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Post by Wishengrad on Oct 30, 2010 22:05:48 GMT -5
If you enter a cutscene in Test map in the Debug rom, it loads the shadow temple, any reason why?
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Post by Salvage66 on Oct 30, 2010 22:10:40 GMT -5
Becouse the test maps themselves were load with that music value if your not modifieing the music values using uot or some other tool you get the same result same result!
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Post by Wishengrad on Oct 31, 2010 0:46:31 GMT -5
Becouse the test maps themselves were load with that music value if your not modifieing the music values using uot or some other tool you get the same result same result! Hmm so each cutscene loads something else? The first 2 (00 and 01) loaded the shadow temple, but screen was all green.
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Post by Salvage66 on Oct 31, 2010 12:19:03 GMT -5
Becouse the test maps themselves were load with that music value if your not modifieing the music values using uot or some other tool you get the same result same result! Alot of stuff can happen in hex and yes in the scene file is where the the music value should be.Go to flotonic site and then the mod you should find a tut on changing music pointers.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 31, 2010 12:26:20 GMT -5
He's not talking about the music, if you try to load cutscenes on the test map it will load a completely different scene file for some reason.
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Post by Salvage66 on Oct 31, 2010 18:16:48 GMT -5
He's not talking about the music, if you try to load cutscenes on the test map it will load a completely different scene file for some reason. god thats a different case!
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Post by Wishengrad on Nov 3, 2010 21:08:49 GMT -5
But ALL of the others load some Kokiri Village house with like Beta Polygon pots.
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