Post by SorrowL on Oct 21, 2007 9:22:01 GMT -5
First Part of the Edited Actor List
this list is so big, i had to split it into 4 posts.
0000 0000 Link (may sometimes cause Z-buffer glitches)
0002 0032 Stalfos
- 0000 = Invisible Stalfos - becomes visible with Lens of Truth, plays Mini-Boss theme
- 0001 = Stalfos, has mini-boss theme and rises out of the ground
- 0002 = Stalfos, no music and rises out of the ground (can be paired with 1)
- 0003 = Stalfos, no music and jumps down from the sky when Link is near
- 0004+ = Stalfos, has mini-boss theme and rises out of the ground
0004 0000 = ?
0007 0001 Dissipating Flames
- 0001 = Green flames
- 0003 = Purple flames
- 0004 = Red bubbles
- 0005 = Invisible object hovering with shadow for a second, then bursts into purple flames
- 0009 = Green flames
- 000A = Green flame
- 000B = Purple flame
- 000C = Green flame
0008 0001 Great Fairy's Flames
- 0000 = Orange flame (generic value)
- 0001 = Orange flame (generic value)
- 0002 = Blue flame
- 0003 = Green flame
- 0004 = Small orange flame
- 0005 = Orange flame
- 0006 = Green flame
- 0007 = Blue flame
- 0008 = Magenta flame
- 0009 = Whitish flame
- 000A = Yellow-white flame
- 000B = Light green flame
- 000C = Light magenta flame
- 000D = Lighter magenta flame
- 000E = Light blue flame
- 000F = Light blue flame
- 83F0 = Small scrolling texture with light
- FFFF = Faint blue aura
0009 0001 Wooden door (note: if the fourth digit is not 0, then the doors will spawn artifacts of themselves)
- 0000 = Acts as an area trigger, typical wooden door
- 0040 = Same as 0000, but double wooden doors instead, work on both sides
- 0080 = Single door, locked, silver key needed
- 00C0 = Double wooden door, but door on left is locked (other door is locked on the opposite side); both act like 0040
- 0100 = Same as 0040
- 0140 = Same as 0040
- 0180 = Same as 0040
- 01C0 = Same as 0040
- 0200 = Door is already open and slams shut of its own accord, then says "It won't open!" if you try to open it. Perhaps the game intended to have characters interacting with the environment at some point...?
- 0300 = Talking door! Passable, but appears on both sides! (last two values' text matches that of actor 185, but in increments of 1 instead)
- 0400+ = Single door, no area triggering, both-way
- FFFF = Double wooden doors, one-way, crashes when try to open
000A 000E Treasure chest
Two part variable: xyyy
x - Controls the type of treasure chest you get
- 0 = Large chest
- 1 = Invisible (Clear Trigger Large Chest)
- 2 = Boss Key’s Chest
- 3 = Invisible (most likely 2, but needs a puzzle solved first)
- 4 = Invisible large chest (need Lens of Truth in order to see it)
- 5 = Small chest
- 6 = Invisible small chest (need Lens of Truth in order to see it)
- 7 = Invisible (Clear Trigger Small Chest)
- 8 = Invisible (Small (or Large?) Falling Chest as of now unable to use effectively)
- 9 = Invisible (Unknown)
- A = Invisible (Sun's Song Triggered Chest)
- B = Invisible (Switch activated chest as of now are unable to use effectively
- C+ = Large chest
yyy - Controls the contents of the chest
- 000 = Link tries to pick it up, fails miserably if it’s large, works fine if it’s small (but the second time you pick it up, it glitches and makes you shoot into the air until you hit the ceiling, at which point you fail miserably; trying to throw it makes it stuck in the air)
- 020 = contains bombs
- 040 = contains Deku nuts
- 060 = contains bombchus
- 080 = contains Fairy bow
- 0A0 = cutscene opening, contains Fairy slingshot
- 0C0 = contains Boomerang
- 0E0 = contains Deku stick
- 100 = contains hookshot
- 120 = cutscene opening, contains longshot
- 140 = contains lens of truth
- 160 = cutscene opening, contains Zelda’s letter
- 180 = cutscene opening, contains Ocarina of Time
- 1A0 = contains Megaton hammer
- 1C0 = cutscene opening, contains Cojiro
- 1E0 = cutscene opening, contains empty bottle
- 200 = cutscene opening, contains red potion
- 220 = cutscene opening, contains green potion
- 240 = cutscene opening, contains blue potion
- 260 = cutscene opening, contains fairy in a bottle
- 280 = contains Lon Lon Milk
- 2A0 = contains message in a bottle
- 2C0 = contains magic beans
- 2E0 = cutscene opening, contains Skull Mask
- 300 = cutscene opening, contains Spooky Mask
- 320 = cutscene opening..... uhh... contains a cucco that thinks it’s a magic bean? Changes the child item slot to “Chicken” with a cucco icon... ???
- 340 = cutscene opening, contains Keaton Mask
- 360 = cutscene opening, contains Bunny Hood
- 380 = cutscene opening, contains Mask of Truth
- 3A0 = cutscene opening, contains Pocket Egg
- 3C0 = cutscene opening, contains another cucco that thinks it’s a magic bean. Changes adult item slot to “Pocket Cucco”... hrmm...
