Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 31, 2008 8:28:57 GMT -5
You will need: A hex editor Any Zelda OoT ROM
In the hex side of the hex editor, input these values to give different effects.
01 - Starts new line, like pressing enter.
02 - Press A, text after this will be in a new text box.
04 - End of text (press A). No more text displayed after this.
05 XX - Text colour, ended by 05 40 (white) Values for XX: 40 - White 41 - Red 42 - Green 43 - Blue 44 - Light blue 45 - Pink 46 - Yellow 47 - Black
08 - Prints text instantly, ended by 09
0A - Keep text box open, doesn't react to button press.
0C XX - Prints XX slowly.
0E XX - Fade away text box, XX is the time it takes to fade.
0F - Shows player's name
10 - Start ocarina playing.
12 XXXX - Plays a sound XXXX Values: 6863 - Saria giggle 3880 - Deku scrub 686D - Malon giggle 6855 - Carpenter 3882 - Deku scrub 4807 - Beeping (Accomplishment) 6844 - Navi "Hello!" 685F - Navi "Hey!" 28DF - Moo! 28E4 - Frog 28E3 - Frog 38EC - Poe disappearing 6852 - Talon noise 6867 - Cursed skulltulla 686B - Oh 686C - Mmph 686F - Gerudo sound 6869 - Surprised These are the values you'll find in the ROM, try experimenting to give different effects.
13 XX - Print item icon, use any value up to CF
14 XX - Delay printing each letter by time XX
16 - Shows marathon time
17 - Shows horse race time.
18 - Shows archery points
19 - Shows how many gold skulltulas are destroyed
1A - Can't skip text with B button
1B - Two choice answer, choices separated by 01. Not sure how to work it.
1C - Three choice answer, choices separated by 01. Not sure how to work it.
1D - Shows weight of fish
1E XX - Minigame records, any value up to 06
1F - Shows current Hyrule time
Other characters: 9F - A button icon. A0 - B button icon. A1 - C button icon. A2 - L button icon. A3 - R button icon. A4 - Z button icon. A5 - Up button icon. A6 - Down button icon. A7 - Left button icon. A8 - Right button icon. A9 - Arrow pointing down. Used to describe z-targeting. AA - Analog stick icon. AB - D-pad icon.
Have fun hacking some text. ;D Note that if you go over the end of the text (04 command) and end it after that, it may cause the text to be in an infinite loop. And some text doesn't like being edited to have different length text boxes, e.g. the Goron who tells you not to eat him.
Credit: XDaniel
|
|
whatsittooya
New Member
I swear to God I'll pistol whip the next person who says shenanigans!
Posts: 14
|
Post by whatsittooya on Dec 25, 2008 15:29:46 GMT -5
hey cold you gimme a link to a download of a hex editor? btw navy is hilarious
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 26, 2008 8:21:38 GMT -5
|
|
|
Post by metalgun5 on Dec 30, 2008 14:17:10 GMT -5
When I go to load up ZTE it gives me the error Cannot find Vbrun300.dll I'm using vista and when I downloaded it, It said it was perfect with vista so wtf?
|
|
|
Post by shadowfan001 on May 31, 2009 16:57:17 GMT -5
Uh hello i am new to this and uhh y'know it's kinda complicating so uh can you uh explain to me Uhhh i guess more about this uuuhhh hex thing
|
|
|
Post by Darkness12345 on Sept 18, 2009 20:30:47 GMT -5
sorry if i posted in an old thread but if these are codes shouldnt' this be on the codes page?
|
|
|
Post by snotskie on Sept 18, 2009 20:59:04 GMT -5
OLD POST! NO STICKY! BAD!
Yes, this is a rather old thread.
And the reason why this isn't in another page is because of a few re-arrangements we've made since this was originally posted.
|
|
|
Post by Sesu Reinoruzu on Sept 18, 2009 21:02:08 GMT -5
And it is not actually a code in the sense of a Gameshark code, it is for hex.
|
|
|
Post by BlankedOut on Oct 20, 2009 12:55:14 GMT -5
Errr... Don't know if this is useless or not..but.. Something else AGAIN I found whilest digging around my old stuff I saved from the ZSO days. If it is un-necessary, just tell me, I'll delete the post, kay?
