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Post by toxicparrot on Dec 26, 2008 11:53:24 GMT -5
put the hearts and map back to normal and i like it or make the map blue
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Post by snotskie on Dec 26, 2008 20:17:31 GMT -5
wow those colors...pop less contrast i think like how yellow vs purple is VERY hard to pull off i would change the magic meter color completely and tint the color of the pruple either way, towards red or blue. towards blue would "group" it with the sword button more, more red would group it with the c-buttons, making the sword button tend to stick out on its own (not nessacarily a bad thing) but if you dont want to change it back to the orig. hud, play around with the exact shade of the purple if you can, and that yellow bar needs to go when so close to the purple hearts (way too much contrast, both in the color and the shapes, causing an eyesore ) hope i was of some help death
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Post by Sesu Reinoruzu on Dec 26, 2008 22:40:14 GMT -5
Maybe. What do you think/suggestions? Hud interface modifier codes? You kinda went overboard when changing them, lol, just edit them a little rather than a lot, that could be a lot more effective. I did what you did. FAILlol
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Deleted
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Post by Deleted on Dec 27, 2008 8:49:04 GMT -5
I was just messing around with them, see what it would look like lol. I will change the colours and make them less intense when I can be bothered and have decided what I want them looking like. Might do some real modding later, then again, might not. Small update. You know you want it to stay.Update: After a while of looking through tutorials and trying stuff out, we have actors!Note: I've decided that this isn't part of Underground Castle.
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Post by snotskie on Dec 28, 2008 23:07:48 GMT -5
ive got to say it yeeeeeeeesssssssssssssssssssssssss i feel glad that im not the one doin this mod, lol good job death
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Post by Sesu Reinoruzu on Dec 29, 2008 0:19:25 GMT -5
PORTING MAPS FTW!
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Post by Axel on Dec 29, 2008 9:34:47 GMT -5
AGREEING WITH IvanX FTW!
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Deleted
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Post by Deleted on Dec 29, 2008 15:04:58 GMT -5
I'm thinking of including one, or maybe a few ported maps in this mod, but I need to figure out how to get the scene actors other than Link to load, if I put them in as, say, a nrmal door, they don't load. However, a boss door will load, but it's corrupted and the rotation is screwed up. I can always just use normal actors for those though. Just makes it more annoying adding actors, it would involve a LOT of pointer changing and stuff for areas with multiple rooms. Like dungeons... And since scene actors don't work right, I'd have to add loads of actors. Lol.
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f953
New Member
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Post by f953 on Jan 1, 2009 23:07:01 GMT -5
Damn i thought u wouldve been done by now but a good job!! Also where can i get the debug rom i got 1 but when i open it it doesnt load the game
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Deleted
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Post by Deleted on Jan 2, 2009 10:23:36 GMT -5
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DragonLordZ
New Member
Inspiration is found in the strangest places...
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Post by DragonLordZ on Jan 20, 2009 17:11:27 GMT -5
So..... has this project ended? );
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Deleted
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Post by Deleted on Jan 20, 2009 17:35:07 GMT -5
No it was just put on hold over the Christmas period and I haven't started on it again yet, I will be soon though, when I stop being lazy. I'll do it soon enough, but before I get back to real modding I'll probably do the text up to how far the maps have got, which I really need to do, and do a load more textures for it. I might do some tomorrow actually, since I don't have much to do at home, but then again I might just play music all day.
Woot 500 posts YAY. Lol.
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Post by Sesu Reinoruzu on Jan 20, 2009 21:44:23 GMT -5
Nice goin!
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Post by «~ash~» on Jan 21, 2009 10:04:35 GMT -5
congrats...
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Post by Axel on Jan 21, 2009 15:59:48 GMT -5
Ugh. I thought i had you in posts Death. I need to pull an ash and post in every thread.
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