In Zeldas birtday hack and in the kokirie forest and stuff how did they make it so that there was collision on where the lake was not just make it look that way like that and pass though was it done hex or what?
Last Edit: Nov 8, 2010 19:05:47 GMT -5 by Salvage66
Utility of Time has a feature to sync the collision with the graphics.
Just to note to that is there any other way to do that without Uot?
It should be possible via a hex editor but doing so with one is very difficult as you would have to modify every single verticy to a certain xyz coordinate and have to know where the coordinates are which could be only found out by UoT, ZLE2, ect.