-- -Text Control--
xxxx yy00 07zz zzzz
x = identifier
y = property modifier
z = offsets (pointer in NES_MESSAGE_STATIC)
Apparently xxxx and zz zzzz values must be in sequential order. Last string seems to crash the game.
TEXT TABLE
[yy]
0? = Black Transparent
1? = Wooden
2? = Blue transparent
3? = Musical Staff
4? = No box
5? = No box (Black text)
6? = No box
7? = No box
8? = No box
9? = No box
A? = No box
B? = No box
C? = No box
D? = No box
E? = No box
F? = No box
?0 = Box at Bottom
?1 = Box at Top
?2 = Box at Middle
?3 = Box at Bottom
?4 = Box at Bottom
?5 = Box at Bottom
?6 = Box at Bottom
?7 = Box at Bottom
?8 = Box at Bottom
?9 = Box at Bottom
?A = Box at Bottom
?B = Box at Bottom
?C = Box at Bottom
?D = Box at Bottom
?E = Box at Bottom
?F = Box at Bottom
Apparently xxxx and zz zzzz values must be in sequential order. FFFF ID is termination of table.
First part of identifier seems to be grouped by where the text occurs...
00BC24C0 - 00BC66E0 = Table (English)
nes_message_data_static 008C6000 - 008FE120 (Pointer at 000130C0)
ger_message_data_static 008FF000 - 0093A9D0
fra_message_data_static 0093B000 - 009721C0
After the table, the foreign languages are listed in 07zz zzzz format. The first one is German and the second is French.
TEXT COMMANDS
[00] Used as padding after end marker, gives junk box if used.
[01] End line.
[02] End marker.
[03] Gives junk box if used.
[04] Wait for keypress. (Box break)
[05xx] Use text color.
40 = White
41 = Red
42 = Green
43 = Blue
44 = Light blue
45 = Pink
46 = Yellow
47 = Black
[06xx] Print xx spaces.
[07 xxxx] Call message.
[Values listed in string table.]
[08] Print text instantly.
[09] End of 08 command.
[0A] Keep box opened, no reaction to keypress.
[0B] Seems to trigger an event.
[0Cxx] Prints byte xx slowly.
[0D] Wait for keypress, continue in same box/line.
[0Exx] Text box fades away. xx = Time.
[0F] Show player name.
[10] Initialize Ocarina playing.
[11] Break message box, unable to reinitialize.
[12 xxxx] Play a sound.
6863 = Saria giggle
3880 = Deku scrub
686D = Malon giggle
6855 = Carpenter's screech
3882 = Deku scrub
4807 = Beeping (Accomplishment)
6844 = Navi "Hello!"
685F = Navi "Hey!"
28DF = Moo!
28E4 = Frog
28E3 = Frog
38EC = Poe disappearing
6852 = Talon noise
6867 = Cursed skulltulla
686B = Oh
686C = Mmph
686F = Gerudo sound
6869 = Surprised Expirementing can produce some odd sounds, and even crashes. Be careful!*
[13xx] Print item icon.
