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Post by Black Rose on Jul 17, 2009 13:24:50 GMT -5
ok i guess ill fool around with them a bit see what i can do
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zeth
Full Member
Drunk Roomate of Aweseome [Mo0:17]
Posts: 56
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Post by zeth on Jul 26, 2009 7:20:14 GMT -5
I decided to restore object_oe5.zobj to its original position in OOT since we all known it was taken out before the final release. Only a couple screenshot was released during the prerelease time showing the full model PreRelease Screenshots My Work In Progress Completed Screenshots: UPDATE: Wow its been forever since I really put any true Restoration beta in this one eh? Well today I'm releasing the Prerelease Fado and the Beta Kokiri Boy, along with a WIP Beta of the Ingame Kokiri Girl. Fado is using her official model along with the Beta kokiri boy and they are running correctly, now, This cannot be played with via Jabo's Video Plugin, Please use Rice's Video Plugin! This works with PJ64 1.6, 1.7, and Nemu64, I have not test Mupen to see if it works. Now make sure you do patch this to a clean rom, this will not work with previous patches released by either me or spinout. So everyone, please enjoy this Beta Goodness! To patch, Use ppf - o - matic, select the debug rom as your iso(you will have to choose all files from the formats allowed when opening), then for the patch, choose the FadoRestoration.ppf, then click the patch button, it will say, patched, please go burn it to an iso, you don't have to go do that, and pretty much its saying its all patched and ready to be used. Download the Patch for the Debug Rom Here: www.mediafire.com/download.php?mofnokjkdjtQuick Video of the Restoration: www.youtube.com/watch?v=af9pHGIaH8I&fmt=18
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zeth
Full Member
Drunk Roomate of Aweseome [Mo0:17]
Posts: 56
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Post by zeth on Jul 26, 2009 7:29:54 GMT -5
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Post by Darkness12345 on Oct 15, 2009 17:57:14 GMT -5
probably the coolest hacks and mods i've ever seen
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Post by BlankedOut on Oct 20, 2009 12:03:22 GMT -5
Add TP Magic Armor Effect to Goron Tunic- How would I get that to work via hex/patch? Id rather hex so I can see how it works kinda...buuut, yeah, can I do that without a GC? (Even though I can use a GC, I know, I like everything acturally IN the rom, not..ya know, masked over by a code or rices plugin)
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Post by Secant on Oct 27, 2009 14:34:59 GMT -5
Sure; just look for the values the codes point to and modify the addresses accordingly. I'm not very familiar with how that works, however, so you'll need to ask someone who's a bit better at hex editing to get that done. Basically, though, whatever the address is in the first 8 digits of the code corresponds to the address it edits; the other four digits correspond to what the value is for that address. Patches are quite simple as well, but only necessary if you wish to share your ROM edits.
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Post by BlankedOut on Oct 27, 2009 15:08:13 GMT -5
Sure; just look for the values the codes point to and modify the addresses accordingly. I'm not very familiar with how that works, however, so you'll need to ask someone who's a bit better at hex editing to get that done. Basically, though, whatever the address is in the first 8 digits of the code corresponds to the address it edits; the other four digits correspond to what the value is for that address. Patches are quite simple as well, but only necessary if you wish to share your ROM edits. Exactly. xP Thanks for the info though, I have always been wondering how a GS code works. EDIT: My issue is that 81087234 isn't a hex address, what kind of address is it? If it is a hex addy, its not in the rom.
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Post by Secant on Oct 29, 2009 14:03:06 GMT -5
That's the thing I'm uncertain with when it comes to hex editing. I know the first 8 digits correspond to the address in a way, but it's not those 8 literal digits. I'm not sure exactly how it's supposed to relate to the actual address, so you'll have to ask someone else, as it's beyond my knowledge.
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Post by spinout on Oct 31, 2009 1:16:00 GMT -5
81087234 is a 16-bit gameshark write 80087234 is a 8-bit gameshark write, and it is a RAM address as well.
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Post by BlankedOut on Nov 1, 2009 4:03:18 GMT -5
81087234 is a 16-bit gameshark write 80087234 is a 8-bit gameshark write, and it is a RAM address as well. Stupid question.. whats RAM? I only delt with hex and stuff like that. Sorry for the stupid ass question. The person I am talking to now says RAM is "Random Access Memory" Where data is held while it is being used. Or something like that. Okay, where can I find out this stuff easier? I think it would be semi safe to assume you wouldn't want to explain all this to me, but where could I go to research on my own?
scratch that. Simply put: Where could/should I start to research and learn to do what you do? All I know how to do is whateve I take appart, if you gave me something of yours that you use in OOT, I could take it appart and learn easily, but since I don't seem to understand, where should I go first to learn all this stuff? Learn C, sure, but where could I go to research actural N64 programing, or how the system runs?
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Post by spinout on Nov 12, 2009 2:25:25 GMT -5
You program for the N64 in either C or MIPS assembly. If I were you, I'd do simple tinkering with OoT's engine by using Nemu64. If you are more interested in such topics, message me on MSN (spinout_182@yahoo.com) so we can chat, or try going to #z64 on irc.freenode.net
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zeth
Full Member
Drunk Roomate of Aweseome [Mo0:17]
Posts: 56
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Post by zeth on Dec 16, 2009 1:20:43 GMT -5
Trying something new >;3 FD Link in Brawl, Work in Progress.
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lazerpoinzer
New Member
LazerPoinzer... Feel my energy...[Mo0:13]
Posts: 6
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Post by lazerpoinzer on Dec 16, 2009 18:37:57 GMT -5
cool pics zeth
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Despair
Full Member
The Oblinoid King[Mo0:13]
Posts: 40
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Post by Despair on Dec 17, 2009 2:09:07 GMT -5
Trying something new >;3 FD Link in Brawl, Work in Progress. Is this necessary? Also: zomgwtf How?
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Post by Ultragameguy on Jan 24, 2010 1:16:07 GMT -5
Sorry to burst your bubble Zeth, but people have done it before
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