jason777 on Jan 7, 2011 17:30:51 GMT -5
Don't save with UoT- more often than not it screws up the file you are editting when you inject/save it to the ROM.
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Post by Secant on Jan 7, 2011 18:07:39 GMT -5
skulllink, it sounds like you've actually made an edit to the exit table, which should be pretty far from any scene files. You can probably fix it by finding the exit table in the original ROM, copying the entire thing (or just find the offsets for data used in Ganon's Castle, if you have other edits you want to salvage), then paste the relevant data over the changes you've made. If it's not a problem with the exit table, then my second guess might be that you moved Link's spawn point (the Link scene actor) into the entrance so that he exits the map as soon as it loads. If that's the case, just move Link forward a little bit and that should fix it. Barring those two solutions, I can't think of what the problem might be, so I'm afraid you'll have to start from scratch.
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Deleted
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Post by Deleted on Jan 7, 2011 18:26:01 GMT -5
If it's not a problem with the exit table, then my second guess might be that you moved Link's spawn point (the Link scene actor) into the entrance so that he exits the map as soon as it loads. If that's the case, just move Link forward a little bit and that should fix it. Sounds like this is the problem. You either want to move Link's actor as Naxylldritt says, or revert any changes you made to the collision data around that area.
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Post by skulllink on Jan 7, 2011 19:09:58 GMT -5
If it's not a problem with the exit table, then my second guess might be that you moved Link's spawn point (the Link scene actor) into the entrance so that he exits the map as soon as it loads. If that's the case, just move Link forward a little bit and that should fix it. Sounds like this is the problem. You either want to move Link's actor as Naxylldritt says, or revert any changes you made to the collision data around that area. But I didn't change the collision and that didn't help . Do you want me to send you a copy of the ROM Death?
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Deleted
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Post by Deleted on Jan 7, 2011 21:38:23 GMT -5
Try again with an unmodified map and scene and see if it still happens. If it does, then try again with a new ROM. If it still happens then it's probably UoT messing up collision data.
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Post by skulllink on Jan 7, 2011 22:13:54 GMT -5
Try again with an unmodified map and scene and see if it still happens. If it does, then try again with a new ROM. If it still happens then it's probably UoT messing up collision data. Fixed it! Are there any tutorials on this site about making enemies harder/more life?
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