Yushee52
Full Member
Amateur at Hacking Still...[Mo0:0]
Posts: 62
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Post by Yushee52 on May 15, 2011 13:03:52 GMT -5
I'm trying to do something special with an upcoming video series and it involves having the OoT interface changed up. I found spinout's wiki and most of the codes worked. The magic meter's X code was wrong, but was, thankfully, right after the magic bar's Y code. However, the coordinates for the hearts aren't there(which I can make due with), and the coordinates for the two Rupees don't work at all(which I cannot make due with). The two Rupee ones are their own thing, so I've no clue how to find them. Worst part is, the interface I'm making is totally ruined if the Rupees don't move, so...any help? Rupee Counter Icon X: 80075853 00?? Rupee Counter Text X: 80075857 00?? Rupee Counter Icon Y: 80075AEB 00?? Rupee Counter Text Y: 80075CEB 00??
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Yushee52
Full Member
Amateur at Hacking Still...[Mo0:0]
Posts: 62
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Post by Yushee52 on May 22, 2011 12:34:53 GMT -5
Uh, in case someone decides to help, I noticed that they ARE the right addresses... But they must be part of a pointer. I mean, in some savestates they work perfectly, in some savestates they're interchanged, and any other time...they don't do squat.
So, most likely I need a way to get a pointer thing to work for a GameShark code in PJ64. You can imagine I have little luck with pointers, so...help?
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