Post by zeldazelda on Jun 10, 2011 16:34:11 GMT -5
Refight bosses!!! (affects some other flags though)
Open ZELOOTMA and go to AA3EA0 and change 03E00008 to 00000000
This will make it so the flags for the bosses, won't change after you kill them .(But if you already killed a boss and saved before changing this value, the boss won't be refightable.)
Dead Hand will always come up
Open ZELOOTMA and go to DA1D50 and change 8602001C to 86020274
The dead hand will then go up without you having to be grabed by a arm or bomb where the dead hand is.
Geurdo Fighter comes down instantly
Open ZELOOTMA and go to DF0248 and replace A218031A with A6000318
This makes it so that when you go near the spot where a geurdo fighter comes down, It will come down as if you were near a stalfoe. So you don't need a carpenter to have a geurdo fighter come down.
Stalchild spawner amount
Open ZELOOTMA and go to DBDB64 and replace 86220152 with 86220162
The skeleton's that pop up at hyrule or anywhere else will never end. (meaning the maximum is like 2710 in hex)
But be carefull though, if you don't use the spawner in hyrule Feild, the spawner will just spawn Stalchildren without a time limit so allot would pop up.
Stalchild spawner
Open ZELOOTMA and go to DBDD58 and change 240701b0 to 2407XXXX
XXXX= actor number.
Remember THe group has to be loaded
Go to DBDD5C and change 0000 to ????
????=variable
This is what the spawner spawns as stalchilds. So change the values to whatever.
Tektike spawner
Open ZELOOTMA and go to DBD9DC and change 2407001b to 2407XXXX
XXXX= actor number
Remember THe group has to be loaded
Go to DBD9E0 and change 0000 to ????
????=variable
This is what the spawner spawns as tektikes. So change the values to whatever.
Keese never loose their flame[/color]
open ZELOOTMA and go to DC9C80 and replace A08001B8A08001B9803E00008 with 000000000000000000000000
This will make it so that a keese(wither it is a ice or a fire keese) will not loose it's flame when it hits you.
Frezzard broken or not
Open ZELOOTMA and go to DD7E40 and change 908F00AF to 908F00XX
This changes the Frezzard's look to:
1E = not broken
06 = half of head broken
1F = head Broken
p.s. Plus with this, you can use my health value asm mod for this enemy and still be able to see it!!!
Ghoma spawns all three at once
Open ZELOOTMA and go to CE2B08 and change 1581001A to 00000000
This makes it so that when ghoma spawns enemies, she spawns all three at once
This wasn't really what I was trying to do, I was trying to make it so that after she spawn them, she jumps down. SO this is a accidental finding.
ARMOS
Open ZELOOTMA and go to D67EF0 and change 55C0000D to 11CE000D
This makes it so that armos will attack you without you having to hit it or touch it.
Open ZELOOTMA and go to D68618 and change 10600003 to 10000003
This will make it so Armos won't stop jumping at you.(no 3 jumps then stop)
Open ZELOOTMA and go to D6907C and change 10400002 to 00000000
This will make it so that after no time shall the armos return to it's spawning spot. (but if you lead it to far away from it's spawning point, It will go back to where it spawned)
Keese
Open ZELOOTMA and go to DCAC40 and change 860201BA to 86020014 and go to DCAC50 and change 860201BA to 86020014
This will make it so that when a keese hits you, it will immedietley fly away
Open ZELOOTMA and go to DCAC94 and changee 860301BA to 86030014 and go to DCACCC and change 860F01BA to 860D0014
This makes it so that when the bat is not on fire, He will directly go to a torch (if there) without waiting.
Open ZELOOTMA and go to DCA9FC and change 860301BA to 86030000
This makes it so that when the keese flies at you, It won't ever stop unless it hits you.
Open ZELOOTMA and go to DCA82C and change 860C01BA to 860C0014
This will make it so that when a keese iw flying away, it will immedietly attack and when it starts flying away again, it will attack you again!!!
Wallmaster
Open ZELOOTMA and go to EE54D0 and change 24080082 to 2408XXXX
The XXXX is the value on how long the wallmaster waits before he jumps down on you.(when the shadow stops following you)
Ghoma Larva
Open ZELOOTMA and go to E00BD4 and change 2418001E to
2418XXXX
XXXX= How long Ghoma Larva sits at you with a red eye
waiting to pounce.
Open ZELOOTMA and go to E00A80 and change 2405001E to
2405XXXX
XXXX= How long Ghoma Larva looks around with it's eye
before walking toward you.
Open ZELOOTMA and go to E00624 and change 2408000A to
2408XXXX
XXXX= How long Ghoma Larva puts its head up after you
hit it.
