|
Post by Jason777 on Oct 2, 2010 13:24:38 GMT -5
I am nearly finished and only have the entrance room to create and import. After that i can actually begin texturing and dungeon puzzles! Though i hav one problem at the moment- im having trouble making perfectly sized doorways for transition actors :/
|
|
|
Post by Arcaith on Oct 3, 2010 0:19:18 GMT -5
The standard size door is 100 units high, and 60 units wide. There's 40 units depth in the doorway between one room and the next. Doesn't matter if it's in centimetres, inches whatever in sketchup, as long as the values are that when you export. When you import, do so with a scale of 1 and the doorways will be perfect. Just position the door 30 units from either side of the door frame, and 20 units from the outer edge (right in the middle).
|
|
|
Post by Jason777 on Oct 3, 2010 7:50:15 GMT -5
Gracias, Arcaith! How did you figure that out??? Did u view the door's dimensions via hex editor or through trial and error?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 3, 2010 8:33:22 GMT -5
You can check vertex positions with UoT. All of the maps in the game already have the doors positioned correctly so you can just work out how far apart the doorways' vertices are. I don't remember the size of a boss door because I lost those notes long ago.
If the door's on a wall that isn't aligned with the X- or Z-axis then you'll need to do some maths to work out the proper positions of the vertices (unless sketchup gives you the absolute distance between two points).
|
|
|
Post by Jason777 on Oct 4, 2010 21:54:50 GMT -5
SCREENIES Iwas too lazy to texture the turret I trapped that damn dinoflos on the circle lol Im about to get owned on the spiral staircase... This is just the turret and thats all i'll be showing for now
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 5, 2010 8:35:09 GMT -5
Looks cool. Have you got all the transition actors set up yet?
|
|
|
Post by skulllink on Oct 5, 2010 12:51:31 GMT -5
Looks so coll dude I know that you put work into this lol WHen you think it will be done?
|
|
|
Post by Jason777 on Oct 10, 2010 14:46:37 GMT -5
Okay guys... I fail at texturing with originality; I'm looking for someone to texture my finished map. Leave a reply or PM and i will get back to as soon as I can. @deathbasket, not yet; after all is textured i will import the scene file, split it up for the multiple map option, and then i'll position them via zappy and figuring out the room numbering through trial and error to link up the doors with hex editing @skullink, theres no telling when, sorry :/
|
|
|
Post by Salvage66 on Oct 10, 2010 18:05:07 GMT -5
Good lord this is preety good work! ;D
|
|
|
Post by Jason777 on Oct 11, 2010 13:40:26 GMT -5
I should have put this up a while ago but... this is the completely modified scene (every room is playable sketchup file: Oh and any suggestions??: What enemies would you like to see in the temple? How would you like to be able to gain access to the temple? Any puzzle ideas? Enemies I have in mind: Iron Knuckles, Dinoflos, Lizoflos, Beamos, Stalfos, Arwings (In memory of the old mod), Floormasters, And that Mini Boss from "Below the Well"
|
|
|
Post by Black Rose on Oct 11, 2010 21:24:41 GMT -5
I'd like to see an entrance to the temple from the Temple of Time or something. That would be pretty interesting. But I have no idea how you would go about implementing a new exit in the temple of time haha
|
|
|
Post by Salvage66 on Oct 12, 2010 14:54:47 GMT -5
There an entry exit tut in the hacker tut section!
|
|
|
Post by Jason777 on Oct 14, 2010 18:46:39 GMT -5
NEW SCREENIES: **Room 1** **Textures aren't final** What do you think of the look?? What do you think of a corrupted light temple so that way the textures are kinda dark?
|
|
|
Post by Salvage66 on Oct 14, 2010 19:37:41 GMT -5
Sweet Dude I extremely love how you made this its gonna be worth it.
|
|
|
Post by linktank11 on Oct 16, 2010 15:33:03 GMT -5
this looks good
|
|