- 3E0 = cutscene opening, contains Odd Mushroom
- 400 = cutscene opening, contains Odd Potion
- 420 = cutscene opening, contains Poacher’s Saw
- 440 = cutscene opening, contains Broken Goron’s Sword
- 460 = cutscene opening, contains prescription
- 480 = cutscene opening, contains Eyeball Frog
- 4A0 = cutscene opening, contains World’s Finest Eye Drops
- 4C0 = cutscene opening, contains Claim Check
- 4E0 = contains Kokiri’s Sword
- 500 = cutscene opening, contains Giant’s Knife
- 520 = contains blue (5) rupee
- 540 = contains blue (5) rupee
- 560 = contains Mirror Shield
- 580 = contains blue (5) rupee
- 5A0 = contains blue (5) rupee
- 5C0 = contains Iron Boots
- 5E0 = contains Hover Boots
- 600 = cutscene opening, contains Big Quiver
- 620 = cutscene opening, contains Biggest Quiver
- 640 = contains Bomb Bag
- 660 = cutscene opening, contains Big Bomb Bag
- 680 = cutscene opening, contains Biggest Bomb Bag
- 6A0 = cutscene opening, contains Silver Gauntlets
- 6C0 = cutscene opening, contains Golden Gauntlets
- 6E0 = cutscene opening, contains Silver Scale
- 700 = cutscene opening, contains Golden Scale
- 720 = cutscene opening, contains Stone of Agony
- 740 = cutscene opening, contains Gerudo Membership Card
- 760 = cutscene opening, contains Fairy Ocarina, but game confuses it with the Ocarina of Time... somehow...
- 780 = contains blue (5) rupee
- 7A0 = cutscene opening, contains Heart Container
- 7C0 = cutscene opening, contains Piece of Heart
- 7E0 = cutscene opening, contains Boss Key
- 800 = cutscene opening, contains compass
- 820 = cutscene opening, contains map
- 840 = contains small key
- 860 = contains blue (5) rupee
- 880 = contains blue (5) rupee
- 8A0 = cutscene opening, contains Adult Wallet
- 8C0 = cutscene opening, contains Giant Wallet
- 8E0 = cutscene opening, contains weird egg
- 900 = contains heart
- 920 = contains arrows (one arrow model)
- 940 = contains arrows (two arrow model)
- 960 = contains arrows (three arrow model)
- 980 = contains green (1) rupee
- 9A0 = contains blue (5) rupee
- 9C0 = contains red (20) rupee
- 9E0 = cutscene opening, contains Heart Container
- A00 = cutscene opening, contains Lon Lon Milk
- A20 = cutscene opening, contains Goron Mask
- A40 = cutscene opening, contains Zora Mask
- A60 = cutscene opening, contains Gerudo Mask
- A80 = cutscene opening, contains Goron Bracelet
- AA0 = contains purple (50) rupee
- AC0 = contains huge/yellow (200) rupee
- AE0 = cutscene opening, contains Biggoron’s Sword
- B00 = contains Fire Arrow
- B20 = contains Ice Arrow
- B40 = contains Light Arrow
- B60 = contains Gold Skulltula token
- B80 = Contains Din’s Fire
- BA0 = Contains Farore’s Wind
- BC0 = Contains Nayru’s Love
- BE0 = Contains Deku Seeds Bullet Bag (40)
- C00 = Cutscene opening, contains Deku Seeds Bullet Bag (40)
- C20 = Contains Deku stick
- C40 = Contains Deku stick
- C60 = Contains Deku nuts
- C80 = Contains Deku nuts
- CA0 = Contains bombs
- CC0 = Contains bombs
- CE0 = Contains bombs
- D00 = Contains bombs
- D20 = Contains blue (5) rupee
- D40 = Contains bombchus
- D60 = Contains bombchus
- D80 = Cutscene opening, contains fish in a bottle
- DA0 = Cutscene opening, contains bug in a bottle
- DC0 = Cutscene opening, contains blue fire in a bottle
- DE0 = Cutscene opening, contains Poe in a bottle
- E00 = Cutscene opening, contains Giant Poe in a bottle
- E20 = Contains a Door Key (from the Game Shop)
- E40 = Contains a Loser green rupee (from the Game Shop)
- E60 = Contains a Loser blue rupee (from the Game Shop)
- E80 = Contains a Loser red rupee (from the Game Shop)
- EA0 = Contains a Winner purple rupee (from the Game Shop)
- EC0 = Cutscene opening, contains a Winner Piece of Heart
- EE0 = Contains Deku Stick Upgrade (20)
- F00 = Contains Deku Stick Upgrade (30)
- F20 = Contains Deku Nut Upgrade (30)
- F40 = Contains Deku Nut Upgrade (40)
- F60 = Cutscene opening, contains Deku Seeds Bullet Bag (50)
- F80 = Freezes you with ice when you open it
- FA0 = Contains Pocket Egg (no model appears over Link)
- FC0 = Crashes when you try to open it
- FE0 = Crashes when you try to open it
000B 000A Great Fairy
000C 002C Proximity activated flame wall
000D 0009 Poe
- 0000 = Normal Poe
- 0001 = Normal Poe, leaves a blue rupee at its spawn point
- 0004+ = Normal Poe
000E 0007 Octorok
000F 0036 Webs
- 0000 = Web-covered hole
- 1000 = Vertical web wall (huge)
- 2000+ = Web-covered hole (when burned, web becomes inverse-conical and extends up, looks kinda weird)
0010 0001 Bomb
- 0000 = Bomb
- 0001 = Round shadow
0011 000B Ceiling Wall Master
0012 000C Dodongo
0000 - Two-Foot Dodongo (fire+smoke from mouth when dead) Beta?