00 = Deku Stick
01 = Deku Nut
02 = Bomb
03 = Regular Arrow
04 = Fire Arrow (Upgrade)
05 = Din's Fire
06 = Slingshot
07 = Fairy Ocarina
08 = Ocarina of Time
09 = Bombchu
0A = Hookshot
0B = Longshot
0C = Ice Arrow
0D = Nayru's Love
0E = Boomerang
0F = Lens of Truth
10 = Magic Beans
11 = Megaton Hammer
12 = Light Arrow
13 = Nayru's Love
14 = Empty Bottle
15 = Red Potion
16 = Green Potion
17 = Blue Potion
18 = Fairy
19 = Fish
1A = Milk
1B = Letter in a Bottle
1C = Blue Fire
1D = Bug
1E = Big Poe
1F = Lon-Lon Milk (Half)
20 = Poe
21 = Weird Egg
22 = Chicken
23 = Zelda's Letter
24 = Keaton Mask
25 = Skull Mask
26 = Spooky Mask
27 = Bunny Hood
28 = Goron Mask
29 = Zora Mask
2A = Gerudo Mask
2B = Mask of Truth
2C = Sold Out Sign
2D = Pocket Egg
2E = Pocket Cucco
2F = Cojiro
30 = Old Mushroom
31 = Odd Potion
32 = Poachers Saw
33 = Goron's Sword (Broken)
34 = Prescription
35 = Eyeball Frog
36 = Eye Drops
37 = Claim Check
38 = Fire Arrow (Powered Up)
39 = Ice Arrow (Powered Up)
3A = Light Arrow (Powered Up)
3B = Kokiri Sword
3C = Master Sword
3D = Giant's Knife
3E = Kokiri Shield
3F = Hylian Shield
40 = Mirror Shield
41 = Kokiri Tunic
42 = Goron Tunic
43 = Zora Tunic
44 = Kokiri Boots
45 = Iron Boots
46 = Hover Boots
47 = Bullet Bag (Holds 30)
48 = Bullet Bag (Holds 40)
49 = Bullet Bag (Holds 50)
4A = Quiver (Holds 30)
4B = Quiver (Holds 40)
4C = Quiver (Holds 50)
4D = Bomb Bag (Holds 20)
4E = Bomb Bag (Holds 30)
4F = Bomb Bag (Holds 40)
50 = Goron's Bracelet
51 = Silver Gauntlets
52 = Golden Gauntlets
53 = Silver Scale
54 = Golden Scale
55 = Giant's Knife (Broken)
56 = Bomb Bag (Japanese Name)
57 = Bomb Bag 2 (Japanese Name)
58 = Sling Shot Bullets (Japanese Name)
59 = Fishing Rod (Japanese Name)
5A = Minuet of Forest
5B = Bolero of Fire
5C = Serenade of Water
5D = Requiem of Spirit
5E = Nocturne of Shadow
5F = Prelude of Light
60 = Zelda's Lullaby
61 = Epona's Song
62 = Saria's Song
63 = Sun's Song
64 = Song of Time
65 = Song of Storms
66 = Forest Medallion
67 = Fire Medallion
68 = Water Medallion
69 = Spirit Medallion
6A = Shadow Medallion
6B = Light Medallion
6C = Kokiri's Emerald
6D = Goron's Ruby
6E = Zora's Sapphire
6F = Stone of Agony
70 = Gerudo's Card
71 = Gold Skulltula
72 = Piece of Heart
73 = (Japanese Name)
74 = Big Key
75 = Compass
76 = Dungeon Map
77 = (Japanese Name)
78 = (Japanese Name)
79 = (Japanese Name)
7A = Biggoron's Sword (Glitched up Graphic)
7B = Deku Rod (Glitched Up Graphics)
7C = Deku Nut (Glitched Up Graphics)
7D = (Japanese Name)
7E = (Japanese Name)
7F = (Japanese Name)
80 = (Japanese Name)
81 = (Japanese Name)
82 = (Japanese Name)
83 = Letter in a Bottle w/ Blue Shade (Japanese Name)
84 = Quiver (Holds 20?) w/ Red Hue (Japanese Name)
85 = (Japanese Name)
86 = (Japanese Name)
87 = (Japanese Name)
88 = (Japanese Name)
89 = Haunted Wasteland (FPS Drop to 17 from here)
8A = Gerudo's Fortress
8B = Gerudo Valley
8C = Lake Hylia
= Lon Lon Ranch
8E = Market (To Here)
8F = Hyrule Field
90 = Death Mountain
91 = Kakariko Village
92 = Lost Woods
93 = Kokiri Forest
94 = Zora's Domain
95 = Milk (Glitched Up Graphics)
96 = Letter (Glitched Up Graphics)
97 = Blue Fire (Glitched Up Graphics)
98 = Bug (Glitched Up Graphics)
99 = Night Swarm (Glitched Up Graphics)
9A = Milk(1/2) (Glitched Up Graphics)
9B = Light (Glitched Up Graphic)
