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Post by Dead on Mar 2, 2011 5:51:53 GMT -5
does anyone know how to convert zmaps and zscenes to obj files? I mean if we can convert obj files to zmaps and zscenes shouldn't it work the other way around? That would by the way be awesome. And while we are at it converting actor file's into display lists so that you can export let's say link into separate display lists (Like those generated by wotf) and then converting those display lists into obj files? Now is that possible or am I just mad? Also does anyone know what actor number what group and what variable is needed for ganon (Pig monster version, I am NOT Interested in those of ganon(Human form)!!) So does anyone have a clue about this?
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Post by Secant on Mar 2, 2011 15:44:37 GMT -5
OZMAV2 is capable of dumping any map it loads as an obj file, including textures and their mappings.
You mean objects? I think this is possible, considering maps are pretty much giant display lists. I don't know why you'd bother separating Link's display list, though; if you mean trying to get a t-stanced or hierarchy position for Link's model in SketchUp or other programs, it might be a bit more involved than exporting maps, but should be possible.
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Post by Dead on Mar 3, 2011 3:42:05 GMT -5
ok, thank you! Now I need to dl another tool
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