!Tommy
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Yes, it's Eevee![Mo0:3]
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Post by !Tommy on Mar 23, 2011 23:30:53 GMT -5
Hey everyone. I'm a long time lurker but this is my first time posting on these forums. I've been a big Zelda fan since 2002 and now I've decided to start my own project. But I have a few questions regarding background music. I know how to port music from Majora's Mask into Ocarina of Time but for some reason I'm unable to find the location or the .zseq file for the underground grotto music from Majora's Mask. Does anyone know what the number for it is or where to get it? Second which I doubt anyone knows how to do yet if it's even possible. How can I replace Navi's Heys and Hellos and Listens with Tatl's dinging sound? And lastly, does anyone know how to change the instruments used for a particular area. I'm very fond of MM's Final Hours track but anyplace I upload it to, the instruments are off. Does anyone know how to change what instruments are used in a particular area from a hex editor? I appreciate any input.
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Deleted
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Post by Deleted on Mar 24, 2011 8:04:00 GMT -5
The instruments used in each area are grouped into sets but I never figured out how these work properly so changing the instruments in a set is still not possible as far as I know. You can change which instrument set is used for each sequence by going to offset 0xBCC5BE+(seq_number*2) in the debug ROM, but for most MM sequences you probably won't get anything that sounds like the original because MM uses a lot of instruments that aren't in OoT. I also don't think anybody's found anything about the sample format or where the samples are in the ROM so changing instruments isn't really possible either, that also answers your second question.
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Post by haddockd on Mar 24, 2011 9:52:55 GMT -5
To add to DeathBasket, I did this while active at Gekinzuku: EDIT: I have decided to link to it, so feel free to do so as well. I dont know if this is new, but I have never read about it anywhere else, and my posts have gone unanswered in many different forums, so I assume it isnt common knowledge. This really isnt so much a fix as it is a work around. I needed to port music into OoT from MM and was having instrumental issues. The song would play but the instruments would be out of whack. Imagine a song you know and replace guitars with piano, it doesnt sound the same does it? That being said, I was using Messiaen's importer and ripper to get and insert the songs from MM into OoT and when i would insert them just to hear what they sounded like, they always sounds good. But, when I inserted them into other maps/scenes, the instrument issues would come back. I then noticed that when I was just listening to them, I was inserting them at 03 - 17 and there appears to be no deviation from the default instruments at these locations. But if you go higher, which everything but Hyrule field does, the music was off. Therefore the way to import music into OoT while preserving the instruments that you normally hear, insert the music from 3-17, which have no documented use in the game, and go to the zscene in a hex editor. Look for either the 7th or 15th byte (thanks to DeathBasket for giving me these locations) and replace it with 03 - 17 (whichever music you want played). If you want a list ofthe default music locations open up a map/scene in UoT and go to level options and click the ? mark next to a text box it will bring them up for you. A big thanks to punk7890 from GlitchKill and Naxylldritt from Zeth's forum. While they did not help me solve this directly, they always provided insight when i needed it.
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!Tommy
Full Member
Yes, it's Eevee![Mo0:3]
Posts: 83
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Post by !Tommy on Mar 24, 2011 12:12:43 GMT -5
Hey guys, thanks for the replies! haddockd: When I go into UoT (I use the last two versions uploaded but I can't remember their version number) I click on the ? mark and nothing comes up at all, in either version. When I put an offset location found in the music values notes, in the box and I'm not sure what to put in there if it's a hex value or a decimal value. But when I do either one and I bring up the location in my emulator, all my actors disappear and Link is invisible for a while and then turns all black. Sometimes the actors flash different colors too. I haven't tried this outside the market though so I'm not sure if it's a bug in there or what. @deathbasket: I'm assuming tracks like meeting the Skull Kid and near the end when the giants stop the moon but the moon starts talking. I'd assume those instruments aren't in OoT at all. That's why even though I like final hours, I have a feeling I'll never get that to emulate perfectly in OoT. Also, it depends on how much free time I have as my life is really busy right now, but if nobody objects to it, I'd kind of like to write a simple tutorial on how to port music from MM to OoT and add it to the tutorial section. It took me a while to find out how to do it but once I learned how, it was very easy to do and I've seen in quite a few places where people would like to use the MM soundtrack in OoT.
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Post by Jason777 on Mar 24, 2011 19:33:23 GMT -5
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Post by Dead on Mar 24, 2011 20:38:59 GMT -5
So, wait, wat? If I get this straight nobody knows almost anything about the instruments and other stuff with music?
so wait I have an idea! If you would decompile the rom back too C then the resource files should get exported too? right? oh also if that doesn't work then how would you actually find out more about it?
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!Tommy
Full Member
Yes, it's Eevee![Mo0:3]
Posts: 83
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Post by !Tommy on Mar 24, 2011 20:39:53 GMT -5
Hi Jason, I have seen that post before actually. You have no idea how much digging I did to find out how to do this. XD
I do have the zseq files from the OoT Debug Rom so I imagine that it's pretty much the same process to upload these files to Majora's Mask. I got really mad when I couldn't replace certain files because I didn't convert them to decimal format, I put them in hex format so the tool would always fail. XD
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Post by haddockd on Mar 28, 2011 10:16:11 GMT -5
Dude, in my mod (which is posted here), while it has its issues, has at least 6 MM songs imported into OoT. It also has a Wind Waker Song in it (which as far as i know is the first mod that does). My method works. You may have to search the wiki for the music values. also I was using UoT version 9. something, i think. It is an older version. Back in the days where we had to extract the files from the ROM first. furthermore... @andreawws! I did some music research back in my day. Most, if not all, of it is posted at Gekinzuku. As far as I know, I am the only person to compile that info, not like it matters though. Check out this post about porting music from MM to OoT www.glitchkill.proboards.com/index.cgi?action=display&board=help23&thread=4870&page=1
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Post by Dead on Mar 28, 2011 14:03:04 GMT -5
ok......
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Post by Arcaith on Mar 29, 2011 19:25:50 GMT -5
Please try and refrain from 1 word posts, they don't contribute anything to the thread.
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Post by Dead on Mar 30, 2011 18:15:14 GMT -5
oh sorry I keep forgetting
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!Tommy
Full Member
Yes, it's Eevee![Mo0:3]
Posts: 83
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Post by !Tommy on Apr 26, 2011 18:36:11 GMT -5
I know this thread is a bit old but I still need help with background music. I'm trying to follow what's been said but what I want right now isn't working out like it's suppose to. Specifically the Market Ruins, I want to replace that with the Sneaking through the castle track which I replaced with the Pirate's theme from MM. I want to change the hollowing wind to that but UoT won't let me for whatever reason. Is there something else I can use/do or how would I do this in the hex editor. I don't want to change the actual music, just where it's being played.
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Post by Jason777 on Apr 26, 2011 23:05:24 GMT -5
If I understand what you're trying to say correctly then it is quite a simple process. Follow the 0x15 command in the appropiate scene header. Here is documenation on scene formats: click me Just letting you know, there are a few scene headers in the market town (child versions, adult versions, if any- cutscenes, etc) you need to edit the 0x15 command in the adult version scene header. Locating the correct header shouldn't be too hard since UoT provides a feature to cycle through different scenes upon opening a level.
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!Tommy
Full Member
Yes, it's Eevee![Mo0:3]
Posts: 83
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Post by !Tommy on Apr 27, 2011 0:08:37 GMT -5
Yessss!! It works! Thanks very much, Jason!
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Post by Dead on Apr 27, 2011 19:16:21 GMT -5
hehehe, nice one jason I was gonna answer earlier, but you had already :/
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