Post by Yushee52 on Sept 18, 2010 13:59:44 GMT -5
After failing at porting a code to the Virtual Console counterpart, I tried subtracting the N64 code's address by two as a test to see if my porting did anything l didn't notice. Prolly not, but the code turned out to do something. I then kept changing the address by one until I hit a bunch of crashes.
So, here are the codes I found. I did check and I didn't find most of these here. Chances are somebody found them somewhere else...
And now, just some codes I couldn't figure out all the way.
Something Related to Link's Ability to Equip?
803FFEFA 00??
Also can't go into First Person View.
*Something related to Link's Current Form
803FFEFB 00??
00 Fierce Deity Link
01 Goron Link
02 Zora Link
03 Deku Link
04 Normal Link
When I was testing this, it caused a bunch of errors in the map's vertices and PJ64 shoveled out lots of Microcode errors. Changing to the form of the value stopped the errors, but the map errors were still there. apparently, VampireCells made a code that uses this address, supposedly without errors. :\
This one, I guess:
Link's Moveset Modifier [Vampire Cells]
D03E6B3A 0008
803FFEFB 0001
D03E6B3A 0001
803FFEFB 0002
D03E6B3A 0002
803FFEFB 0003
D03E6B3A 0004
803FFEFB 0004
So, here are the codes I found. I did check and I didn't find most of these here. Chances are somebody found them somewhere else...
Current Shield Equipped Modifier
803FFEF4 00??
00 None
01 Hero's Shield
02 Mirror Shield
03 Kokiri Sheath
04 Razor Sheath
05 Guilded Sheath
06 BUGGY Kokiri's Sheath
It doesn't change the actual shield in inventory, but it changes the actual shield equipped.
Item Equipped Modifier
803FFEF7 00??
00 Nothing
01 Nothing but is Current Sword
02 Nothing but is Dual Handed?
03 Nothing bit is Sword & Shield?
05 Sword Equipped Normally
06 Great Fairy's Sword
07 Invisible Deku Stick
08 Uhhh Can't Use Anything?
09 Bow
There are probably more values than this.
Item Used When Using One
803FFEF8 00??
00 Ocarina
01 Arrows
02 Fire Arrows
03 Ice Arrows
04 Light Arrows
05 Pictobox
06 Bomb
07 Bombchu
08 Deku Stick
09 Deku Nut
0A Magic Beans
0C Powder Keg
0E Lens of Truth
0F Hookshot
10 Great Fairy Sword
12 Empty Bottle
13 Red Potion
14 Green Potion
15 Blue Potion
16 Fairy
17 Deku Princess
18 Full Milk
19 1/2 Milk
1A Fish
1B Bug
1C Blue Fire
1D Poe
1E Big Poe
1F Spring Water
20 Hot Spring Water
21 Zora Egg
22 Gold Dust
23 Mushroom
24 Sea Horse
25 Chateau Romani
26 Japanese Bottle 1
27 Japanese Bottle 2
28 Moon Tear
29 Brown Deed
2A Green Deed
2B Purple Deed
2C Blue Deed
2D Room Key
2E Special Delivery to Mama
2F Red Letter
30 Pendant of Memories
32 Deku Mask
33 Goron Mask
34 Zora Mask
35 Fierce Deity Mask
4D Kokiri Sword
4E Razor Sword
4F Guilded Sword
50 Fierce Deity Sword
51 Hylian Shield
52 Mirror Shield
Try to use anything and you wind up using whatever you put in the code. You need the C-Items on a C-Button for it to work, though.
Link Back Modifier
803FFF02 00??
00 Shield & Sword Not There
0C Sword There - Shield not
0E Sword & Shield Both There
0F Shield There - Sword Not
Link Left Hand Modifier
803FFF00 00??
00 Has Kokiri Sword as Sword
01 Kokiri as Sword & Hand Always Open
02 Guilded Sword when Unarmed
05 Filled Bottle
Link Right Hand Modifier
803FFF01 00??
00 Hand Always Open & No Shield when Armed
08 Shield Always Equipped
09 "Holding" Bow String
Link Equip Speed Modifier
803FFEFE 00??
00 Normal
15 Unequips Quickly
18 Equips w/o Swipe
Link Equips/Unequips Sword Immediately
803FFEFC 0001
Link 'Put Away' Style Modifier
803FFEFD 00??
00 Sword Normal - Bow Differently
01 Sword Like Bow - Bow Like Sword
05 Bow Like Aiming It - Deku Stick Like Surrender?
07 Everything Quick w/ Two Hands
10 Deku Stick Like Bow
I said "Bow" for one-handed items.
And now, just some codes I couldn't figure out all the way.
Something Related to Link's Ability to Equip?
803FFEFA 00??
Also can't go into First Person View.
*Something related to Link's Current Form
803FFEFB 00??
00 Fierce Deity Link
01 Goron Link
02 Zora Link
03 Deku Link
04 Normal Link
When I was testing this, it caused a bunch of errors in the map's vertices and PJ64 shoveled out lots of Microcode errors. Changing to the form of the value stopped the errors, but the map errors were still there. apparently, VampireCells made a code that uses this address, supposedly without errors. :\
This one, I guess:
Link's Moveset Modifier [Vampire Cells]
D03E6B3A 0008
803FFEFB 0001
D03E6B3A 0001
803FFEFB 0002
D03E6B3A 0002
803FFEFB 0003
D03E6B3A 0004
803FFEFB 0004