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Post by Secant on Jun 29, 2010 23:21:48 GMT -5
The GCN is where it's at now. Also, nokaubure, cooliscool is a person, not a forum, who was responsible for writing UoT.
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Post by BlankedOut on Jun 30, 2010 3:16:55 GMT -5
yeah. Thanks for the tutorial. Frozen2dream, can you give me a working .obj pls? I didnt get objtoarea converter to work, and if it dont work with the .obj, it means that i need to redownload all. I want to have knoledge and make hacks before this goes down. ZSO, coliscol... these 2 big zelda websites doesnt exist now. Some famous hackers like spinout has their own poor forum. I only see hacks via youtube! lol Sure. I'm making a temple now, once im finished with the room im currently working on i'll give you the .obj ZSO went down because the admin had some pissed off 'hackers' against it. I don't think this site does. Its slow, very small community, but I don't think it has any attackers. So I don't think this site will go down any time soon. Maybe die out, but not go down. I think ZSO had what was coming to it anyway, the community members where mostly shit (no offense anyone here, lol. Love ya)
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Post by nokaubure on Jun 30, 2010 4:39:39 GMT -5
ok there are a plugin that exports models on any game. It can be funny to put maps from other games in OoT or make own dungeons (like zelda's birthday but more than just a big square)
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Post by BlankedOut on Jun 30, 2010 4:59:05 GMT -5
ok there are a plugin that exports models on any game. It can be funny to put maps from other games in OoT or make own dungeons (like zelda's birthday but more than just a big square) Whats your born tongue? (as in, whats your primary/first language) And there is? o.o Where at? The attachment is yours for testing. Works fine for me, textures a bit fucked, but eh. Attachments:
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Post by Snake on Jun 30, 2010 10:44:15 GMT -5
What's in the attachment?
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Post by BlankedOut on Jun 30, 2010 12:33:10 GMT -5
a .obj for nokaubure to try.
Its one of the rooms in my WIP dungeon.
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Post by nokaubure on Jun 30, 2010 16:19:52 GMT -5
dont work. I redownload the py from your tutorial link and nothing. Tomorrow I redownload the python.
About the plugin that exports the models. I have it. It comes with nemu. The only problem is that you need to open with blender, fix a bit and save to .obj. Spanish is my first idiom. So, I make huge english mistakes
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Post by Jason777 on Jul 2, 2010 21:40:02 GMT -5
How would i go about putting enemies and fixing the waterboxes in my custom level? And nokaubure, I had that problem. It's not obj2area's fault, its the obj files you're making. What program are you using to make you obj files? If its Google SketchUp I can help.
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Post by BlankedOut on Jul 3, 2010 0:51:06 GMT -5
How would i go about putting enemies and fixing the waterboxes in my custom level? And nokaubure, I had that problem. It's not obj2area's fault, its the obj files you're making. What program are you using to make you obj files? If its Google SketchUp I can help. I hope you know the basics of actors and such. Assuming you can access your level via emulator with no problems.. Download and set up ZLE2 With ZLE2 attached to the emulator, go into your level via emulator. Now click Dump There should be a zscene and zmap somewhere. Open it with a older version of UoT Edit to your liking Now, save it, when UoT asks if you want to save to rom, say yes. Itll ask where to put it. Now, the dumped zscene and zmap should have numbers/letters on it. Lets say your dumped zmap says 027D6000_02800220.zmap Then youd want to save the zmap to 027D6000 Do the same with the zscene for example again if its called 02801000_02816230.zscene Youd want to save it to 02801000 for the water use ZAPPY. I hate the tool due to its uneasy usage though the buttons and lack of a GUI, but it gets the job done.
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Post by Jason777 on Jul 3, 2010 10:23:28 GMT -5
And to apply a fog effect i would edit it through UoT also? Also whenever i try to load up the ROM with my map in Nemu64, Nemu loads the ROM, freezes, and then it comes down say that Nemu64 encountered a problem and must close. I don't get that when Project64 1.6 can load that ROM just fine. Any suggestions as to why Nemu won't load my ROM?
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Post by nokaubure on Jul 3, 2010 15:19:00 GMT -5
there are a cheat to edit the fog. Dunno if is posible throw UoT
I still have errors with the objecttoarea. Tried/discover few things: .obj without .mtl crash after the indoor ask .obj with .mtl crash when you type the .obj filename google sketchup doesnt export to .obj, you need to pay 500$ to get the full version, and there arent any crack blender exports the .obj with a .mtl, dont work
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Post by BlankedOut on Jul 3, 2010 16:35:29 GMT -5
there are a cheat to edit the fog. Dunno if is posible throw UoT I still have errors with the objecttoarea. Tried/discover few things: .obj without .mtl crash after the indoor ask .obj with .mtl crash when you type the .obj filename google sketchup doesnt export to .obj, you need to pay 500$ to get the full version, and there arent any crack blender exports the .obj with a .mtl, dont work You don't know how to internet. I'll PM you. Make sure your object is simple, VERY simple. ts a N64 game, it cant handle complex objects. I do believe there is a Actor/Object set that you can put down that works for enviroment fog. I assume nemu wont load it because of the video settings. Try using the same plugin you have for PJ64, with the same settings.
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Post by Jason777 on Jul 3, 2010 23:38:59 GMT -5
there are a cheat to edit the fog. Dunno if is posible throw UoT I still have errors with the objecttoarea. Tried/discover few things: .obj without .mtl crash after the indoor ask .obj with .mtl crash when you type the .obj filename google sketchup doesnt export to .obj, you need to pay 500$ to get the full version, and there arent any crack blender exports the .obj with a .mtl, dont work nokaubure, when u get the full version of Google SketchUp then i can help u; the problem is how ur exporting the .obj file. What r u trying to port anyways? oh, and Frozen2Dream, i dumped the map by using ZLE2 with PJ64 1.6. When i went to go and edit the actors via UoT, the "Model" bar was grayed put but the other two bars weren't and allowed me to write data in them. Any thoughts?
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Post by BlankedOut on Jul 4, 2010 5:01:45 GMT -5
Make sure you acturally import some actors/objects with the importer. And, try selecting a model to tink with it. Do you even know how to use UoT very well? Tell ya what. The dayafter the 4th will be my work day. Ill clean the house, AND update this old POS guide
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Post by Jason777 on Jul 4, 2010 11:52:36 GMT -5
Make sure you acturally import some actors/objects with the importer. And, try selecting a model to tink with it. Do you even know how to use UoT very well? Tell ya what. The dayafter the 4th will be my work day. Ill clean the house, AND update this old POS guide I understand the basics like editing actors, landscape, applying collision, editing links swords and items, and other stuff so I guess yea. Ive edited actors before so I have no idea whats wrong, and yes, i selected the actor to try and tinker with it; i added 5 actors and 0 objects via Obj2Area when i imported my map.
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