Yushee52
Full Member
Amateur at Hacking Still...[Mo0:0]
Posts: 62
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Post by Yushee52 on Nov 17, 2010 16:48:39 GMT -5
I just wanted to see if I had the ability to do such a feat. Turns out, I do, but a full scale text hack would take a lot of work. Mainly due to making sure it shows up correctly in game... And I need to use a hex editor to make sure it's right.
I don't plan on continuing it for awhile. Maybe when I get nothing to do?
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Post by Wishengrad on Nov 17, 2010 23:49:22 GMT -5
Lol! It is going of screen.
@iwasa@noob@@@@@@@@@@@@@@@@@@@@
xD Nice.
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Yushee52
Full Member
Amateur at Hacking Still...[Mo0:0]
Posts: 62
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Post by Yushee52 on Nov 18, 2010 16:47:08 GMT -5
Lol! It is going of screen. @iwasa@noob@@@@@@@@@@@@@@@@@@@@ xD Nice. That line was a reference to an old Paper Mario 64 video I saw which claimed a string of @'s was a beta Peach text string. He added "noobs" to show breaks in the long line...
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Deleted
Deleted Member
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Post by Deleted on Nov 18, 2010 17:08:31 GMT -5
Interesting. I just have a few questions: 1. Were the text files compressed or uncompressed in the ROM? 2. Does it use standard ASCII or not? 3. Are the messages arranged in any kind of order or are they in a random order? 4. If you're using an NTSC/US version of the game (assuming there's no language selection), is it possible to use accented characters used in European languages (ex. é)?
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Yushee52
Full Member
Amateur at Hacking Still...[Mo0:0]
Posts: 62
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Post by Yushee52 on Nov 20, 2010 14:19:31 GMT -5
Interesting. I just have a few questions: 1. Were the text files compressed or uncompressed in the ROM? 2. Does it use standard ASCII or not? 3. Are the messages arranged in any kind of order or are they in a random order? 4. If you're using an NTSC/US version of the game (assuming there's no language selection), is it possible to use accented characters used in European languages (ex. é)? 1. They were just plain old .txt files. Super Paper Mario does the same thing too! 2. "English and other Latin languages are stored in raw ASCII format. Japanese and other non-Latin languages are stored in 2Byte unicode format, with a few modifications to save space." - MarioWiki www.mariowiki.com/Paper_Mario:_The_Thousand-Year_Door/Beta_elements3. It seems to be in order of when they're seen in game, almost. Mm, yeah, it's definitely in chronological order... Except Goombella's tattles, they seem to be at the very end. 4. Yes, it must be possible to use fancy accented e's and stuff. I mean, you can do it in the name entry screens. I know that for sure because I named my Yoshi partner "Yostéck" once.
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Yushee52
Full Member
Amateur at Hacking Still...[Mo0:0]
Posts: 62
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Post by Yushee52 on Dec 17, 2010 16:47:18 GMT -5
Double post because I found new and better answers to DeathBasket's questions! 3. Are the messages arranged in any kind of order or are they in a random order? 4. If you're using an NTSC/US version of the game (assuming there's no language selection), is it possible to use accented characters used in European languages (ex. é)? 3. The messages' order is easy to figure out... It starts with text strings that can be seen when playing as Mario, first are cutscenes in game order and then wandering NPC's and sign boards grouped per NPC. The things in any and all NPC Groups are in game order. It then repeats that same order, but with Peach. Next, it does the same, but with Bowser. Finally, it has Goombella's tattles on the NPC's of the area, and ends with the tattle of the area itself. That made sense, right? 4. I took a snapshot of a font test I made... You can see that you can type the foreign, accented letters and have it represent fully in game. The game's font is functional with all of the basic keyboard characters, but has a hard to see underscore. The < and >'s aren't shown because those are used for font effects and "debug" comments.
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