0001+ - Two-Foot Dodongo (no fire/smoke)
0013 000D Keese
- 0000 = Fire Keese
- 0001 = Fire Keese
- 0002 = Aggressive Keese
- 0003 = Roosting Keese
- 0004 = Ice Keese
- 0005+ = Aggressive Keese
0014 001A Epona
- 0000+ = Epona
- 8000+ = No Epona
0015 0001 Collectibles
- 0000 = Green Rupee
- 0001 = Blue rupee
- 0002 = Red rupee
- 0003 = Heart
- 0004 = Collectible Bomb
- 0005 = Collectible Arrow
- 0806 = Heart Piece
- 0007 = Heart container (Alpha!)
- 0008 = Collectible arrow
- 0009 = Double collectible arrow
- 000a = Triple collectible arrow
- 000b = Collectible Bomb (5)
- 000c = Collectible Deku nut
- 000d = Collectible Deku stick
- 000e = Collectible Large Magic jar
- 000f = Collectible Magic jar
- 0010 = Collectible Deku seeds
- 0011 = Collectible Small Key
- 0012 = Invisible heart
- 0013 = Giant orange rupee
- 0014 = Large purple rupee
- 0019 = Collectible Bomb (5)
- 001A+ = Invisible item?
0016 0001 Arrows
- 0000 = Fire arrow
- 0001+ = Regular arrow
0018 0001 Fairies
- 0000 = Navi
- 0001 = Bottled Healing Fairy
- 0002 = Roaming Healing Fairy
- 0003 = Roaming Healing Fairy
- 0004 = Group of Healing Faries
- 0005 = Fairy Healing you
- 0006 = Roaming Healing Fairy
- 0007 = Roaming Large Healing Fairy
0019 0013 Cucco
001B 0016 Red Tektite
- 0000+ = Normal tektite
- 0004+ = Instant death
001C 0017 ?
001D 0018 Peahat
- 0000 = Normal
- 0001 = Already dead
- 0002+ = Crashes
001E 0002 Butterfly
0020 0001 Bugs
- 0000 = Large bug
- 0001 = Large bug
- 0002 = Three small bugs
- 0003+ = Small bug
0021 0001 Fish
- 0000 = Fish flopping
- 0001 = Fish swimming
- 0002 = Fish swimming, reacts to you
0023 0001 Room changing black plane
0024 0040 0000 ?
0025 001B Lizafos
- 0000 = Mini-Boss, jumps down from ceiling, needs partner in order to be killed
- 0001+ = Partner to 0000, doesn’t start mini-boss music
- 0080+ = Lone Lizalfos, doesn’t start music, doesn’t need partner
- 00FE = Lone Dinolfos, doesn’t start music, doesn’t need partner
- 00FF = Lone Dinolfos, drops down from ceiling, doesn’t start music
0026 0076 Wooden post with red cloth
0028 001C Ghoma
0029 001D Princess Zelda child (at window)
002A 0001 Crashes (linked too Goddess cutscene)
002B 001E Ghoma Larva
- 0000+ = Falls, lands on ground, hatches in moments
- 0003+ = Crashes
- 0006+ = Normal egg on ground
- 0008+ = Invisible until it hatches (or with Lens of Truth)
- 000A+ = Destroyed
- 0064+ = Puffs of Blue Smoke (dies away when Link approaches)
002C 0003 ?
002D 0012 Shabom (bouncing bubble enemy)
002E 0001 Metal-studded, lifting wooden door
002F 001F Baby Dodongo
0032 0001 Returning Boomerang
0033 0020 Dark Link
0034 0021 Biri thing
0035 0022 ?
0037 0024 Skulltula
- 0000 = Normal
- 0001 = Big
- 0002 = Invisible
- 0003+ = Normal
0038 0025 Torch Slug
0039 0001 0000 Gameplay_keep items
- 0000 = Small grey stone block
- 0001 = Large grey stone block
- 0002 = Huge grey stone block
- 0003 = Small grey stone block, rotates when you stand on it
- 0004 = Large grey stone block, rotates when you stand on it
- 0005 = Small grey stone cube
- 0006 = Crashes
- 0007 = Grass clump
- 0008 = Small tree stump
- 0009 = Oblong Signpost (unbreakable, beta-ish)
- 000A = Arrow Signpost (beta-ish)
- 000C+ = Black knobby thing
003A 0026 Stinger
- 0000 = Four spinning a circle, but once you kill one, the rest are gone as well
- 0001 = Three in formation, sink under floor and do not activate
- 0002 = Two in formation, sink under floor and do not activate
- 0003+ = One in formation, sink under floor and do not activate
003B 0001 Ambient sound effects
- 0000 = Nothing
- 0001 = Stream
- 0002 = Magma
- 0003 = Waterfall
- 0004 = Small stream?