Open ZELOOTMA and go to DFFED0 and change 240F0014 to
240FXXXX
XXXX= How long Ghoma Larva run's away from you after
being hit once.
Lizafoe
Open ZELOOTMA and go to EFEF30 and change 28410004 to
2841XXXX
XXXX= This is the value for when the lizafoe (like the
one miniboss found in dongongo cavern) jumps away.
(after being hit three times) Well the XXXX value is
how much health -1 he has for when he will jumps away.
Oh and change the value 29C10004 at EFEF28 to the same value you used above.
Iron Knuckle
Open ZELOOTMA and go to E2C9A4 and change 2881000B to 2881XXXX then go to E2C98C and change 2861000B to 2861XXXX
XXXX = how much health -1 the iron knuckle will loose its armor at. (use same value for each XXXX)
Deku Scrub
Open ZELOOTMA and go to DA0388 and change 240E0002 to 240EXXXX
XXXX= How many times the Deku Scrub must turn its head around when it gets up out of the brush looking for someone.(When it is turning and looking left and right)
Open ZELOOTMA and go to DA0590 and change 240E0003 to 240EXXXX
XXXX= How many times the Deku Scrub bobs its head up and down when its is running away from you and then stopping.(while stopping it bobs its head up and down.)
Open ZELOOTMA and go to DA0AB0 and change A60E0196 to A6000196
This will make it so that when a Deku Scrub comes out of the brush. It will start spitting seeds at you without bobing head up and down.
Open ZELOOTMA and go to DA0B38 and change 54400004 to 00000000
This will make it so that it will keep shooting nuts at you.
Open ZELOOTMA and go to DA0BB0 and change 5040002B to 00000000
This will make it so that when the Deku Scrub will spawn nuts, he will spawn allot. (but he spawns so much that they hit each other and break)
Open ZELOOTMA and go to DA0C10 and change 24060193 to 2406XXXX
XXXX= what Deku Scrub shoots at you.
Open ZELOOTMA and go to DA06D0 and change 240E0005 to 240EXXXX
XXXX= how many times the Deku Scrub spins around when frozen (by a deku nut) before being able to move again.
Bomb
Open ZELOOTMA and go to D7BD4C and change 24190046 to 2419XXXX
XXXX= How long before the bomb explodes. (only applies to links bombs not bomb flowers)
Open ZELOOTMA and go to AA3EA0 and change 03E00008 to 00000000
This will make it so the flags for the bosses, won't change after you kill them .(But if you already killed a boss and saved before changing this value, the boss won't be refightable.)
Dead Hand will always come up
Open ZELOOTMA and go to DA1D50 and change 8602001C to 86020274
The dead hand will then go up without you having to be grabed by a arm or bomb where the dead hand is.
Geurdo Fighter comes down instantly
Open ZELOOTMA and go to DF0248 and replace A218031A with A6000318
This makes it so that when you go near the spot where a geurdo fighter comes down, It will come down as if you were near a stalfoe. So you don't need a carpenter to have a geurdo fighter come down.
Stalchild spawner amount
Open ZELOOTMA and go to DBDB64 and replace 86220152 with 86220162
The skeleton's that pop up at hyrule or anywhere else will never end. (meaning the maximum is like 2710 in hex)
But be carefull though, if you don't use the spawner in hyrule Feild, the spawner will just spawn Stalchildren without a time limit so allot would pop up.
Stalchild spawner
Open ZELOOTMA and go to DBDD58 and change 240701b0 to 2407XXXX
XXXX= actor number.
Remember THe group has to be loaded
Go to DBDD5C and change 0000 to ????
????=variable
This is what the spawner spawns as stalchilds. So change the values to whatever.
Tektike spawner
Open ZELOOTMA and go to DBD9DC and change 2407001b to 2407XXXX
XXXX= actor number
Remember THe group has to be loaded
Go to DBD9E0 and change 0000 to ????
????=variable
This is what the spawner spawns as tektikes. So change the values to whatever.
Keese never loose their flame[/color]
open ZELOOTMA and go to DC9C80 and replace A08001B8A08001B9803E00008 with 000000000000000000000000
This will make it so that a keese(wither it is a ice or a fire keese) will not loose it's flame when it hits you.
Frezzard broken or not
Open ZELOOTMA and go to DD7E40 and change 908F00AF to 908F00XX
This changes the Frezzard's look to:
1E = not broken
06 = half of head broken
1F = head Broken
p.s. Plus with this, you can use my health value asm mod for this enemy and still be able to see it!!!
