|
Post by dreamcast270mhz on Jul 19, 2009 11:24:44 GMT -5
Would it be possible to use a Gold edition NTSC ROM vesus the GC debug ROM? I want to make a few mods and want an accurate ROM, and hope for a smaller ROM size? I hate the censoring and button inaccuracy color as well as the islam moon replacements and am not gonna hack it back in if avoidable. The data in the original is compressed, if I remember correctly.
|
|
jsa
Junior Member
[Mo0:0]
Posts: 18
|
Post by jsa on Jul 19, 2009 12:18:38 GMT -5
Well as for the Islam moon, it's a very simple matter to change that back. Even the original music from the fire temple is simple enough to port from v1.0 if anybody really cared enough to. But as you said, you are not going to hack it back if avoidable.
As for the button colors, they aren't inaccurate, just changed to match the GameCube controller.
Now, on the issue of ROM size. Yes, the original is compressed. But you have to decompress it to edit it. So to edit a map, you would have to decompress the appropriate zscene and zmap, make your edits, recompress them, and insert them back into the ROM. The edited map would have to compress to the same size, or smaller to work, and even if it's smaller you would have change the DMA chart, and update the ROM's CRC to get it to boot.
Even if you do get this all to work, you have to deal with distributing the patch. Now, your average ROM hacker or experienced emulator user would have no problems following simple directions to make the patch work. They would need to change their ROM settings in their emulator because after CRC correction the ROM will no longer be recognized, so the setting will be incorrect.
But quiet a few users will not do this. They will apply the patch, get a black screen, and assume it does not work.
Getting people to even apply it to the correct ROM is difficult. The US V1.0 ROM was once the common one, now the debug ROM is actually the most common Zelda ROM floating around.
If you are thinking that giving users a Readme with very easy to follow directions will help, I can tell you from experience it will not.
I do appreciate the idea of working with the original ROM. My own project, Zelda's Birthday, was ported to the V1.0 US version during it's development, and then PAINFULLY ported back, as I realized there was nothing to gain, and a lot to lose working with V1.0.
In closing the Debug ROM is better documented, all the tools by default are made to work with it, and if you truly enjoy the suffering and questionable "advantages" of working with a compressed ROM there is even a compressed copy of the debug ROM it floating around now.
My suggestion would be play with the debug ROM first. Learn everything you would need for your project, and then decided which ROM to work with.
|
|
|
Post by dreamcast270mhz on Jul 19, 2009 16:32:34 GMT -5
Ok, well the islam moon and fire temple music aside, the button colors. Would it be possible to get the correct colors from an N64 original ROM and put them back in because it just won't fit my modding ideas. I was also ... ahem planning to put mostly original (my own) material into the patch and then... well maybe you get the idea where this may be going for my "easy" distro. Going back to my original topic, I see that I will be plenty easier to use the debug, and I plan on removing access to all the debug functions for R1 of my first real mod once i get all the kinks ironed out. Why I'm bothering is I want a commercial quality zelda game made from an Oot base... so that's it.
|
|
Ir0nKnuckl3
New Member
Balls of Steel[Mo0:17]
Posts: 12
|
Post by Ir0nKnuckl3 on Jul 19, 2009 17:50:14 GMT -5
you could always do a texture mod and change the HUD colors to fit the 1.0 version. hell, you might be able to dump the textures of the HUD and islamic symbols, switch them with the 1.0 dumps, then for the music (i dont know if this will work) but u can do an audio switch ive seen punk do. idk, just some suggestions
|
|
|
Post by dreamcast270mhz on Jul 19, 2009 18:12:55 GMT -5
good advice, then I can patch it and distribute the result, and hope it succeeds the current ROM?
|
|
jsa
Junior Member
[Mo0:0]
Posts: 18
|
Post by jsa on Jul 19, 2009 20:27:07 GMT -5
Actually considering your response, based on what you plan to do I reverse my opinion. The v1.0 ROM would probably work better for your purposes. The main reason is that it's easier to edit the v1.0, than to disable the debug features of the debug ROM. My only tip would be to develop using a decompressed V1.0 ROM. Use Zdec to decompress the ROM. Size isn't an issue here. Even if you end up distributing the actual edited ROM rather than a patch you can ZIP the ROM and it will come out as small as if it were compressed. I'd be happy to send you an edited copy of ZAP2 which is set up with support for other ROMS(including v1.0). If you need anything, let me know, ok? Oh, and welcome to glitchkill.
|
|
|
Post by Sesu Reinoruzu on Jul 20, 2009 3:23:33 GMT -5
I'd be happy to send you an edited copy of ZAP2 which is set up with support for other ROMS(including v1.0). Please continue...
|
|
|
Post by dreamcast270mhz on Jul 20, 2009 6:56:16 GMT -5
I think i will take you up on your offer, and I will experiment with both ROMs and see what I can come up with...
|
|