- 0005 = Stream?
- 0006 = Fire Temple’s lower ambient noise
- 0007 = Fire Temple’s higher ambient noise
- 0008 = Dripping noise (this from anywhere?)
- 0009 = River
- 000A = Market gibberish
- 000B = Unsure, as the volume decreased but no ambient sound seemed to play
- 000D = Proximity Saria’s Song
- 000E = Howling wind
- 000F = Gurgling
- 0010 = Temple of Light’s dripping sounds
- 0011 = Low booming-likish sound
- 0012 = Quake/Collapse
- 0013 = Fairy Fountain
- 0014 = Torches
- 0015 = Cows
- 0016+ = Outside of the ambient noise domain
003C 0027 Normal horse
003D 0001 ?
003E 002A Great Deku Tree's jaw
003F 002B Out-of-bounds Plane (typ.)
0040 002C Megaton Statue
- 0000 = Lower Part (Flame decal)
- 0001+ = Top Part (Face decal)
0041 002C Huge stone spike platform (Fire Temple)
0042 002D Ganondorf's horse
0043 002C Stone blocks (Fire Temple)
- 0000 = Large face cube (pushable)
- 0001+ = Squat cube, shakes and flies into the air when you land on it
0044 002C Spinning flame thrower stone (Fire Temple)
0045 002C Stationary flame thrower statue (Fire Temple)
- 0000 = 2-way diagonal
- 0001+ = 4-way plus
0046 002C Stone platform (Fire Temple)
- 0000 = Sinking
- 0001+ = Sliding
0047 002C Stone elevator (Fire Temple)
0048 008A Sheik/shiek
- 0005 = no collision, stands still
0049 0001 Flame circle
XXYY
YY = Input value
XX = Type
- 00+ Large, doesn't switch off.
- 10+ Small, switches off for long time with ticking sound.
- 20+ Small, switches off for long time.
- 30+ Large, switches off for a short time with ticking sound.
- 40+ Disabled, small, switches on for short time.
- 50+ Disabled, large, switches on permanantly.
- 60+ Large, switches off permanantly.
- 70+ Nothing.
004A 002F Drawbridge Objects
- 0000 = Chains
- FFFF = Drawbridge
004B 0030 Moblins
- 0000 = Ground-Pounder
- 0001+ = Spear-Poker
004C 0031 Bombflower Bomb
- 0000 = Bomb
- 0001+ = Invisible Bomb
004D 0060 ?
004E 002C ?
004F 0035 Lock on blue spot
0050 0036 Deku Tree Puzzle elements
XXYY
XX = Input
YY = Type
- 00 = Back and forth moving Platform
- 01 = Water plane
- 02 = Three rising platforms
- 03+ = Invisible object
0051 0036 Rotating spike cylinder (Deku Tree)
0052 0037 Phantom Ganon
0054 0038 Armos statue
- 0000 = Pushable
- 0001+ = Monster, cannot be killed with sword
0055 0039 Deku Baba (Snapping)
- 0000 = Small
- 0001 = Big
- 0002+ = Small
0056 0001 ?
0057 0001 ?
0058 002B Rising stone platform (Dodongo's Cavern)
0059 0001 ?
005A 0040 0000 Lord Jabu-Jabu
- 0000+ = Collision Data
- 0002+ = Crashes
005B 0046 Zelda's Horse
005C 002B Stone stairs
005D 0048 Warp portals
- 0000 = Normal
- 0001 = Nothing
- 0002 = Blue warp, disappears
- 0003 = Giant purple crystal/magic enclosure
- 0004 = Yellow warp, disappears
- 0005 = Blue warp, doesn't warp you
- 0006 = Nothing
- 0007 = Blue warp, warping animation
- 0008 = Tan warp, disappears
- 0009 = Green warp, disappears
- 000A = Red warp, disappears
- 000B+ = Area fails to load
005E 00A4 Golden torch stand
005F 00BD Heart container
0060 004A Deku Scrub
0061 004D Large rotating stone ring (Forest Temple & Gerudo Training Center)
0062 004D ?
0063 0056 ?
0064 0059 ?
0065 0059 Large square of water
- 0000 = Switches to lowest (Triforce seems to activate itself for some reason in the ToT)
- 0001+ = Stays at ground level (Triforce isn’t affected in ToT)
0066 0014 ? Purple screen
0067 005A ?
0068 0001 ?
0069 005D "Bubble" enemy
- FFFE = Bouncing, orange flame Bubble
006A 005E Temple of Time windows
- 0000 = Normal
- 0001 = Invisible
- 0002+ = Crashes
006B 005F Flying floor tile
006C 005E Master sword + cinema
006E 0061 Warp Pad
- 0000 = Nothing
- 0001 = Normal
- 0002 = Different texture in middle (corrupted)
006E 0068 Ocarina warp pad (Alpha!)
- 0000 = Normal
- 0001+ = Nothing
006F 002C Metal gate
- 0000 = Yellow with corner removed
- 0001 = Green and rectangular
- 0002 = Yellow/green and rectangular, looks rusty
- 0003 = Crashes, but not without drawing a huge black thing that I can only assume is a gate...
- 0004 = Crashes before it can even light the area...
