romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 26, 2011 16:15:38 GMT -5
i have a crash when the cutscene of Geudo Valley is loaded in the ending. Anyone knows how can fix it? :S
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Post by punk7890™ on Dec 26, 2011 20:16:28 GMT -5
Either your ROM was never clean to begin with or you edited something wrong in that cutscene.
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romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 26, 2011 20:51:21 GMT -5
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romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 27, 2011 13:24:17 GMT -5
doesn't work :S
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romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 27, 2011 14:06:13 GMT -5
i fixed this bug, and others things! close this thread if want. =)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 27, 2011 15:13:39 GMT -5
I posted the fix for it somewhere in the hacking section, apparently the game tries to do something different when loading that cutscene and then crashes.
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romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 27, 2011 19:13:22 GMT -5
exactly! i ve fixed this bugs and others thanks to you! thanks! =)
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romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 28, 2011 8:22:21 GMT -5
Sure Andreawws! Editing the memory of the game!
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Post by haddockd on Dec 28, 2011 10:29:14 GMT -5
I looked all over this site for that post, but I can't seem to find it. I even looked on DB's own site, but I couldn't find it there. sorry man.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 28, 2011 20:16:13 GMT -5
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romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 29, 2011 14:02:49 GMT -5
Yup, awesome work DeathBasket! But lacking: Lenguage Selector Fairy Slingshot text (L+D-Pad Down) Event Editor (L+C-Up) Cutscene Control (L or C during a Cutscene) Stop game (R+D-Pad Down) with these 5 things settled, we would be almost a normal ROM
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romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 29, 2011 15:39:44 GMT -5
there's lots of debug features. it seems... DeathBasket no known way to eliminate those features?
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romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 29, 2011 16:10:49 GMT -5
most of them are things that require 2+ controllers. nobody would ever use them (sound debugger and so on) most of them are even unknown what they are/what purpose they serve maybe.. but...... :S
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 29, 2011 18:16:34 GMT -5
They can all be disabled relatively simply if you know a little assembly code and know what to look for. I don't really have the time at the moment to find all of them though, sorry.
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romina
Junior Member
Editing Ocarina Of Time...[Mo0:0]
Posts: 20
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Post by romina on Dec 29, 2011 22:57:40 GMT -5
They can all be disabled relatively simply if you know a little assembly code and know what to look for. I don't really have the time at the moment to find all of them though, sorry. do not worry, no problem DeathBasket.
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