|
Post by tricksta555HD™ on Apr 25, 2011 7:21:32 GMT -5
is it possible to port instruments
|
|
|
Post by Dead on Apr 25, 2011 9:55:35 GMT -5
In theory everything is possible.....
|
|
|
Post by spinout on Apr 26, 2011 2:32:35 GMT -5
Good fucking god. I want to lock every fucking thread you post in tricksta555HD™. Your posts are completely uncoordinated and full of shit. Your signature also takes up my whole fucking screen. Protip: When you're new at something, shut the fuck up, watch and learn. Then start trying stuff out yourself and ask smart questions shyly. It's the only way up without making everyone hate you. Sorry if I'm coming off as aggressive; I just read this whole thread.
|
|
|
Post by punk7890™ on Apr 26, 2011 2:50:18 GMT -5
Good fucking god. I want to lock every fucking thread you post in tricksta555HD™. Your posts are completely uncoordinated and full of shit. Your signature also takes up my whole fucking screen. Protip: When you're new at something, shut the fuck up, watch and learn. Then start trying stuff out yourself and ask smart questions shyly. It's the only way up without making everyone hate you. Sorry if I'm coming off as aggressive; I just read this whole thread. I love you. Also noticed that you didn't have mod powers for the Zelda sub boards, everything should be good now. How about I fix that signature for you tricksta. Please refrain from using such large signatures.
|
|
|
Post by Dead on Apr 26, 2011 3:45:00 GMT -5
yes I agree, now I lost track, what was this topic supposed too be bout?
|
|
|
Post by tricksta555HD™ on Apr 26, 2011 13:59:39 GMT -5
porting zactors.
|
|
|
Post by Salvage66 on Apr 26, 2011 14:01:34 GMT -5
So lets get down to the nitty gritty how does one hack a zactor?
|
|
|
Post by Dead on Apr 26, 2011 14:19:31 GMT -5
we do not know(?) My theory is: (will only work with the that They have the same format as the one in oot.) Now isn't it just like copy paste?
|
|
|
Post by Secant on Apr 26, 2011 17:14:42 GMT -5
So lets get down to the nitty gritty how does one hack a zactor? That's the problem, Andreawws; there's very little documentation on porting AI data from Majora's Mask. Your idea to replace the ReDead actor in part with Pamela's half-mummified father probably won't work well as it's a completely different model with a presumably different bone structure, so if you did manage to port it, I doubt the animations would be correct (assuming everything else managed to run without errors--i.e., unlikely). What you're basically talking about is reprogramming and customizing actors to a point that either we as a community or I as an uninformed member of it do not yet know how to do. To that extent, asking questions won't get you much further; you'll have to do research and experiments of your own to answer your questions. You know, I'm really starting to feel like a broken record.
|
|
zeth
Full Member
Drunk Roomate of Aweseome [Mo0:17]
Posts: 56
|
Post by zeth on Apr 26, 2011 17:56:20 GMT -5
Am I the only one who knows how to read? The information has been sitting on the Z64 wiki this whole time!
"The Majora's Mask actor structure is similar but not interchangeable."
Source:http://wiki.spinout182.com/w/Actors
|
|
|
Post by Salvage66 on Apr 26, 2011 18:08:16 GMT -5
we do not know(?) My theory is: (will only work with the that They have the same format as the one in oot.) Now isn't it just like copy paste? Since this is a porting topic how about that adding limbs thing perhaps jason would be able to attempt that perhaps?
|
|
zeth
Full Member
Drunk Roomate of Aweseome [Mo0:17]
Posts: 56
|
Post by zeth on Apr 27, 2011 3:06:39 GMT -5
Since this is a porting topic how about that adding limbs thing perhaps jason would be able to attempt that perhaps? This really is more a topic about porting actors, but I'm going to answer this, Adding limbs to an object is very possible, HOWEVER, doing so modifies the bonestructure, which makes the animations incompatible with the newly modified hierarchy.
|
|
|
Post by Dead on Apr 27, 2011 19:20:02 GMT -5
o.0 wait, I could play links animations on a wolfos (same limb count ). On topic, ok so they are not interchangable Meh has too read then
|
|
|
Post by Jason777 on Apr 27, 2011 20:13:01 GMT -5
Salvage66, what I was referring to was was more on the lines of a custom ZOBJ The only hard part is getting everything to line up correctly and look appropiate for animations. Flotonic and Twili have made custom ZOBJ- Flotonic's play-as mario/samus and Twili's conversion of the Mario model in the 64DD bios to be used with spinout's custom actor. There's a big difference between actors and objects.
|
|
|
Post by Dead on Apr 27, 2011 20:15:10 GMT -5
yes, I saw that. Tho I will read on this tomorrow, night all!
|
|