- 0005+ = Crashes, no sign of a gate
0070 005E Invisible wall, unaffected by Lens of Truth
this list is so big, i had to split it into 4 posts.
0000 0000 Link (may sometimes cause Z-buffer glitches)
0002 0032 Stalfos
- 0000 = Invisible Stalfos - becomes visible with Lens of Truth, plays Mini-Boss theme
- 0001 = Stalfos, has mini-boss theme and rises out of the ground
- 0002 = Stalfos, no music and rises out of the ground (can be paired with 1)
- 0003 = Stalfos, no music and jumps down from the sky when Link is near
- 0004+ = Stalfos, has mini-boss theme and rises out of the ground
0004 0000 = ?
0007 0001 Dissipating Flames
- 0001 = Green flames
- 0003 = Purple flames
- 0004 = Red bubbles
- 0005 = Invisible object hovering with shadow for a second, then bursts into purple flames
- 0009 = Green flames
- 000A = Green flame
- 000B = Purple flame
- 000C = Green flame
0008 0001 Great Fairy's Flames
- 0000 = Orange flame (generic value)
- 0001 = Orange flame (generic value)
- 0002 = Blue flame
- 0003 = Green flame
- 0004 = Small orange flame
- 0005 = Orange flame
- 0006 = Green flame
- 0007 = Blue flame
- 0008 = Magenta flame
- 0009 = Whitish flame
- 000A = Yellow-white flame
- 000B = Light green flame
- 000C = Light magenta flame
- 000D = Lighter magenta flame
- 000E = Light blue flame
- 000F = Light blue flame
- 83F0 = Small scrolling texture with light
- FFFF = Faint blue aura
0009 0001 Wooden door (note: if the fourth digit is not 0, then the doors will spawn artifacts of themselves)
- 0000 = Acts as an area trigger, typical wooden door
- 0040 = Same as 0000, but double wooden doors instead, work on both sides
- 0080 = Single door, locked, silver key needed
- 00C0 = Double wooden door, but door on left is locked (other door is locked on the opposite side); both act like 0040
- 0100 = Same as 0040
- 0140 = Same as 0040
- 0180 = Same as 0040
- 01C0 = Same as 0040
- 0200 = Door is already open and slams shut of its own accord, then says "It won't open!" if you try to open it. Perhaps the game intended to have characters interacting with the environment at some point...?
- 0300 = Talking door! Passable, but appears on both sides! (last two values' text matches that of actor 185, but in increments of 1 instead)
- 0400+ = Single door, no area triggering, both-way
- FFFF = Double wooden doors, one-way, crashes when try to open
000A 000E Treasure chest
Two part variable: xyyy
x - Controls the type of treasure chest you get
- 0 = Large chest
- 1 = Invisible (Clear Trigger Large Chest)
- 2 = Boss Key’s Chest
- 3 = Invisible (most likely 2, but needs a puzzle solved first)
- 4 = Invisible large chest (need Lens of Truth in order to see it)
- 5 = Small chest
- 6 = Invisible small chest (need Lens of Truth in order to see it)
- 7 = Invisible (Clear Trigger Small Chest)
- 8 = Invisible (Small (or Large?) Falling Chest as of now unable to use effectively)
- 9 = Invisible (Unknown)
- A = Invisible (Sun's Song Triggered Chest)
- B = Invisible (Switch activated chest as of now are unable to use effectively
- C+ = Large chest
yyy - Controls the contents of the chest
- 000 = Link tries to pick it up, fails miserably if it’s large, works fine if it’s small (but the second time you pick it up, it glitches and makes you shoot into the air until you hit the ceiling, at which point you fail miserably; trying to throw it makes it stuck in the air)
- 020 = contains bombs
- 040 = contains Deku nuts
- 060 = contains bombchus
- 080 = contains Fairy bow
- 0A0 = cutscene opening, contains Fairy slingshot
- 0C0 = contains Boomerang
- 0E0 = contains Deku stick
- 100 = contains hookshot
- 120 = cutscene opening, contains longshot
- 140 = contains lens of truth
- 160 = cutscene opening, contains Zelda’s letter
- 180 = cutscene opening, contains Ocarina of Time
- 1A0 = contains Megaton hammer
- 1C0 = cutscene opening, contains Cojiro
- 1E0 = cutscene opening, contains empty bottle
- 200 = cutscene opening, contains red potion
- 220 = cutscene opening, contains green potion
- 240 = cutscene opening, contains blue potion
- 260 = cutscene opening, contains fairy in a bottle
- 280 = contains Lon Lon Milk
- 2A0 = contains message in a bottle
- 2C0 = contains magic beans
- 2E0 = cutscene opening, contains Skull Mask
- 300 = cutscene opening, contains Spooky Mask
- 320 = cutscene opening..... uhh... contains a cucco that thinks it’s a magic bean? Changes the child item slot to “Chicken” with a cucco icon... ???
- 340 = cutscene opening, contains Keaton Mask
- 360 = cutscene opening, contains Bunny Hood
- 380 = cutscene opening, contains Mask of Truth
- 3A0 = cutscene opening, contains Pocket Egg
- 3C0 = cutscene opening, contains another cucco that thinks it’s a magic bean. Changes adult item slot to “Pocket Cucco”... hrmm...
