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Post by bobbotheclown on Jul 1, 2011 3:39:48 GMT -5
how easy would it be to swap the biggoron sword animations with the master sword?
so that if I were to make a custom model for the biggoron sword, it would look like he's using the master sword without a shield
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Post by Jason777 on Jul 1, 2011 14:17:29 GMT -5
I would imagine that it's handled by the player actor, the Link Display List table in code.zasm, the Link animation table in gameplay_keep.zdata, and the actual animations in link_animetion.zdata. But all in all, I really have no idea how hard it would be.
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