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Post by Dead on Aug 16, 2010 15:20:56 GMT -5
Nemu wont show any video for me So I only hear sounds
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Post by Jason777 on Aug 16, 2010 16:01:12 GMT -5
use the 1964 video plugin; nemu's default plugin won't display the OoT debug rom
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Post by Dead on Aug 16, 2010 19:15:43 GMT -5
Oki^^ I have 1964....but I should use that plugin for nemu?
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Post by Jason777 on Aug 16, 2010 21:51:29 GMT -5
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Post by Dead on Aug 17, 2010 11:13:25 GMT -5
ty^^ graphics really suck with the 1964 plugin...trying jabos d3d
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Post by Jason777 on Aug 17, 2010 11:35:14 GMT -5
haha i screwed around with the Nemu program a while back so now whenever i have the JabosD3D8 o JabosD3D6 plugin in the plugins folder, i get multiple errors during startup which won't let me use them so i have to use other plugins
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Post by Dead on Aug 18, 2010 10:23:49 GMT -5
Rofl! It's working for me! well My map is still not working but all the beta areas work! Something good is that the enemies wont turn red when u hit them and and when targeting them u wont see that annoying targeting-thing.
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Post by Secant on Aug 22, 2010 3:18:58 GMT -5
Try Nemu64. It emulates hacks, imports, etc. SO much better.
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Post by Dead on Aug 22, 2010 6:24:10 GMT -5
I'm using Nemu It wont load my map =( So I'm gonna try again later...... Right Now Im over my head mapping........stuff from oot^^ Can't tell ya cuz then you'll do It and take the honor from me^^
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Post by Secant on Aug 22, 2010 11:58:32 GMT -5
It would seem I missed the posts on this page; in that case, sorry for not being helpful.
Did any errors show up upon import besides unimplemented functions? If there was a fatal error, then the map won't import. I don't know why that happens, but your best bet is to either try again (via re-exporting the map), import with simpler settings (such as no actors/exits/objects, matched mesh/collision, etc.), or if you're completely out of ideas and really desperate, install a different version of Python, re-download the script and PyPNG, and replace all the tools you're using. Do one at a time, though, in case one of them should happen to be the fix.
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Post by Jason777 on Aug 22, 2010 14:37:13 GMT -5
I'm using Nemu It wont load my map =( So I'm gonna try again later...... Right Now Im over my head mapping........stuff from oot^^ Can't tell ya cuz then you'll do It and take the honor from me^^ what exactly is your problem? Describe in full detail plz. Like the map takes u to the regular map instead of your custom one or it tries to load the map but gets stuck on the japanese letters?
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Post by Dead on Aug 22, 2010 19:59:24 GMT -5
Well I have tried reimporting using another rom from a different source reinstallet pyrhon 3 times tried with and without pypng =( sometimes i go to the normal map then I reimport ^^ In pj64 (when it is imported) I get japanese letters and then it crashes In nemu just a black screen and only texture related errors no fatal ones =( I don't know what the problem is! I tried deleting everything unnecessary and that went good I triangulated the whole thing too I did everything right! =(=(=(
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Post by Jason777 on Aug 22, 2010 20:17:15 GMT -5
Either ur map is too big or too detailed; try resizing it to be ALOT smaller. Also, with PJ64, try running the rom with Rice's graphics plugin u could upload the map and i could try it out for u to see if it worked if u wanted EDIT: spinout released a new version of his model converter: spinout182.com/z64obj/release4.zip
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Post by Dead on Aug 23, 2010 12:49:54 GMT -5
Yea I know but that wont even import for me it just gives an error saying it failed, And i tried resizing it alot i resized it to a small dot and removed all details, nothing happened i made it a little bigger (the resized one) but nothing =(
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Post by Secant on Aug 23, 2010 14:08:26 GMT -5
Release 4 is very buggy. Guys, instead of posting problems on a forum spinout hardly frequents anymore, I really have to implore you join the GCN. The discussion thread for the model converter can be found here. spinout's been working pretty much non-stop the past week taking suggestions on it and making it MUCH better. If you post a bug there, chances are it'll be addressed within a few days, given his current rate of progress.
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