- 3E0 = cutscene opening, contains Odd Mushroom
- 400 = cutscene opening, contains Odd Potion
- 420 = cutscene opening, contains Poacher’s Saw
- 440 = cutscene opening, contains Broken Goron’s Sword
- 460 = cutscene opening, contains prescription
- 480 = cutscene opening, contains Eyeball Frog
- 4A0 = cutscene opening, contains World’s Finest Eye Drops
- 4C0 = cutscene opening, contains Claim Check
- 4E0 = contains Kokiri’s Sword
- 500 = cutscene opening, contains Giant’s Knife
- 520 = contains blue (5) rupee
- 540 = contains blue (5) rupee
- 560 = contains Mirror Shield
- 580 = contains blue (5) rupee
- 5A0 = contains blue (5) rupee
- 5C0 = contains Iron Boots
- 5E0 = contains Hover Boots
- 600 = cutscene opening, contains Big Quiver
- 620 = cutscene opening, contains Biggest Quiver
- 640 = contains Bomb Bag
- 660 = cutscene opening, contains Big Bomb Bag
- 680 = cutscene opening, contains Biggest Bomb Bag
- 6A0 = cutscene opening, contains Silver Gauntlets
- 6C0 = cutscene opening, contains Golden Gauntlets
- 6E0 = cutscene opening, contains Silver Scale
- 700 = cutscene opening, contains Golden Scale
- 720 = cutscene opening, contains Stone of Agony
- 740 = cutscene opening, contains Gerudo Membership Card
- 760 = cutscene opening, contains Fairy Ocarina, but game confuses it with the Ocarina of Time... somehow...
- 780 = contains blue (5) rupee
- 7A0 = cutscene opening, contains Heart Container
- 7C0 = cutscene opening, contains Piece of Heart
- 7E0 = cutscene opening, contains Boss Key
- 800 = cutscene opening, contains compass
- 820 = cutscene opening, contains map
- 840 = contains small key
- 860 = contains blue (5) rupee
- 880 = contains blue (5) rupee
- 8A0 = cutscene opening, contains Adult Wallet
- 8C0 = cutscene opening, contains Giant Wallet
- 8E0 = cutscene opening, contains weird egg
- 900 = contains heart
- 920 = contains arrows (one arrow model)
- 940 = contains arrows (two arrow model)
- 960 = contains arrows (three arrow model)
- 980 = contains green (1) rupee
- 9A0 = contains blue (5) rupee
- 9C0 = contains red (20) rupee
- 9E0 = cutscene opening, contains Heart Container
- A00 = cutscene opening, contains Lon Lon Milk
- A20 = cutscene opening, contains Goron Mask
- A40 = cutscene opening, contains Zora Mask
- A60 = cutscene opening, contains Gerudo Mask
- A80 = cutscene opening, contains Goron Bracelet
- AA0 = contains purple (50) rupee
- AC0 = contains huge/yellow (200) rupee
- AE0 = cutscene opening, contains Biggoron’s Sword
- B00 = contains Fire Arrow
- B20 = contains Ice Arrow
- B40 = contains Light Arrow
- B60 = contains Gold Skulltula token
- B80 = Contains Din’s Fire
- BA0 = Contains Farore’s Wind
- BC0 = Contains Nayru’s Love
- BE0 = Contains Deku Seeds Bullet Bag (40)
- C00 = Cutscene opening, contains Deku Seeds Bullet Bag (40)
- C20 = Contains Deku stick
- C40 = Contains Deku stick
- C60 = Contains Deku nuts
- C80 = Contains Deku nuts
- CA0 = Contains bombs
- CC0 = Contains bombs
- CE0 = Contains bombs
- D00 = Contains bombs
- D20 = Contains blue (5) rupee
- D40 = Contains bombchus
- D60 = Contains bombchus
- D80 = Cutscene opening, contains fish in a bottle
- DA0 = Cutscene opening, contains bug in a bottle
- DC0 = Cutscene opening, contains blue fire in a bottle
- DE0 = Cutscene opening, contains Poe in a bottle
- E00 = Cutscene opening, contains Giant Poe in a bottle
- E20 = Contains a Door Key (from the Game Shop)
- E40 = Contains a Loser green rupee (from the Game Shop)
- E60 = Contains a Loser blue rupee (from the Game Shop)
- E80 = Contains a Loser red rupee (from the Game Shop)
- EA0 = Contains a Winner purple rupee (from the Game Shop)
- EC0 = Cutscene opening, contains a Winner Piece of Heart
- EE0 = Contains Deku Stick Upgrade (20)
- F00 = Contains Deku Stick Upgrade (30)
- F20 = Contains Deku Nut Upgrade (30)
- F40 = Contains Deku Nut Upgrade (40)
- F60 = Cutscene opening, contains Deku Seeds Bullet Bag (50)
- F80 = Freezes you with ice when you open it
- FA0 = Contains Pocket Egg (no model appears over Link)
- FC0 = Crashes when you try to open it
- FE0 = Crashes when you try to open it
000B 000A Great Fairy
000C 002C Proximity activated flame wall
000D 0009 Poe
- 0000 = Normal Poe
- 0001 = Normal Poe, leaves a blue rupee at its spawn point
- 0004+ = Normal Poe
000E 0007 Octorok
000F 0036 Webs
- 0000 = Web-covered hole
- 1000 = Vertical web wall (huge)
- 2000+ = Web-covered hole (when burned, web becomes inverse-conical and extends up, looks kinda weird)
0010 0001 Bomb
- 0000 = Bomb
- 0001 = Round shadow
0011 000B Ceiling Wall Master
0012 000C Dodongo
0000 - Two-Foot Dodongo (fire+smoke from mouth when dead) Beta?