9C = Strange Egg (Glitched Up Graphics)
9D = Chicken (Glitched Up Graphic)
9E = Zeldas Letter (Glitched Up Graphic)
9F = Fox Mask (Glitched Up Graphic)
A0 = Skull Mask (Glitched Up Graphic)
A1 = Rabbit Honor (Glitched Up Graphic)
A2 = Goron Mask (Glitched Up Graphic)
A3 = Goron Mask Again (Glitched Up Graphic)
A4 = Zora Mask (Glitched Up Graphic)
A5 = Gerudo Mask (Glitched Up Graphic)
A6 = Mask of the Knowledge (Glitched Up Graphic)
A7 = Sells (Glitched Up Graphic)
A8 = Egg (Glitched Up Graphic)
A9 = Kiki (Glitched Up Graphic)
AA = Whinnied (Glitched Up Graphic)
AB = Mold (Glitched Up Graphic)
AC = Mold Drank (Glitched Up Flashing Graphic)
AD = Would Saw (Glitched Up Flashing Graphic)
AE = Goron Sword (Broken) (Glitched Up Flashing Graphic)
AF = Prescription (Glitched Up Graphic)
B0 = Glotz Frog (Glitched Up Graphic)
B1 = Eye drop (Glitched Up Graphic)
B2 = Certificate (Glitched Up Graphic)
B3 = Japanese Text (Glitched Up Graphic)
B4 = Japanese Text (Glitched Up Graphic)
B5 = Kokiri-sword (Glitched Up Graphic/Name)
B6 = Kokiri Sword Again (Glitched Up Graphic)
B7 = Master-Sword (Glitched Up Graphic)
B8 = Long Sword (Glitched Up Graphic)
B9 = Deku-sign (Glitched Up Graphic)
BA = Hylia-sign (Glitched Up Graphic)
BC = Kokiri-armament(Glitched Up Graphic)
BD = Goron-armament (Glitched Up Graphic)
BE = Zora-armament (Glitched Up Graphic)
BF = Leather boot (Glitched Up Graphic)
C0 = Iron boot (Glitched Up Graphic)
C1 = Hover boot (Glitched Up Graphic)
C2 = Ammunition pocket(30)(Glitched Up Flashing Graphic)
C3 = Ammunition pocket(40)(Glitched Up Graphic)
C4 = Ammunition pocket(50)(Glitched Up Graphic)
C5 = Cooks(30)(Glitched Up Flashing Graphic)
C6 = Cooks(40)(Glitched Up Flashing Graphic)
C7 = Cooks(50) (It Looks like an TV with no reception)
C8 = Bombs pocket(20)(Glitched Up Graphic)
C9 = Bombs pocket(30)(Glitched Up Graphic)
CA = Bombs pocket(40)(Glitched Up Graphic)
CB = Goron-bracelet(Glitched Up Graphic)
CC = Power glove (Glitched Up Graphic)
CD = Titanium glove (Glitched Up Graphic)
CE = Silver Scale (Glitched Up Graphic)
CF = Gold Scale (Glitched Up Graphic)
[14xx] Delay printing of each letter by xx. xx = Time.
[15xx xxxx] Set message box background.
00 2000 = Red 'X' mark
00 0110 = Yellow 'X' mark Most values give a white 'X' mark, some give garbage.*
[16] Print marathon time.
[17] Print horse race time.
[18] Print archery points.
[19] Print golden Skulltulla amount.
[1A] Text can't be skipped with B button.
[1B] Two-choice answer selection. Answers seperated by 01 command.
[1C] Three-choice answer selection. Answers seperated by 01 command.
[1D] Print weight of fish.
[1Exx] Print minigame records.
00 = Horseback archery points.
01 = Amount of Big Poes caught.
02 = Largest fish caught.
03 = Record horse race time.
04 = Record marathon time.
05 = Unused... Beta?
06 = Record Dampé race time.
[1F] Print current Hyrule time.
CHARACTERS LIST
[20 - 7E] Standard ASCII.
[7F - 9E] Non-standard, extended ASCII.
[9F] A button icon.
[A0] B button icon.
[A1] C button icon.
[A2] L button icon.
[A3] R button icon.
[A4] Z button icon.
[A5] UP button icon.
[A6] DOWN button icon.
[A7] LEFT button icon.
[A8] RIGHT button icon.
[A9] Arrow pointing down.Used to describe z-targeting.
[AA] Analog stick icon.
[AB] D-pad icon.
|
|