Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 4, 2010 7:26:58 GMT -5
I could import the maps and load them up, they just don't look quite good enough though (textures have the wrong coordinates and some faces are missing for some reason).
Updates: Imported music for File Select screen and Hyrule Field. Found a major bug with bosses where if you die you are returned to the entrance of the wrong dungeon. This will be fixed soon.
|
|
pkmns
Full Member
[H:1][Mo0:0]
Posts: 67
|
Post by pkmns on Jul 4, 2010 9:48:32 GMT -5
I could import the maps and load them up, they just don't look quite good enough though (textures have the wrong coordinates and some faces are missing for some reason). Updates: Imported music for File Select screen and Hyrule Field. Found a major bug with bosses where if you die you are returned to the entrance of the wrong dungeon. This will be fixed soon. "Oh, crap, I died against the first boss... Oh, cool, I' m in the last dungeon."
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 4, 2010 16:40:56 GMT -5
Ok I fixed the problem of appearing in the wrong dungeon, now I need to figure out how to change where the warps take you when you defeat a boss. I've changed one of them already and I know it's controlled in ovl_Door_Warp1.zactor, but I've only found exit number 0x006B (Chamber of Sages) there so far. It's there 4 times which seems odd because there are 5 warps that take you to the Chamber of Sages. I'll have to look into it further and find out what the other exits it used do (I only changed the first one which affected the warp that appears when you defeat Phantom Ganondorf). Unfortunately I only have a small understanding of assembly code (actor files are made up of it) so I'll just have to use a bit of guesswork on this.
Also I just realised I might not have to do it that way because I THINK I only tested changing these values in the exit table using a savestate (couldn't be bothered to fight the bosses >9000 times), so it was probably already loaded into RAM and the changes I made would have had no effect. I'll look into it tomorrow.
I just edited the exit table in RAM and it brought me to the right area but it was the wrong cutscene. I'll try to change which one it uses tomorrow.
|
|
|
Post by nokaubure on Jul 5, 2010 4:27:29 GMT -5
where i can download this mod?
|
|
|
Post by bobbotheclown on Jul 5, 2010 4:55:07 GMT -5
the mod is unreleased.
No download available.
|
|
|
Post by Jason777 on Jul 9, 2010 16:40:50 GMT -5
So im guessing ur gonna continue creating ur original mod and not start completely over?
|
|
|
Post by ganondorf on Jul 10, 2010 13:05:27 GMT -5
hey any estimation of a release date?
|
|
|
Post by Sesu Reinoruzu on Jul 10, 2010 23:18:09 GMT -5
|
|
|
Post by Secant on Jul 14, 2010 12:34:31 GMT -5
I have the latest released version which includes the first two dungeons (and I think DeathBasket said there was supposed to be a third one, but I never managed to get to it) if you want me to upload that.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 14, 2010 14:32:21 GMT -5
In the last release I hadn't included the item you need to get to the third dungeon (you should get it after beating the second boss) and it would have been possible to skip getting an item in the second dungeon which you might need later on. Feel free to upload the version you have if you want so that other people can play it because I don't think I'll release any more beta versions.
|
|
|
Post by Secant on Jul 20, 2010 2:20:55 GMT -5
Hopefully, this will satisfy a lot of people. Compliments to you again, DeathBasket--this was a really fun demo to play and it works very well.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 4, 2010 18:26:29 GMT -5
Progress is quite slow at the moment because I'm not too good at dungeons and the one I'm doing at the moment has a few complications, but I'll be able to get around them quite easily I think. Anyway, I just imported the dungeon music I wrote earlier, here's how it sounds: www.newgrounds.com/audio/listen/353067
|
|
|
Post by Sesu Reinoruzu on Aug 5, 2010 9:56:56 GMT -5
WIN Sounds kinda like Forsaken Fortress.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 7, 2010 13:23:49 GMT -5
WIP Deku Tree (first dungeon) retexture:
|
|
|
Post by punk7890™ on Aug 7, 2010 19:05:44 GMT -5
Lovely.
|
|