ڴhдdΏw1↑
Junior Member
can i haz chezbugerz[Mo0:0]
Posts: 15
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Post by ڴhдdΏw1↑ on Nov 8, 2007 22:31:48 GMT -5
that isaiah guy... GET OoT V.1.0 THATS HOW U GET THE CLONE TO WORK AND HOLD B
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vatii
Full Member
Posts: 71
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Post by vatii on Nov 12, 2007 11:58:34 GMT -5
how do i get the codes 2 work
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vatii
Full Member
Posts: 71
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Post by vatii on Nov 12, 2007 12:04:53 GMT -5
anyone selling a gameshark for cheap? i make them, and if you're willing to test if for me i can get u one for free. ill test it
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Post by erebus on Nov 12, 2007 12:21:02 GMT -5
how do i get the codes 2 work Do you have a emulator? Do you have the correct ROM?
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Post by flotsamx on Nov 19, 2007 0:05:13 GMT -5
Hmmm... I really don't understand how to use the "sword spawn" code. I'm still new at manipulating actor codes, could someone tell me step-by-step on what I have to do to say... get that giant fire in Kokiri Forest?
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Post by zorarock on Nov 19, 2007 5:41:09 GMT -5
I don't know about the fire in the forest but I can tell you how to sword spawn First off make sure the actor number is correct Second make sure in in the area that the enemy is(If the group is 001 it will load from any where) Ex: have to be in the water temple illusion room to spawn dark link Hope this helps {sory if this was stuff you already knew}
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Post by SorrowL on Nov 19, 2007 6:26:53 GMT -5
I don't know about the fire in the forest but I can tell you how to sword spawn First off make sure the actor number is correct Second make sure in in the area that the enemy is(If the group is 001 it will load from any where) Ex: have to be in the water temple illusion room to spawn dark link Hope this helps {sory if this was stuff you already knew} actuly thats false data, sorry, lol, Darklink can be spwaned anywhere aslong as his group is loaded in the area, if you don load the group then yes, Zora was right. just note that groups 0001 are always loaded, groups 0002 are outside of deogenons only, and 0003 are inside dungeons only. aslong as the actor OR group is in the loaded Zmap you can spawn another, make sure you watch out what you spwn, or else to much spawning can take out some floor collision or more common, crash the rom.
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Post by flotsamx on Nov 19, 2007 8:43:09 GMT -5
As said... I'm NEW to this. So... I'm thinking what you're saying is that if I want to use the sword spawn code to spawn items, that item ALREADY has to be in the area? Which means, I would have to use the variables to spawn the fire in place of the Kokiri boy?
Okay then, so, what is the full code for the sword spawn code, minus the actor numbers and the variable?
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Post by zorarock on Nov 19, 2007 15:33:56 GMT -5
My bad
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Post by mauricio571 on Nov 24, 2007 22:30:08 GMT -5
i have pj64 v1.6, and zelda U 1.2.... so the codes wont work in my v U 1.2?
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Post by Th€W0lfp@ck$høw (CLub-Gamer) on Dec 5, 2007 2:38:56 GMT -5
do this codes work in the debug ROM?
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066055
Junior Member
Posts: 20
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Post by 066055 on Dec 16, 2007 16:16:55 GMT -5
plz help i dont get the
Cendamos Sword Swipe Modifier
i mean how do u know whats loadded i tryed 0001 it did nothing.....plz help =)
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066055
Junior Member
Posts: 20
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Post by 066055 on Dec 23, 2007 14:39:19 GMT -5
wait nvm i know how to do it thx
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Post by fiercedeitylink87 on Dec 23, 2007 16:45:08 GMT -5
what button do u press for the link size mod?
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Post by SorrowL on Feb 22, 2008 0:55:19 GMT -5
Im sticking this Since Every Fool is Asking for these Codes.
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