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Post by Jason777 on May 26, 2011 19:31:30 GMT -5
As promised, here are some new screenies on the mod showcasing some of the secret areas First up, we have the entrance room to the the "Trial of the Sages" secret area: Now here we have the Trial of Wisdom map- Gee, looks like you actually have to THINK to solve this. I'm gonna skip the Trial of Courage since that one is my favorite and you'll just have to wait and see what it looks like Instead we come the foggy hallway that leads into the Trial of Power... Another screenshot of the Trial of Power... AND another screenshot of the Trial of Power. This particular spot makes me think of "Shadow of the Colossus" Finally, we come to The Treasure Room or the end of the "Trial of the Sages". This is where you'll obtain the custom weapon. That's all the screenies that I should share with you guys. The best part about this, though, is that the entire scene imports with NO texture errors
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Post by punk7890™ on May 26, 2011 23:45:07 GMT -5
Looks great
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Post by Cinnamon on May 27, 2011 16:06:20 GMT -5
Wow,it looks really good! Ok now I have a few questions: -Is this going to be a complete MOD? -If so,what's the story? Yeah I have read everything,but I couldn't find an answer. This mod adds those events after the end of the game. Anyways, those maps look excellent! Outstanding design & good textures too, I can't wait to play this! ;D
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Post by Jason777 on May 27, 2011 17:01:47 GMT -5
Wow,it looks really good! Ok now I have a few questions: -Is this going to be a complete MOD? -If so,what's the story? Yeah I have read everything,but I couldn't find an answer. In case TCP's reply doesn't answer your questions well enough, I'll give you a general idea. This little project of mine tries to take care of some unsolved problems that have to do with the Light Temple still being overrun with monsters (a similar problem would be the issue that Zora's Domain is still frozen ). After obtaining the Golden Gauntlets you must go to the sacred relic within the temple of time and remove the stone which reveals a new pathway (I wish I could replace it with a warp) that leads to the Light Temple. Once inside the temple, you must clear your way to the Chamber of the Sages where you will find yourself protecting the most sacred relic of all, The Triforce. While traveling through the temple, you may discover the hidden area in which the "Trial of the Sages" will take place. After successfully ridding the temple of evil, you will find a "new" ending to the game. A few modifications to areas outside of the temple will be necessary in order to successfully insert this temple into the storyline.
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!Tommy
Full Member
Yes, it's Eevee![Mo0:3]
Posts: 83
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Post by !Tommy on May 27, 2011 17:15:54 GMT -5
This looks and sounds amazing! I seriously can't wait for this mod to be complete!
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Post by Wishengrad on May 27, 2011 23:23:17 GMT -5
Saw the screenies, LOOKS REALLY GOOD!
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Post by Jason777 on May 27, 2011 23:44:15 GMT -5
Thanks for all the positive feedback, guys! I'll be sure to tease you with screenies more often
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Post by zeldazelda on May 30, 2011 15:34:25 GMT -5
Warps are just actors that spawn from bosses when they die. so if you changed the actor number to somthing else like the same boss you are changing. When the boss dies it will just spawn itself.
(actually it wouldn't work because a flag would be set not allowing the boss to spawn again. Unless there is no flag in the room telling it that.) the exit table tells where the warp take's you. But they always need there group # (I changed ghoma larvas that spawn out of ghoma to redeads, just as an example.)
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Post by Jason777 on May 30, 2011 18:08:10 GMT -5
That may be true, but then how does the warp actor in the Beta Stalfos Boss Room work? It isn't spawned
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 30, 2011 18:28:42 GMT -5
It's an actor.
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Post by zeldazelda on May 31, 2011 9:32:58 GMT -5
yea. You could change the asm instructions that freeze the flag when the boss dies inside the boss. I think I maybe could help with that...
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Post by zeldazelda on Jun 1, 2011 12:06:49 GMT -5
I am trying to do that, but it is harder than you think. I mean I found where the current flags in the RAM are and I made a code to refight bosses but that isn't really a hack. It is just a gameshark code and it doesn't really help me with this. But I know this, when a flag is set, the value changes to 2, and when a flag isn't set, it is 0. but a value changes from 0 to 8 when you collect the heart container so that it know that you collected the heart container so it won't respawn or anything. I will still try to figure this out, though it may take a while.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 1, 2011 18:37:30 GMT -5
Just breakpoint the address and NOP the instruction that's writing to it. This is offtopic though so if you are going to post more on this then do it in a new thread.
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Post by zeldazelda on Jun 4, 2011 16:49:21 GMT -5
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Post by Jason777 on Jun 4, 2011 22:15:59 GMT -5
^^ Nice job School just let out on Friday to expect to see ALOT more updates ALOT more frequently
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