0001+ - Two-Foot Dodongo (no fire/smoke)
0013 000D Keese
- 0000 = Fire Keese
- 0001 = Fire Keese
- 0002 = Aggressive Keese
- 0003 = Roosting Keese
- 0004 = Ice Keese
- 0005+ = Aggressive Keese
0014 001A Epona
- 0000+ = Epona
- 8000+ = No Epona
0015 0001 Collectibles
- 0000 = Green Rupee
- 0001 = Blue rupee
- 0002 = Red rupee
- 0003 = Heart
- 0004 = Collectible Bomb
- 0005 = Collectible Arrow
- 0806 = Heart Piece
- 0007 = Heart container (Alpha!)
- 0008 = Collectible arrow
- 0009 = Double collectible arrow
- 000a = Triple collectible arrow
- 000b = Collectible Bomb (5)
- 000c = Collectible Deku nut
- 000d = Collectible Deku stick
- 000e = Collectible Large Magic jar
- 000f = Collectible Magic jar
- 0010 = Collectible Deku seeds
- 0011 = Collectible Small Key
- 0012 = Invisible heart
- 0013 = Giant orange rupee
- 0014 = Large purple rupee
- 0019 = Collectible Bomb (5)
- 001A+ = Invisible item?
0016 0001 Arrows
- 0000 = Fire arrow
- 0001+ = Regular arrow
0018 0001 Fairies
- 0000 = Navi
- 0001 = Bottled Healing Fairy
- 0002 = Roaming Healing Fairy
- 0003 = Roaming Healing Fairy
- 0004 = Group of Healing Faries
- 0005 = Fairy Healing you
- 0006 = Roaming Healing Fairy
- 0007 = Roaming Large Healing Fairy
0019 0013 Cucco
001B 0016 Red Tektite
- 0000+ = Normal tektite
- 0004+ = Instant death
001C 0017 ?
001D 0018 Peahat
- 0000 = Normal
- 0001 = Already dead
- 0002+ = Crashes
001E 0002 Butterfly
0020 0001 Bugs
- 0000 = Large bug
- 0001 = Large bug
- 0002 = Three small bugs
- 0003+ = Small bug
0021 0001 Fish
- 0000 = Fish flopping
- 0001 = Fish swimming
- 0002 = Fish swimming, reacts to you
0023 0001 Room changing black plane
0024 0040 0000 ?
0025 001B Lizafos
- 0000 = Mini-Boss, jumps down from ceiling, needs partner in order to be killed
- 0001+ = Partner to 0000, doesn’t start mini-boss music
- 0080+ = Lone Lizalfos, doesn’t start music, doesn’t need partner
- 00FE = Lone Dinolfos, doesn’t start music, doesn’t need partner
- 00FF = Lone Dinolfos, drops down from ceiling, doesn’t start music
0026 0076 Wooden post with red cloth
0028 001C Ghoma
0029 001D Princess Zelda child (at window)
002A 0001 Crashes (linked too Goddess cutscene)
002B 001E Ghoma Larva
- 0000+ = Falls, lands on ground, hatches in moments
- 0003+ = Crashes
- 0006+ = Normal egg on ground
- 0008+ = Invisible until it hatches (or with Lens of Truth)
- 000A+ = Destroyed
- 0064+ = Puffs of Blue Smoke (dies away when Link approaches)
002C 0003 ?
002D 0012 Shabom (bouncing bubble enemy)
002E 0001 Metal-studded, lifting wooden door
002F 001F Baby Dodongo
0032 0001 Returning Boomerang
0033 0020 Dark Link
0034 0021 Biri thing
0035 0022 ?
0037 0024 Skulltula
- 0000 = Normal
- 0001 = Big
- 0002 = Invisible
- 0003+ = Normal
0038 0025 Torch Slug
0039 0001 0000 Gameplay_keep items
- 0000 = Small grey stone block
- 0001 = Large grey stone block
- 0002 = Huge grey stone block
- 0003 = Small grey stone block, rotates when you stand on it
- 0004 = Large grey stone block, rotates when you stand on it
- 0005 = Small grey stone cube
- 0006 = Crashes
- 0007 = Grass clump
- 0008 = Small tree stump
- 0009 = Oblong Signpost (unbreakable, beta-ish)
- 000A = Arrow Signpost (beta-ish)
- 000C+ = Black knobby thing
003A 0026 Stinger
- 0000 = Four spinning a circle, but once you kill one, the rest are gone as well
- 0001 = Three in formation, sink under floor and do not activate
- 0002 = Two in formation, sink under floor and do not activate
- 0003+ = One in formation, sink under floor and do not activate
003B 0001 Ambient sound effects
- 0000 = Nothing
- 0001 = Stream
- 0002 = Magma
- 0003 = Waterfall
- 0004 = Small stream?
- 0005 = Stream?
