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Post by cubington on Sept 14, 2012 14:45:45 GMT -5
Me either, I think it looks fine myself.
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Post by Deleted on Sept 15, 2012 3:30:04 GMT -5
Me either, I think it looks fine myself. Not trying to be an ass or sound godly (cuz honestly I suck at drawing), but surely you don't think that 2 red emotes with uneven white/yellow squares in their mouth looks like a 'fine' portrayal of people burning. Even I could slap together something better than that. eg. I did this in 5 minutes EDIT: Looking at the pic again, I just noticed the ouroboros on Link's shield, are you an FMA fan?
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Post by cubington on Sept 15, 2012 11:16:26 GMT -5
Well I made mine in 2 minutes, guess I should spend a few minutes more on it.
And yes, I'm a FullMetal Alchemist fan. (The shield has been fixed up since that screenshot btw)
I still may or may not fix the door. I'm working on more important things right now than the door.
I just finished making an icon for the new sword that replaces the master sword. Then I'm making the other sword models, finishing up Roxanna's model, fixing the Deku shields model to go with the new shield design, putting the new names for items in the equip screen, and then I'll be finishing up the entrance to the first level.
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Post by Deleted on Sept 15, 2012 11:39:10 GMT -5
Well I made mine in 2 minutes, guess I should spend a few minutes more on it. And yes, I'm a FullMetal Alchemist fan. (The shield has been fixed up since that screenshot btw) I still may or may not fix the door. I'm working on more important things right now than the door. I just finished making an icon for the new sword that replaces the master sword. Then I'm making the other sword models, finishing up Roxanna's model, fixing the Deku shields model to go with the new shield design, putting the new names for items in the equip screen, and then I'll be finishing up the entrance to the first level. If you want you can use my Iron Knuckle Axe over Megaton Hammer mod. www.youtube.com/watch?v=VdxemtFEZxM&list=PL23BD60614B8E0E98&index=5&feature=plpp_videoI also did a request for a Demon Axe which I didn't make a video for, but you can download it at www.mediafire.com/download.php?1khv5y887fritb2btw, you can use that texture I made if you want. I have no use for it.
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Post by cubington on Sept 15, 2012 13:34:25 GMT -5
Thanks, I'll try them out. Although, it has to be a patch for the debug rom. And your video says the axe was made for v1.0
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Post by Deleted on Sept 15, 2012 16:38:51 GMT -5
Thanks, I'll try them out. Although, it has to be a patch for the debug rom. And your video says the axe was made for v1.0 The object_link_boy.zobj in OoT debug and OoT 1.0 (U) are identical. You can apply the patch to the OoT rom and copy the file, but anyway, I also did this mod for the debug rom. Biggoron Sword -> Demon AxeHammer -> Iron Knuckle AxeToo be honest though, I just lost interest when you said it's going to be a debug rom mod. I like playing a game on a console, and the only way to emulate the debug rom is on pc (and for perfect graphics, you need Jabo's DX9). I don't wanna join the project anymore.
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Post by cubington on Sept 15, 2012 17:09:34 GMT -5
Oh okay, I am going to edit it in hex editor to make it run more like the original rom though. You shouldn't be able to run debug menus by the time I'm done.
I like playing the games on a console too, I'm wanting to get it running on wii 64 when it's finished. I'm just using the debug rom because it makes it easier to test the work put into it.
Once it's finished, if what you said is true. I should be able to swap the finished work into v1.0 if hex editing doesn't do the job.
But thank you for what work you've already done, it's appreciated.
EDIT: I decided that I'll use both the DEBUG rom and v1.0 rom at the same time. That way I can use the DEBUG rom for testing while the v1.0 rom will be used for the final product.
It would take out a lot of unnecessary hex editing.
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Post by Secant on Sept 15, 2012 21:14:15 GMT -5
(I had posted this mod on the GCN but the higher ups made false accusations of me using textures without permission so I'm posting my project here) You, uh, do realize that the entire reason that thread was locked was because you posted pictures of a nude Great Fairy, right? Incidentally, I'm not seeing how this makes any sense or is any better. Princess Ruto's womb? Am I the only one who thinks this is a terrible idea?
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Post by Jason777 on Sept 15, 2012 21:56:13 GMT -5
I'm pretty sure a NSFW sign would have avoided alot of problems. Then again, the "[17+]" was kind of a substitute for that..
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Post by Arcaith on Sept 15, 2012 22:09:07 GMT -5
Okay, I'm going to pull everybody up here for a second.
First of all, if you're going to critique, be constructive. Reign in the sarcastic attitude. Second of all, cubington I'd like to suggest that you look at some texture making and editing tutorials, there are lots to find via Google that would massively help improve your skills and lend this project a more professional edge. Take the time to build up your skills, and just work on a little at a time. You'll end up with a far more awesome end product if you take your time.
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Post by cubington on Sept 15, 2012 22:49:04 GMT -5
(I had posted this mod on the GCN but the higher ups made false accusations of me using textures without permission so I'm posting my project here) You, uh, do realize that the entire reason that thread was locked was because you posted pictures of a nude Great Fairy, right? Incidentally, I'm not seeing how this makes any sense or is any better. Princess Ruto's womb? Am I the only one who thinks this is a terrible idea? That wasn't the reason Shadow fire gave me when he suspended my account. And it sounded like my topic may be locked again by the time I came back. So I came here with it instead. And the Ruto level, I couldn't think of anything else to substitute for Jabu Jabu. So I'm going to make it work. And Arcaith, I've been thinking the same. Some things I may come and touch up later. (which is what I've been doing with the main character right now for the most part.) I only looked at a tutorial to make better eyes so far. I only touched up on some though. I really need to touch up on some other things. But I'll get around to it eventually.
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Post by Secant on Sept 15, 2012 23:21:13 GMT -5
And the Ruto level, I couldn't think of anything else to substitute for Jabu Jabu. So I'm going to make it work. You might consider polling the community for ideas then. I'm just really not seeing this is a good idea by any means, and you don't need to be stuck on using the original three dungeons as they are ingame. What's stopping you from changing up the order--say, making a different area accessible as young Link and changing the exit to lead to a different dungeon? It's really best to adapt the game to your story, not the other way around.
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Post by cubington on Sept 15, 2012 23:39:52 GMT -5
I'm not leaving the dungeons as is, I'm changing them up quite a bit.
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Post by Dead on Sept 16, 2012 3:08:35 GMT -5
Well this is interesting, and cubington, if you ask really nice I will make a door texture, just because I can't stand it(!)
Though since it is a stone door, I would make it look like a stone carving, you have been warned (aka, stone colored and 'cut' into the stone, would look frickin beast though)
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Post by Deleted on Sept 16, 2012 5:00:50 GMT -5
Too be honest though, I just lost interest when you said it's going to be a debug rom mod. I like playing a game on a console, and the only way to emulate the debug rom is on pc (and for perfect graphics, you need Jabo's DX9). I don't wanna join the project anymore. Wait a minute, are you saying a Nintendo 64 game doesn't run on a Nintendo 64? That's news to me. I suppose it'd be irrelevant to mention that the debug ROM has been played on consoles before then. Besides, all the high resolution textures would never work on a console anyway, I would have thought you'd notice that first. Now I just need Naxylldritt's confused N64 image...
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