|
Post by BlankedOut on Jul 1, 2010 0:29:31 GMT -5
Uh...so.. How would I go about making a obj for a item instead of a map? Or is the obj2area even capable of that? (spinout? <3)
If not, how would I do it if anyone knows? I dont know much about the in and outs of a .obj, so im not sure how to import it manually.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 1, 2010 10:00:52 GMT -5
Obj2area has a function to convert into just model data instead of a map if I remember correctly (use bank 6 for object file when asked). It depends what you want to use the item for though because it would be difficult to get the rotation and scale right if you're planning on importing it into Link's model. The simplest way would be to use it as a GI object, but they don't have any real use in the game.
|
|
|
Post by BlankedOut on Jul 1, 2010 11:36:00 GMT -5
Asks for ROM: Asks for OBJ: Asks for Scale: ReverseFaces: Area Number: Music:
And it continues on like that o.o I dont see how im even able to convert it to model data D: Maybe the one you have is newer/older?
Nevermind. i toyed with the other .py files I had and one of them is a model converter. Slightly confuses me, but a bit of experimentation will help. Thanks lol
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 1, 2010 12:26:56 GMT -5
I think I have one of the older versions of the converter. When I run it it says: Choose a action: 1 - Turn a obj file into a Zelda 64 map/scene 2 - Turn a obj file into a F3DEX2 display list 3 - View instructions/help Other - Exit To convert it to an object instead of a map choose option 2. I'll attach the script I have in case you don't have this version. Attachments:
|
|
|
Post by BlankedOut on Jul 1, 2010 12:56:37 GMT -5
I think I have one of the older versions of the converter. When I run it it says: Choose a action: 1 - Turn a obj file into a Zelda 64 map/scene 2 - Turn a obj file into a F3DEX2 display list 3 - View instructions/help Other - Exit To convert it to an object instead of a map choose option 2. I'll attach the script I have in case you don't have this version. Your seems newer then mine xD Thanks
|
|
|
Post by Secant on Jul 5, 2010 15:21:35 GMT -5
No, that's spinout's old one. DeathBasket, I really have to recommend the newer one for custom map imports, as it has (buggy) PNG texture support, perfect bitmap support, alternate aspect ratio (2:1 and 1:2) support, and overall generates far fewer errors.
|
|
|
Post by nokaubure on Jul 11, 2010 4:31:29 GMT -5
I use 32x32 bmp textures, but how can i give transparency? I have a vine texture (toked from frozentodream xD) and it works, but I want to do a triforce symbol but appears with a black square instead of transparency :S
|
|
|
Post by Secant on Jul 12, 2010 21:35:54 GMT -5
Bitmaps cannot have transparency. You'll need to use PNG textures as well as spinout's new converter to import such a map.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 14, 2010 14:35:35 GMT -5
No, that's spinout's old one. DeathBasket, I really have to recommend the newer one for custom map imports, as it has (buggy) PNG texture support, perfect bitmap support, alternate aspect ratio (2:1 and 1:2) support, and overall generates far fewer errors. I haven't got around to downloading it yet but I've wanted to try the newer one out for a while. I'll give it a go next time I feel like making or importing custom areas.
|
|
|
Post by BlankedOut on Jul 14, 2010 16:16:31 GMT -5
I assumed it was newer because it had more options on it oxo
|
|
link360
Full Member
Wow, not much going on here in 2022
Posts: 78
|
Post by link360 on Jul 24, 2010 16:40:59 GMT -5
ok, so i am also trying to convert an .obj but in the end all i get is a .bin, is that supposed to happen? and if so, how do i open it in uot?
|
|
|
Post by spinout on Jul 25, 2010 18:08:08 GMT -5
File extensions mean nothing in regards to Zelda hacking.
|
|
link360
Full Member
Wow, not much going on here in 2022
Posts: 78
|
Post by link360 on Jul 25, 2010 18:40:52 GMT -5
then how do we put it in Zelda?
|
|
|
Post by Secant on Jul 25, 2010 21:04:41 GMT -5
You should get a zmap and zscene if you're using the old converter; if you're using the new one, nothing is output, it's only imported into the ROM. If you can export the map and scene using ZLE2 (or ZAP2, can't remember which, but I'm pretty sure it's ZLE2), you can open it with UoT then. Beware: it's glitchy and unstable. UoT was not meant to support custom maps, but I've tried it and it does work... to an extent, anyway.
|
|
|
Post by Jason777 on Jul 25, 2010 21:26:55 GMT -5
You should get a zmap and zscene if you're using the old converter; if you're using the new one, nothing is output, it's only imported into the ROM. If you can export the map and scene using ZLE2 (or ZAP2, can't remember which, but I'm pretty sure it's ZLE2), you can open it with UoT then. Beware: it's glitchy and unstable. UoT was not meant to support custom maps, but I've tried it and it does work... to an extent, anyway. yesss.... UoT is glitchy with custom maps and is very limited; i can never open a custom map with actors and everything as adult link /: just the young, crappy, needs-to-get-a-man-voice, child link *sigh*
|
|