- 0006 = Fire Temple’s lower ambient noise
- 0007 = Fire Temple’s higher ambient noise
- 0008 = Dripping noise (this from anywhere?)
- 0009 = River
- 000A = Market gibberish
- 000B = Unsure, as the volume decreased but no ambient sound seemed to play
- 000D = Proximity Saria’s Song
- 000E = Howling wind
- 000F = Gurgling
- 0010 = Temple of Light’s dripping sounds
- 0011 = Low booming-likish sound
- 0012 = Quake/Collapse
- 0013 = Fairy Fountain
- 0014 = Torches
- 0015 = Cows
- 0016+ = Outside of the ambient noise domain
003C 0027 Normal horse
003D 0001 ?
003E 002A Great Deku Tree's jaw
003F 002B Out-of-bounds Plane (typ.)
0040 002C Megaton Statue
- 0000 = Lower Part (Flame decal)
- 0001+ = Top Part (Face decal)
0041 002C Huge stone spike platform (Fire Temple)
0042 002D Ganondorf's horse
0043 002C Stone blocks (Fire Temple)
- 0000 = Large face cube (pushable)
- 0001+ = Squat cube, shakes and flies into the air when you land on it
0044 002C Spinning flame thrower stone (Fire Temple)
0045 002C Stationary flame thrower statue (Fire Temple)
- 0000 = 2-way diagonal
- 0001+ = 4-way plus
0046 002C Stone platform (Fire Temple)
- 0000 = Sinking
- 0001+ = Sliding
0047 002C Stone elevator (Fire Temple)
0048 008A Sheik/shiek
- 0005 = no collision, stands still
0049 0001 Flame circle
XXYY
YY = Input value
XX = Type
- 00+ Large, doesn't switch off.
- 10+ Small, switches off for long time with ticking sound.
- 20+ Small, switches off for long time.
- 30+ Large, switches off for a short time with ticking sound.
- 40+ Disabled, small, switches on for short time.
- 50+ Disabled, large, switches on permanantly.
- 60+ Large, switches off permanantly.
- 70+ Nothing.
004A 002F Drawbridge Objects
- 0000 = Chains
- FFFF = Drawbridge
004B 0030 Moblins
- 0000 = Ground-Pounder
- 0001+ = Spear-Poker
004C 0031 Bombflower Bomb
- 0000 = Bomb
- 0001+ = Invisible Bomb
004D 0060 ?
004E 002C ?
004F 0035 Lock on blue spot
0050 0036 Deku Tree Puzzle elements
XXYY
XX = Input
YY = Type
- 00 = Back and forth moving Platform
- 01 = Water plane
- 02 = Three rising platforms
- 03+ = Invisible object
0051 0036 Rotating spike cylinder (Deku Tree)
0052 0037 Phantom Ganon
0054 0038 Armos statue
- 0000 = Pushable
- 0001+ = Monster, cannot be killed with sword
0055 0039 Deku Baba (Snapping)
- 0000 = Small
- 0001 = Big
- 0002+ = Small
0056 0001 ?
0057 0001 ?
0058 002B Rising stone platform (Dodongo's Cavern)
0059 0001 ?
005A 0040 0000 Lord Jabu-Jabu
- 0000+ = Collision Data
- 0002+ = Crashes
005B 0046 Zelda's Horse
005C 002B Stone stairs
005D 0048 Warp portals
- 0000 = Normal
- 0001 = Nothing
- 0002 = Blue warp, disappears
- 0003 = Giant purple crystal/magic enclosure
- 0004 = Yellow warp, disappears
- 0005 = Blue warp, doesn't warp you
- 0006 = Nothing
- 0007 = Blue warp, warping animation
- 0008 = Tan warp, disappears
- 0009 = Green warp, disappears
- 000A = Red warp, disappears
- 000B+ = Area fails to load
005E 00A4 Golden torch stand
005F 00BD Heart container
0060 004A Deku Scrub
0061 004D Large rotating stone ring (Forest Temple & Gerudo Training Center)
0062 004D ?
0063 0056 ?
0064 0059 ?
0065 0059 Large square of water
- 0000 = Switches to lowest (Triforce seems to activate itself for some reason in the ToT)
- 0001+ = Stays at ground level (Triforce isn’t affected in ToT)
0066 0014 ? Purple screen
0067 005A ?
0068 0001 ?
0069 005D "Bubble" enemy
- FFFE = Bouncing, orange flame Bubble
006A 005E Temple of Time windows
- 0000 = Normal
- 0001 = Invisible
- 0002+ = Crashes
006B 005F Flying floor tile
006C 005E Master sword + cinema
006E 0061 Warp Pad
- 0000 = Nothing
- 0001 = Normal
- 0002 = Different texture in middle (corrupted)
006E 0068 Ocarina warp pad (Alpha!)
- 0000 = Normal
- 0001+ = Nothing
006F 002C Metal gate
- 0000 = Yellow with corner removed
- 0001 = Green and rectangular
- 0002 = Yellow/green and rectangular, looks rusty
- 0003 = Crashes, but not without drawing a huge black thing that I can only assume is a gate...
- 0004 = Crashes before it can even light the area...
- 0005+ = Crashes, no sign of a gate
0070 005E Invisible wall, unaffected by Lens of Truth