Deleted
Deleted Member
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Post by Deleted on Aug 12, 2011 21:13:18 GMT -5
It'll be in the machine code somewhere. Try read breakpointing the actor numbers and then look for the variable before it does a jal to actor spawn (0x80031F50). It might be loaded into some t-register first and then stored to 0x0024($sp) or the game might just store $zero to that address.
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