Ghoma spawns all three at once
Open ZELOOTMA and go to CE2B08 and change 1581001A to 00000000
This makes it so that when ghoma spawns enemies, she spawns all three at once
This wasn't really what I was trying to do, I was trying to make it so that after she spawn them, she jumps down. SO this is a accidental finding.
ARMOS
Open ZELOOTMA and go to D67EF0 and change 55C0000D to 11CE000D
This makes it so that armos will attack you without you having to hit it or touch it.
Open ZELOOTMA and go to D68618 and change 10600003 to 10000003
This will make it so Armos won't stop jumping at you.(no 3 jumps then stop)
Open ZELOOTMA and go to D6907C and change 10400002 to 00000000
This will make it so that after no time shall the armos return to it's spawning spot. (but if you lead it to far away from it's spawning point, It will go back to where it spawned)
Keese
Open ZELOOTMA and go to DCAC40 and change 860201BA to 86020014 and go to DCAC50 and change 860201BA to 86020014
This will make it so that when a keese hits you, it will immedietley fly away
Open ZELOOTMA and go to DCAC94 and changee 860301BA to 86030014 and go to DCACCC and change 860F01BA to 860D0014
This makes it so that when the bat is not on fire, He will directly go to a torch (if there) without waiting.
Open ZELOOTMA and go to DCA9FC and change 860301BA to 86030000
This makes it so that when the keese flies at you, It won't ever stop unless it hits you.
Open ZELOOTMA and go to DCA82C and change 860C01BA to 860C0014
This will make it so that when a keese iw flying away, it will immedietly attack and when it starts flying away again, it will attack you again!!!
Wallmaster
Open ZELOOTMA and go to EE54D0 and change 24080082 to 2408XXXX
The XXXX is the value on how long the wallmaster waits before he jumps down on you.(when the shadow stops following you)
Ghoma Larva
Open ZELOOTMA and go to E00BD4 and change 2418001E to
2418XXXX
XXXX= How long Ghoma Larva sits at you with a red eye
waiting to pounce.
Open ZELOOTMA and go to E00A80 and change 2405001E to
2405XXXX
XXXX= How long Ghoma Larva looks around with it's eye
before walking toward you.
Open ZELOOTMA and go to E00624 and change 2408000A to
2408XXXX
XXXX= How long Ghoma Larva puts its head up after you
hit it.
Open ZELOOTMA and go to DFFED0 and change 240F0014 to
240FXXXX
XXXX= How long Ghoma Larva run's away from you after
being hit once.
Lizafoe
Open ZELOOTMA and go to EFEF30 and change 28410004 to
2841XXXX
XXXX= This is the value for when the lizafoe (like the
one miniboss found in dongongo cavern) jumps away.
(after being hit three times) Well the XXXX value is
how much health -1 he has for when he will jumps away.
Oh and change the value 29C10004 at EFEF28 to the same value you used above.
Iron Knuckle
Open ZELOOTMA and go to E2C9A4 and change 2881000B to 2881XXXX then go to E2C98C and change 2861000B to 2861XXXX
XXXX = how much health -1 the iron knuckle will loose its armor at. (use same value for each XXXX)
Deku Scrub
Open ZELOOTMA and go to DA0388 and change 240E0002 to 240EXXXX
XXXX= How many times the Deku Scrub must turn its head around when it gets up out of the brush looking for someone.(When it is turning and looking left and right)
Open ZELOOTMA and go to DA0590 and change 240E0003 to 240EXXXX
XXXX= How many times the Deku Scrub bobs its head up and down when its is running away from you and then stopping.(while stopping it bobs its head up and down.)
Open ZELOOTMA and go to DA0AB0 and change A60E0196 to A6000196
This will make it so that when a Deku Scrub comes out of the brush. It will start spitting seeds at you without bobing head up and down.
Open ZELOOTMA and go to DA0B38 and change 54400004 to 00000000
This will make it so that it will keep shooting nuts at you.
Open ZELOOTMA and go to DA0BB0 and change 5040002B to 00000000
This will make it so that when the Deku Scrub will spawn nuts, he will spawn allot. (but he spawns so much that they hit each other and break)
Open ZELOOTMA and go to DA0C10 and change 24060193 to 2406XXXX
XXXX= what Deku Scrub shoots at you.
Open ZELOOTMA and go to DA06D0 and change 240E0005 to 240EXXXX
XXXX= how many times the Deku Scrub spins around when frozen (by a deku nut) before being able to move again.
Bomb
Open ZELOOTMA and go to D7BD4C and change 24190046 to 2419XXXX
XXXX= How long before the bomb explodes. (only applies to links bombs not bomb flowers)