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Post by zeldazelda on May 1, 2011 15:49:04 GMT -5
In some games. like Star Fox 64, The Legend of Zelda Wind Waker, and The Legend of Zelda Twilight Princess;(I think) FF appears when the enemy dies so if you would change the health value to FF, it would die in one hit; But this game doesn't do that. (I think)
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Post by zeldazelda on May 2, 2011 18:47:44 GMT -5
No no no. You misunderstood me. I mean the values are the same but when it dies FF is what the health value changes to... so FE would still mean 254 but FF would practically mean 00.
P.S. Plus 255 is not infinite. It just is allot.
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Post by zeldazelda on May 3, 2011 12:00:52 GMT -5
No. Not necessarily. in some games like the Legend of Zelda Twilight Princess. They make the health values go down by like for a master sword hit: 14 in hex. so the Health value is XXXX not XX.
But having a health value really high will never happen (most likely) so that is why they use FF/FFFF as 0/dead...
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Post by zeldazelda on May 4, 2011 10:35:10 GMT -5
why not using 0 as 0? How retarded :/ Don't ask me... but probably cause FF is used allot for signed values as -1...
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Post by zeldazelda on May 4, 2011 11:32:27 GMT -5
Yea. I actually see allot in games: FFFFFFFF and 00000000. I think the FFFFFFFF means like nop or somthing. It is kinda like a placeholder. (sorta) Idr...
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Post by zeldazelda on May 6, 2011 8:00:33 GMT -5
yep!!!
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Post by zeldazelda on May 7, 2011 14:54:48 GMT -5
ok, so what ASM stuff can you post here? Like list everything that is relevant, how too find health values, animation values etc here ya go! E2F5C0 = IRON KNUCKLES WALK SPEED E2C00A = PULLING AXE AWAY FROM SIDE HIT E2BD86 = PULLING AXE AWAY FROM FRONT HIT E2BA6E = FRONT AXE SLICE E2B74A = RUNNING WHEN ARMOR IS OFF
E9A97C = REDEAD/GIBDO WHEN WALKING TOWARD LINK SPEED AND ANIMATION! (ALSO SPEED FOR WHEN WALKING AWAY FROM LINK!) E991FE = ANIMATION FOR WHEN REDEAD/GIBDO IS BITING LINK! E98F76 = ANIMATION FOR WHEN REDEAD/GIBDO IS WALKING BACK TO SPOT!!!
CE2EA6 = SPEED FOR GHOMA WHEN WALKING CDF31E = SIZE OF GREEN EYE when looking around for link and when start thing where he looks at you (SCARY WHEN TO BIG!!!) cDF5E2 = ANIMATION FOR WHEN GHOMA IS DIEING!!! CDF69A = ANIMATION FOR WHEN GHOMA IS ON THE CEILING CLIMBING CDF756 = SOMTHING TO DO WITH WHERE STARTS? CDF846 = IDK? CDF9B2 = ANIMATION GHOMA HAS A RED EYE WHEN CLINGED TO THE CEILING CDF93E = ANIMATION GHOMA IS LAYING HER 3 LARVA'S CDFA3A = ANIMATION CLIMBING UP THING CDFABE = ANIMATION CLINGING AROUND OF CEILING AFTER SHE HAS SPOTTED YOU IN THE FIRST PART OF THE ENCOUNTER CDFB42 = ANIMATION FOR GHOMA WHEN WALKING CDFCFE = ANIMATION GHOMA IS STUNNED CDFD7A = ANIMATION GHOMA IS ABOUT TO WAM HER CLAWS DOWN AT YOU CDFE62 = ANIMATION GHOMA IS WAMING HER CLAWS DOWN AT YOU CDFEDE = ANIMATION GHOMA JUST GOT HIT BY LINK AND IS WAVING HER EYE UP THEN DOWN. CE0AD6 =? CE0AF2 =? CE0C42 =? CE0C8E =? CE0CF2 =? CE0F1A = WHEN EYE OPENS THEN SHRIEKS THEN FLOATS IN AIR (WELL SORTA) IN BEGENING SEQUENCE CE1206 = WHEN FLOATING IN MID AIR (SORTA) CE2506 = WHEN CLAWS ARE STUCK IN GROUND AND TRYING TO GET THEM OUT. cE3ECA = location of eye on ghoma. CE3012 = SPEED OF WITCH GHOMA IS CLIMBING UP A WALL OR PILLER OR WHATEVER. CE30C6 = SPEED OF WITCH GHOMA IS CLINGING ACROSS CELING TO WHERE SHE SPAWNS GHOMA LARVA'S CE087A = SPEED OF WITCH GHOMA IS CLINGING OF THE CELING GOING IN CIRCLES AFTER THE DOOR CLOSES (THE VALUE IS KINDA WEIRD CAUSE IF YOU CHANGE IT TO C1 24/C2 24 THEN THE VALUE INGAME CHANGES FROM [C0 55 55 56] TO [C0 80 00 00])
DFFF36 = SPEED FOR WHEN YOU HIT THE GHOMA LARVA AND IT RUNS AWAY FOR A LITTLE BIT. E00F8A = GHOMA LARVA'S WALK SPEED E00E46 = GHOMA LARVA'S JUMP SPEEDNote: these are signed values.This is all I found so far... But I havn't been finding some for a while and I have to set up my new computer which is like 100x faster than this computer, So when I do that I will break my back to find all animation and speed values for every actor in the game!!!
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Post by Salvage66 on May 7, 2011 15:06:06 GMT -5
Speaking of iron knuckle could you tell me where i could find the size value of the iron knucle that would rock!Im thinking of making some sort of god knuckle in hyrule field.
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Post by zeldazelda on May 7, 2011 16:16:18 GMT -5
I will. (when i set up my new computer) :/
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Post by alphaheiti on May 23, 2011 14:05:25 GMT -5
i donĀ“t get it... how do you find these values???
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Post by alphaheiti on May 23, 2011 15:00:52 GMT -5
no i mean how he find out wich value in hex editor has wich function
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Post by Salvage66 on May 23, 2011 15:57:03 GMT -5
Yeah can someone sticky this thread cause a topic that has all the heath values and stuff sounds really helpful and in the future lots more might need to be added and stuff.Cant wait for iron knuckles size value.
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Post by Deleted on May 23, 2011 16:37:27 GMT -5
Yeah can someone sticky this thread cause a topic that has all the heath values and stuff sounds really helpful and in the future lots more might need to be added and stuff.Cant wait for iron knuckles size value. You can easily find it in the actor file, best viewed as it is here: spinout182.com/mqd/En_Ik.Sno i mean how he find out wich value in hex editor has wich function Don't use a hex editor, it won't help with finding this kind of information unless you read machine code. Just use the information on spinout's site to find it. If you're looking for health values then you just need to find the instruction that stores a value to 0xAF in the actor's structure and change what's being stored (pretty sure I've posted all this before). spinout182.com/mqd/a.html
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Post by zeldazelda on May 23, 2011 18:06:08 GMT -5
Thanks Deathbasket. yea that's what I did to find these values. I just looked in the assembly code and I found it!!!
But I changed the values using HxD.
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