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Post by zeldazelda on Dec 19, 2010 0:11:32 GMT -5
Well I realized that my last thread(which I deleted) was WAY off!!! In the actor file for the poe puzzle blocks it specifies where the 2nd and 3rd painting's are so here is how it say's where they are... 00 00 00 00 00 00 00 00 xx xx XX XX 05 03 D9 04 53 yy yy F2 C8 ZZ ZZ 08 65 07 B1 07 75 00 00 FA 7E FA BA FA 06 zz zz 48 50 03 E8 00 00 00 00 xx xx = x-axis for the 2nd painting XX XX = x-axis for the 3rd painting yy yy = Y-axis for both paintings (both painting share the same y-axis value) zz zz = z-axis for the 2nd painting ZZ ZZ = z-axis for the 3rd painting (remember the values are in hex not decimal...) This list is 100% accurate!!! Oh and the 1'st painting is wherever the actor really is. Oh yea and remember this is for Jolle's paintings!!! (I will find Beths list later when I need to!) I don't know where the y-rotation values are but that isn't really needed that much for mods.
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Post by Cinnamon on Dec 23, 2010 2:17:36 GMT -5
interesting...
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Post by zeldazelda on Dec 23, 2010 13:04:47 GMT -5
interesting... yep!!! It was actually really easy to find
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Post by Cinnamon on Dec 23, 2010 13:37:53 GMT -5
so, how do you go about learning this stuff?
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Post by zeldazelda on Dec 23, 2010 14:08:39 GMT -5
so, how do you go about learning this stuff? What do you mean by that? Do you mean how did I learn that or how I started trying to learn this stuff?
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Post by Cinnamon on Dec 23, 2010 14:35:38 GMT -5
um, yeah, how did you start about figuring this out?
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Post by zeldazelda on Dec 23, 2010 14:48:12 GMT -5
um, yeah, how did you start about figuring this out? Well it was simple... I wanted to have jolle's paintings in the deku tree boss room... So i first thought it put the paintings some far away from the first painting but I was completely wrong and realized that somewhere in the actor file it specified where to put the other two paintings. so it was easier since I knew that the z value of the first and 2nd painting were the same or very close so I looked at the z value in a hex editor (in hex:P) and I searched for values a little above and below the original z-axis value and it was a little below the original when I found only one value of that I found... so I changed that value (In the rom) and it was gone!!! (cause I changed the z value to far away) and then I put a random block in UOT to the area where the 2nd painting usually is and I did the same thing as I did for finding the z value but instead I just looked at the lines close by to where I found the z-value of the 2nd painting and I found the y value and the x value and I tested them out and it worked but I found out that when I changed the y value it also changed the y value of the 3rd painting because they apparently share the same y-value... so i did the same thing to the 3rd painting to find the values for the x and z-positions and I found out the values!!! Thats how I found them out!!! (I will find beths values when I start editing the boss of Dodongo's Cavern !)
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Post by Cinnamon on Dec 23, 2010 15:08:43 GMT -5
Cool! ;D I'd never be able to figure that out.
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Post by zeldazelda on Dec 23, 2010 15:11:27 GMT -5
Cool! ;D I'd never be able to figure that out. but I just told you how to figure that out...
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Post by Cinnamon on Dec 23, 2010 15:14:50 GMT -5
well, if you hadn't told me, I'd never figure it out
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Post by zeldazelda on Dec 23, 2010 15:16:14 GMT -5
well, if you haden't told me, I'd never figure it out oh ok lol
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