I thought since this is specifically an OoT pack/emu issue, I could post it here...plus this is my favorite forum
My system specs should be more than adequate for what I want to accomplish, but for some reason glide64 seems to crash when any texture pack goes above 420MB-ish. If the pack is smaller, it works fine. It is not always the same file as I have removed the files that it locks up on each time. Is there some sort of max that the plugin can accommodate?
I have tweaked the settings to try as many combos and numbers that I can but there seems to be no solution that I can figure out. There is no specific error, Windows just says that PJ64 crashed.
Normally I would just use the "inferior" Rice, but it does not properly utilize the lens of truth for Ocarina of Time (which is the game I am using this pack for). Anyone have a way to use large texture packs?
PJ64 1.6 Glide64 "Napalm" Public Release1.22
System goodness: COOLER MASTER HAF 922 RC-922M-KKN1-GP ATX Mid Tower Computer Case GIGABYTE GA-Z68XP-UD3 LGA 1155 Intel Motherboard G.SKILL Ripjaws Series 4GB DDR3 1333 (PC3 10666) Model F3-10666CL7D-4GBRH DIAMOND Radeon HD 6970 2GB 256-bit GDDR5 PCI Express 2.1 x16 Video Card CORSAIR H100 Extreme Performance Liquid CPU Cooler Thermaltake Toughpower XT TPX-775M 775W Modular Power Supply Intel Core i5-2500K Sandy Bridge Quad-Core Processor Overclocked to 4.5 GHz Indigo Xtreme Thermal exchange material